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1. Testing NPE - in Test Server Feedback [original thread]
I'm at the opportunity where it wants me to fit a module to my ship and it does not recognized any civilian or market bought mods as completion. I repackaged my ship and attempted to make my rookie ship active again and my client crashed. I re lo...
- by Evostar - at 2015.03.11 01:17:52
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2. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Please reactivate my character. o7
- by Evostar - at 2015.01.28 09:04:31
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3. Character help - in Test Server Feedback [original thread]
I believe I'm missing my bonus skill points and I need to get a password reset on one of my accounts. If this is possible please help. Thank you.
- by Evostar - at 2014.03.22 07:17:00
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4. High Sec Exploration - in Test Server Feedback [original thread]
Well I'm normally an armor tanker so I was bound to be way off. As for the drones, Garde seems wrong due to the ability of the cruisers to get 40km+ from you. But I will definitely look into optimizing the fit. Thank you for your input
- by Evostar - at 2013.06.01 04:54:00
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5. New undock animation feedback - it's missing something. - in Test Server Feedback [original thread]
Jim Luc wrote: Where are the little helper drones that guide us out, or are repairing our ship while it's docked? It would be cool to see the CQ balcony from the ship spinning area as well. You can see the CQ balcony, you just have to look c...
- by Evostar - at 2013.06.01 03:17:00
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6. High Sec Exploration - in Test Server Feedback [original thread]
So I ran a Gurista Scout Outpost on SiSi here are my results. I ran it in a Gila active shield tank (no clue how to fit a gila lol) Gila Fit: HIGHS Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Empty ...
- by Evostar - at 2013.06.01 03:08:00
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7. sisi start up is chasing its tail - in Test Server Feedback [original thread]
Sisi is not working on my end either
- by Evostar - at 2013.02.02 15:09:00
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8. 300+ fleet battle at downtime, and CCP doesn't keep the cluster up? - in EVE General Discussion [original thread]
nat longshot wrote: just becuase you have a large fleet battle dont mean you have say they restart the game or not you know when down time is coming its the same every day deal with it or you 0.0 battles with do there best to give the sever up ...
- by Evostar - at 2012.09.21 20:05:00
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9. 300+ fleet battle at downtime, and CCP doesn't keep the cluster up? - in EVE General Discussion [original thread]
Muad 'dib wrote: yeah something should change today about this daily down time thats been occurring since 2003 when the servers went up for the first time. I agree. cluster in heavy use should have a delayed shutdown. At least until all t...
- by Evostar - at 2012.09.21 19:08:00
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10. 300+ fleet battle at downtime, and CCP doesn't keep the cluster up? - in EVE General Discussion [original thread]
I Love Boobies wrote: Psst... OP... pay attention to those 3 notices you get before shutdown. refer to previous post.
- by Evostar - at 2012.09.21 11:08:00
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11. 300+ fleet battle at downtime, and CCP doesn't keep the cluster up? - in EVE General Discussion [original thread]
reinforce timers on dt, kind of hard to avoid.
- by Evostar - at 2012.09.21 11:05:00
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12. 300+ fleet battle at downtime, and CCP doesn't keep the cluster up? - in EVE General Discussion [original thread]
WTF?!?
- by Evostar - at 2012.09.21 11:02:00
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13. null - in Alliance and Corporation Recruitment Center [original thread]
Killing is Business ps. i hate this forum system. Thank you.
- by Evostar - at 2012.09.17 23:26:00
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14. null - in Alliance and Corporation Recruitment Center [original thread]
join
- by Evostar - at 2012.09.17 23:22:00
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15. null - in Alliance and Corporation Recruitment Center [original thread]
null sec
- by Evostar - at 2012.09.17 23:16:00
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16. Can't patch SiSi - in Test Server Feedback [original thread]
Exception during UpdaterModule.Update Traceback (most recent call last): what does this mean? also it has huge string of text i can't seem to post because the forum doesn't think it's HTML. I'd agree.
- by Evostar - at 2012.07.02 17:26:00
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17. Free skillpoints for participants of mass-tests - in Test Server Feedback [original thread]
CCP Habakuk wrote: Applied skill points to 611 characters on Singularity. Enjoy and thanks for helping yesterday! Chris TheGreekOnes: I am unable to find you in my logs from the 14th - it seems like you were not online during the mass test Mis...
- by Evostar - at 2012.06.24 15:03:00
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18. Casual Core Industries - Wormhole Real Estate Agents - in Want Ads & Trades [original thread]
Casual Core Wormhole Sales We are a new corporation hoping to provide quick and easy solutions to your wormhole needs. How the exchange will go: First you transfer 30% of the Final Price to my wallet Second I will give you the system and meet...
- by Evostar - at 2012.06.12 10:52:00
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19. WTS C1 Static High Sec - in Want Ads & Trades [original thread]
Selling J102918 http://eveeye.com/?opt=m24&system=J102918 130m starting
- by Evostar - at 2012.06.12 03:03:00
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20. Corporation Standings Mechanics - in EVE General Discussion [original thread]
I wouldn't regard POS standing mechanics as Basic, but that's just me. Thank you for your inputs o7
- by Evostar - at 2012.06.11 02:53:00
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