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1. Torpedos - in Ships and Modules [original thread]
Running missions for the Caldari on a torp-fitted Golem is inefficient. You'll spend needless time chasing after BS's that insist in keeping their distance of 50km+. If you run missions in low sec you'll need to use drones to kill the smaller targ...
- by Exlegion - at 2008.06.16 20:34:00
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2. Pick the best two T1 battleships to run L4 missions - in Ships and Modules [original thread]
2 Ravens with cruise missiles and 1 target painter each. This if you're not planning to loot/salvage. Otherwise I'd recommend you use a salvager ship on your second account. Free Ingrid ! She owes me a lapdance.
- by Exlegion - at 2008.03.11 16:54:00
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3. Bubbles in low sec? - in Ships and Modules [original thread]
Thanks, my man. I didn't know that. Hope CCP corrects the graphics in the future, as I had a "WTFOMGIMBBQ" moment there . One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.03.09 20:10:00
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4. Bubbles in low sec? - in Ships and Modules [original thread]
I'm a little confused and perhaps someone with more experience could clarify. Today in Aunenen (0.4) there were some pirates camping a gate. And there was definitely a bubble of some sort set up. Given that I was outside the bubble surface I could...
- by Exlegion - at 2008.03.09 19:55:00
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5. Ranking of Ships for level 4s - in Ships and Modules [original thread]
IMHO, Nightmare is the #1 mission running ship at the moment, hands down. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.02.27 15:54:00
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6. Cruise V Torps - in Ships and Modules [original thread]
Originally by: Leandro Salazar Personally I have a theoretical range of 55.2 km and and effective range of roughly 50km atm, but with perfect skills, T2 rigs and the best implant, you can go out to 67.4 km theoretical on a Golem and 74.6 o...
- by Exlegion - at 2008.02.20 00:14:00
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7. Cruise V Torps - in Ships and Modules [original thread]
Leandro Salazar, What range are you getting with the Jav torps? One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.02.19 19:45:00
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8. Blockade Runners (again) - in Ships and Modules [original thread]
Edited by: Exlegion on 14/01/2008 18:44:16 Originally by: Gunner Cid No, the spec ed guy is the one that jumps. Meta-gaming may be unhealthy but all it does is simulate a friend. My point was that the camper(s) have to use teamwork to ...
- by Exlegion - at 2008.01.14 18:36:00
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9. Blockade Runners (again) - in Ships and Modules [original thread]
Originally by: Gunner Cid Some people play what I call EvE "Special Edition" they jump their scout into the system before their hauler right? they look at pilots in local right? they scan for ships right? they see multiple hostiles i...
- by Exlegion - at 2008.01.14 18:23:00
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10. Exploration Guide v2.0 - in Ships and Modules [original thread]
Great read! . You've motivated me in looking into exploration. Good job. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru
- by Exlegion - at 2008.01.10 17:35:00
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11. Ravens after the torp nerf - in Ships and Modules [original thread]
Originally by: Zaqar Oh god, you people love spouting the same old crap over and over. Facts: range was decreased (nerf). ROF was decreased (buff). For PVE, lots of stuff orbits you @ 40-50km, so for PVE torp users, it doesnt really matt...
- by Exlegion - at 2007.12.20 14:38:00
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12. A question for the ECM whiners - in Ships and Modules [original thread]
Originally by: goodby4u Edited by: goodby4u on 03/12/2007 20:17:41 Well the reason people dont use eccm is it doesnt help them against anything but ecm and only improves your chances of not being jammed....Whereas a sensor booster help...
- by Exlegion - at 2007.12.03 20:38:00
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13. A question for the ECM whiners - in Ships and Modules [original thread]
I'd just like to add that with the new Marauders coming out ECCM will become more than just a module to counter ECM. These T2 ships have very low sensor strengths which will make them easy targets during missions and explorations. They practically...
- by Exlegion - at 2007.12.03 19:02:00
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14. t2 battleships and the extra highslots - in Ships and Modules [original thread]
Edited by: Exlegion on 30/11/2007 18:26:07 Someone in another thread suggested fitting the rest of the high slots with heatsinks which seems like an excellent idea. Now the question would be which module would serve as the best heatsink. EDIT...
- by Exlegion - at 2007.11.30 18:24:00
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15. Buy CNR or wait for golem? - in Ships and Modules [original thread]
Originally by: d026 Originally by: Exlegion Originally by: d026 The Golem sems to do lvl 4s faster than the cnr due to the fact that he can 1 volley bcs and cruisers due to its high aplha and tp bonus. Also you use less amm...
- by Exlegion - at 2007.11.30 14:14:00
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16. Buy CNR or wait for golem? - in Ships and Modules [original thread]
Originally by: d026 The Golem sems to do lvl 4s faster than the cnr due to the fact that he can 1 volley bcs and cruisers due to its high aplha and tp bonus. Also you use less ammo and can fit a better tank. Id wait for the golem.. ...
- by Exlegion - at 2007.11.30 13:58:00
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17. Welcome to Caldari - Online - in Ships and Modules [original thread]
Edited by: Exlegion on 29/11/2007 21:58:33 Originally by: OOOSOOO Woot! Caldari pwns you allzorz!!! You're a floating head. On topic: Caldari are going to just OMGWHY!1WTFPWNOOOO!!1!BBQ!!1 EVERYTHING according to the score we j...
- by Exlegion - at 2007.11.29 21:57:00
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18. Make Destroyers Useful - in Ships and Modules [original thread]
Originally by: Bardolph Destroyers make most excellent salvaging ships. Garbage truck FTW I must quote this for truth One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru
- by Exlegion - at 2007.11.24 19:05:00
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19. New high slot module - Radiator I - in Ships and Modules [original thread]
Edited by: Exlegion on 15/11/2007 19:44:44 Originally by: James Lyrus This facility already exists - put offline mods in your highs, and you have radiators. Granted, I'm assuming this new module would be able to outperform an offl...
- by Exlegion - at 2007.11.15 19:41:00
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20. New high slot module - Radiator I - in Ships and Modules [original thread]
Edited by: Exlegion on 15/11/2007 18:44:52 Where are you getting this information from? Is the Radiator I on Sisi? Edit: Thanks in advance If this module makes it to TQ over-heating will definitely be something to explore , especially on ...
- by Exlegion - at 2007.11.15 18:38:00
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