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1. Raven VS Abaddon - in Game Development Forum [original thread]
Edited by: Exlegion on 05/08/2008 18:02:14 Your argument has many fallacies, the greatest of which is probably that you're compariing a Tier 2 battleship (damage dealer) with a Tier 3 (well-rounded) ship. Compare Tier 2 with Tier 2 (or Tier 3 ...
- by Exlegion - at 2008.08.05 18:00:00
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2. STOP the cloak isk farming BS! - in Game Development Forum [original thread]
'Guess you haven't gotten the memo yet. Ravens are going to OMGWTFBBQPWN!!1! you after the patch. So they won't need cloaks. Didn't ya know? One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.08.01 00:23:00
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3. Missiles vs. Turrets should be balanced in PVE as well as PVP. - in Game Development Forum [original thread]
I want to sympathize with the pro-nano camp, I really do. But with all these silly after-shock threads about they're making it extremely difficult. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.07.31 15:55:00
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4. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Edited by: Exlegion on 29/07/2008 20:06:22 Originally by: Haakelen Originally by: Exlegion Quote: How often do fights in eve happen in the middle of nowhere btw????????. Away from stations and POS? VERY often. Don't t...
- by Exlegion - at 2008.07.29 19:55:00
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5. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Edited by: Exlegion on 29/07/2008 20:01:40 Originally by: sophisticatedlimabean Station huggers can de aggro and dock, so can gate huggers, pos huggers can move in and out of the bubble, a aligned ship can still shoot until a ship get...
- by Exlegion - at 2008.07.29 19:48:00
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6. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Originally by: sophisticatedlimabean Station hugging, gate hugging, POS hugging, staying aligned and insta warping, logging off after jumping through a gate, staying docked or inside a pos, cloaking, bouncing from SS to SS. Yea ok bud the...
- by Exlegion - at 2008.07.29 19:34:00
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7. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
CCP, Have you considered scripting the scrambler? It actually sounds like a good idea in theory. I'd like to see what some of the pro's and con's would be to that. Anyone up to a fair elaboration without bias? One of us equals many of us. D...
- by Exlegion - at 2008.07.29 17:41:00
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8. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Originally by: CCP Nozh I apologize for my lack of posts, as you can imagine I've got plenty to do at the moment. I've read through tons of feedback in various threads and forums as well as doing some testing myself. What has been fixed: ...
- by Exlegion - at 2008.07.29 15:14:00
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9. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Originally by: Haakelen Take a Vagabond. Put 15 Drakes on a gate, + a Rapier cloaked. Let him think he's fine to screw around. Begin firing missiles at the Vagabond. Decloak the Rapier, web the Vagabond. Marvel as 250 Heavy missiles come ...
- by Exlegion - at 2008.07.28 18:56:00
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10. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Edited by: Exlegion on 28/07/2008 18:27:07 It isn't about missiles "instaowning". That's the other extreme from where they are now. It's about missiles hitting nanos for decent damage. Missiles compared to guns are subpar and this change addre...
- by Exlegion - at 2008.07.28 18:26:00
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11. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Originally by: Euriti I'm no troll, I'm not trying to bait. I'm just making stuff easy for you to comprehend because currently you seem to be unable to. No, you are trolling because it spites you I don't agree with your sentiments. I ...
- by Exlegion - at 2008.07.28 18:15:00
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12. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Originally by: Euriti reading comprehension ftw. I'm talking to a guy, you get me? Yes? Ok, this guy is on sisi, you following me? Moving fast here you know (nano'd conversation). So this guy, he's in a raven, you with me? Ok, so wit...
- by Exlegion - at 2008.07.28 18:05:00
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13. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Edited by: Exlegion on 28/07/2008 18:00:27 Originally by: Euriti Originally by: Exlegion This change is allowing Caldari-specialized characters to actually have better PVP options. I think it's a good change. Caldari ships will...
- by Exlegion - at 2008.07.28 17:58:00
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14. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Originally by: Matrixcvd Originally by: Exlegion This change is allowing Caldari-specialized characters to actually have better PVP options. I think it's a good change. Caldari ships will actually fair better in PVP. I'm looking f...
- by Exlegion - at 2008.07.28 17:55:00
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15. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
This change is allowing Caldari-specialized characters to actually have better PVP options. I think it's a good change. Caldari ships will actually fair better in PVP. I'm looking forward to the changes. One of us equals many of us. Disresp...
- by Exlegion - at 2008.07.28 17:47:00
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16. Omni ECCM - in Game Development Forum [original thread]
I use the omni's mostly out of convenience. They are compatible with virtually all ships, meaning I can swap them out and use between racially different ships. They're also sometimes easier to find and buy when I'm out in the boondocks. One o...
- by Exlegion - at 2008.03.24 14:08:00
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17. Torpedo Flight Time - in Game Development Forum [original thread]
Originally by: Buyerr first of cruise reach over 250km+ torps reach 30km. as all other weapon close range = high dmg long range=keep you out of harms way problem: cruise takes WAY to long to reach it's target from 250km so boost missiles...
- by Exlegion - at 2008.03.05 18:58:00
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18. Feature change: Double-click on toon = Show info - in Game Development Forum [original thread]
This would be a great change, IMHO. I hope someone at CCP reads this thread and relays the message to whomever can make the change possible. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.03.04 19:10:00
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19. NOS Discription - in Game Development Forum [original thread]
What frustrates me is that it was posted by a GM (can't remember who) that NOS would continue working normally against NPC's and that just isn't true. NOS no longer allows a player to leach cap off any NPC. It's now a useless module for PVE. It j...
- by Exlegion - at 2008.03.04 12:35:00
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20. All Insta-Undocks Broken on Sisi by new Code - in Game Development Forum [original thread]
And yet another reason to go into low sec \o/ Spawn killing a la Gate Camp, but a whole new different flavor. Can't wait to undock my mission ships in low sec... One of us equals many of us. Disrespect one of us, you'll see plenty of...
- by Exlegion - at 2008.02.18 19:15:00
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