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1. How about Medium-range Weapons? - in Game Development Forum [original thread]
Edited by: Exlegion on 12/11/2008 12:25:48 Originally by: Captator How much more situational can you get than having a dedicated rack of weapons that cannot be changed to operate at either extreme long or short ranges. Captator, I...
- by Exlegion - at 2008.11.12 12:23:00
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2. How about Medium-range Weapons? - in Game Development Forum [original thread]
Wow. You totally misconstrued my post. And suggesting that mid-range weapons are 'highly situational', as must also be short and long range weapons, was quite the strawman you set up there. One of us equals many of us. Disrespect one of us, ...
- by Exlegion - at 2008.11.12 01:25:00
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3. How about Medium-range Weapons? - in Game Development Forum [original thread]
I've noticed that with missiles, atleast, you either get a very short range with torps (less than 70km in best case scenario), or extremely large distances with cruise missiles (above the 250Km limit! Seriously, why?). What do you think of perhaps...
- by Exlegion - at 2008.11.10 19:49:00
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4. probleme with rocket ? - in Game Development Forum [original thread]
When I first read that same piece I jumped of joy thinking I could dust off my torps and re-use them on missions. The wording ineed is very misleading. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.11.10 19:05:00
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5. missile test (PVE) today nov.07 - in Game Development Forum [original thread]
Originally by: Bobbechk its like this story about 2 moose's that sat in a pine tree, suddenly a submarine fell down onto a tree next to them, the first moose turned to the second and said "it probably lives there". I know it's irreleva...
- by Exlegion - at 2008.11.07 14:42:00
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6. Skill Point/Game Time Refund on Major Game Mechanics Changes? - in Game Development Forum [original thread]
Originally by: marakor Edited by: marakor on 15/08/2008 14:38:28 Originally by: Exlegion The game needs balance and variety. Im pretty sure that your asking for a contradiction tbh bud. In my humble opinion, I th...
- by Exlegion - at 2008.08.15 14:46:00
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7. Skill Point/Game Time Refund on Major Game Mechanics Changes? - in Game Development Forum [original thread]
Didn't read responses so don't know if it's been said. But: No. This would just encourage players to follow flavor of the months . The game needs balance and variety, not FOTMs. One of us equals many of us. Disrespect one of us, you'll s...
- by Exlegion - at 2008.08.15 14:20:00
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8. Raven VS Abaddon - in Game Development Forum [original thread]
Edited by: Exlegion on 05/08/2008 18:02:14 Your argument has many fallacies, the greatest of which is probably that you're compariing a Tier 2 battleship (damage dealer) with a Tier 3 (well-rounded) ship. Compare Tier 2 with Tier 2 (or Tier 3 ...
- by Exlegion - at 2008.08.05 18:00:00
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9. STOP the cloak isk farming BS! - in Game Development Forum [original thread]
'Guess you haven't gotten the memo yet. Ravens are going to OMGWTFBBQPWN!!1! you after the patch. So they won't need cloaks. Didn't ya know? One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.08.01 00:23:00
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10. Missiles vs. Turrets should be balanced in PVE as well as PVP. - in Game Development Forum [original thread]
I want to sympathize with the pro-nano camp, I really do. But with all these silly after-shock threads about they're making it extremely difficult. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.07.31 15:55:00
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11. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Edited by: Exlegion on 29/07/2008 20:06:22 Originally by: Haakelen Originally by: Exlegion Quote: How often do fights in eve happen in the middle of nowhere btw????????. Away from stations and POS? VERY often. Don't t...
- by Exlegion - at 2008.07.29 19:55:00
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12. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Edited by: Exlegion on 29/07/2008 20:01:40 Originally by: sophisticatedlimabean Station huggers can de aggro and dock, so can gate huggers, pos huggers can move in and out of the bubble, a aligned ship can still shoot until a ship get...
- by Exlegion - at 2008.07.29 19:48:00
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13. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Originally by: sophisticatedlimabean Station hugging, gate hugging, POS hugging, staying aligned and insta warping, logging off after jumping through a gate, staying docked or inside a pos, cloaking, bouncing from SS to SS. Yea ok bud the...
- by Exlegion - at 2008.07.29 19:34:00
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14. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
CCP, Have you considered scripting the scrambler? It actually sounds like a good idea in theory. I'd like to see what some of the pro's and con's would be to that. Anyone up to a fair elaboration without bias? One of us equals many of us. D...
- by Exlegion - at 2008.07.29 17:41:00
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15. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Originally by: CCP Nozh I apologize for my lack of posts, as you can imagine I've got plenty to do at the moment. I've read through tons of feedback in various threads and forums as well as doing some testing myself. What has been fixed: ...
- by Exlegion - at 2008.07.29 15:14:00
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16. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Originally by: Haakelen Take a Vagabond. Put 15 Drakes on a gate, + a Rapier cloaked. Let him think he's fine to screw around. Begin firing missiles at the Vagabond. Decloak the Rapier, web the Vagabond. Marvel as 250 Heavy missiles come ...
- by Exlegion - at 2008.07.28 18:56:00
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17. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Edited by: Exlegion on 28/07/2008 18:27:07 It isn't about missiles "instaowning". That's the other extreme from where they are now. It's about missiles hitting nanos for decent damage. Missiles compared to guns are subpar and this change addre...
- by Exlegion - at 2008.07.28 18:26:00
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18. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Originally by: Euriti I'm no troll, I'm not trying to bait. I'm just making stuff easy for you to comprehend because currently you seem to be unable to. No, you are trolling because it spites you I don't agree with your sentiments. I ...
- by Exlegion - at 2008.07.28 18:15:00
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19. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Originally by: Euriti reading comprehension ftw. I'm talking to a guy, you get me? Yes? Ok, this guy is on sisi, you following me? Moving fast here you know (nano'd conversation). So this guy, he's in a raven, you with me? Ok, so wit...
- by Exlegion - at 2008.07.28 18:05:00
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20. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Edited by: Exlegion on 28/07/2008 18:00:27 Originally by: Euriti Originally by: Exlegion This change is allowing Caldari-specialized characters to actually have better PVP options. I think it's a good change. Caldari ships will...
- by Exlegion - at 2008.07.28 17:58:00
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