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41. New torps - in Game Development Forum [original thread]
Originally by: Jack Thurner Originally by: Xaldor An 8 low slot armour tanker can go 6 lows for the tank, 2 for damage boosts or cap regen and still have 3 or 4 mid slots free to put the modules you need for close range combat. ...
- by Exlegion - at 2007.11.05 16:16:00
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42. Marauder Damage: A Petition For Change - in Game Development Forum [original thread]
Edited by: Exlegion on 01/11/2007 20:11:58 Originally by: Trass First: Do 10 times same mission against guristas with and without eccm array.... Guess what - you wont be jammed so often with eccm. This. "NPC ECM is % based. It i...
- by Exlegion - at 2007.11.01 20:10:00
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43. Marauder Damage: A Petition For Change - in Game Development Forum [original thread]
Edited by: Exlegion on 01/11/2007 18:58:38 Originally by: Trass Low sensor strength is huge pain in ass in PVE, you will be (perma) jammed on half lvl3/4 missions against guristas. NPC E-war is chance-based, not sensor strength-bas...
- by Exlegion - at 2007.11.01 18:58:00
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44. Heavy Dictor Disparity - in Game Development Forum [original thread]
Originally by: Dr Buffer The Broadsword and Onyx shield tanks are too good compared to their armor counterparts the Phobos and the Devoter, especially when using passive tanks. Have you compared the shield and armor resists on these sh...
- by Exlegion - at 2007.11.01 17:58:00
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45. Marauder Damage: A Petition For Change - in Game Development Forum [original thread]
Originally by: Daelin Blackleaf Originally by: Shadowsword We don't have a clue how much repairing in space will cost, but it will probably be expensive. If the mechanic for repairing modules in space takes ISK I will be hig...
- by Exlegion - at 2007.11.01 16:05:00
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46. New torps - in Game Development Forum [original thread]
I think drones should also be put "in line" with turrets. The heavy drones should only be allowed to go no more than 20km, while the light drones can go past 100 km. Medium drones are a violation of the turret system and therefore should be scrapp...
- by Exlegion - at 2007.11.01 14:37:00
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47. T2 Missile Nerfing - in Game Development Forum [original thread]
Originally by: Jurgen Cartis Yeah, I see the difference. People aren't willing to pay much for the T2 missiles, becuase compared to the Navy Banes, they suck. The Rage does a tiny bit more damage. . . against painted, stationary battleship...
- by Exlegion - at 2007.10.31 17:48:00
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48. Simple way to compensate Torp nerf, enhance BS T2 PVE capabilility - in Game Development Forum [original thread]
Originally by: d026 The raven has like 5-6 times the "optimal" range of a mega w/void. So Raven with 950 dps at 30k need to be slow at least.. But the Mega has the agility to dictate at what speed the battle takes place while the Rav...
- by Exlegion - at 2007.10.25 13:53:00
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49. Simple way to compensate Torp nerf, enhance BS T2 PVE capabilility - in Game Development Forum [original thread]
TEMPEST Mass = 102,500,000kg Speed = 140 Sig Radius = 340 Scan Res = 100 -------------------------- MEGETHRON Mass = 102,500,000kg Speed = 125 Sig Radius = 400 Scan Res = 95 -------------------------- APOC Mass = 107,500,000kg Speed = 115 Sig Radi...
- by Exlegion - at 2007.10.25 13:43:00
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50. why are isk grinders protected so much? - in Game Development Forum [original thread]
Edited by: Exlegion on 24/10/2007 21:03:41 Originally by: Gamesguy Learn to read. I was talking to the guy I quoted who painted this doomsday scenario should logoffski be nerfed. Here: Originally by: Hyakuchan Edited by: H...
- by Exlegion - at 2007.10.24 21:02:00
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51. why are isk grinders protected so much? - in Game Development Forum [original thread]
Originally by: Gamesguy So is that before or after you consider the fact that 80% of all carebears are in highsec, 19% in 0.0, and 1% in lowsec? I still don't get it. If you, being in low/0.0 sec, are still bothered by these high sec ...
- by Exlegion - at 2007.10.24 19:51:00
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52. Simple way to compensate Torp nerf, enhance BS T2 PVE capabilility - in Game Development Forum [original thread]
Originally by: Jaketh Ivanes I fit my short range weapons, I have to move to get in range. You fit your short range weapons, you have to move to get within range. It is actually that simple. Torps just got range nerfed, but damage buffed...
- by Exlegion - at 2007.10.24 15:54:00
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53. CCP, Do Cruise Missiles Need a Boost? - in Game Development Forum [original thread]
Now that torpedoes have been turned into a PVP weapon and are less effective for PVE, it seems cruise missiles are the best (and only) choice to use in missions/ratting by Caldari specialists. Could you boost their resistance against Defender miss...
- by Exlegion - at 2007.10.23 13:43:00
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54. CCP, Do Cruise Missiles Need a Boost? - in Game Development Forum [original thread]
Now that torpedoes have been turned into a PVP weapon and are less effective for PVE, it seems cruise missiles are the best (and only) choice to use in missions/ratting by Caldari specialists. Could you boost their resistance against Defender miss...
- by Exlegion - at 2007.10.23 13:43:00
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55. Torp PvP-ish changes sweet and peachy. What about HAMs and Rockets? - in Game Development Forum [original thread]
Wasn't this the reason torps were nerfed to begin with? Because they didn't "follow the progression" on paper? There was nothing wrong with torps. But all of a sudden they're supposed to be short short-range weapons because that's how it is on pap...
- by Exlegion - at 2007.10.18 19:55:00
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56. why are isk grinders protected so much? - in Game Development Forum [original thread]
Originally by: bornaa Edited by: bornaa on 18/10/2007 10:10:55 Edited by: bornaa on 18/10/2007 10:05:41 Edited by: bornaa on 18/10/2007 10:02:28 are you kiddin me? im probing (you can see probes on your scanner and go safe, YES...
- by Exlegion - at 2007.10.18 14:39:00
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57. why are isk grinders protected so much? - in Game Development Forum [original thread]
Originally by: bornaa also i probed out alot of macro mission runners missions in lowsec, they ctrl-q as well on signs of trouble. dood logs when we entered his mission, we wait at him at the gate to his mission to log back, he warps to ...
- by Exlegion - at 2007.10.17 20:47:00
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58. Torpedos - in Game Development Forum [original thread]
Originally by: Phantom Slave I haven't read the whole thread, just a few pages, and I haven't seen much argument from the PvE side of things. With a raven's torps being cut down to under 30km, how are they expected to kill NPC BS's in mis...
- by Exlegion - at 2007.10.17 20:28:00
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59. Torpedos - in Game Development Forum [original thread]
Originally by: Zyondor Edited by: Zyondor on 17/10/2007 19:55:28 SiSi Torp Stats for T1 and T2 Torp Stats Thanks for the stats, Zyondor! Dammit. The Torp Raven had personality. Slow yet nice DPS at a good range. Now it just str...
- by Exlegion - at 2007.10.17 20:21:00
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60. Torpedos - in Game Development Forum [original thread]
Edited by: Exlegion on 17/10/2007 15:54:01 Originally by: Leandro Salazar There are new Jav torp stats on Sisi now. Exp radius is down to 350m, missile velocity down to 2700. So far so good. But flight time down to 5 secs if I glimpsed...
- by Exlegion - at 2007.10.17 15:53:00
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