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1. A boost to low sec mission running - adding some risk to pirate pvp - in Features and Ideas Discussion [original thread]
Edited by: Exlegion on 16/03/2010 13:16:40 Originally by: Slade Hoo Edited by: Slade Hoo on 16/03/2010 12:19:03 If you have access to highsec, then run missions there...where is the problem? You simply want to do missions in lowsec...
- by Exlegion - at 2010.03.16 13:12:00
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2. A boost to low sec mission running - adding some risk to pirate pvp - in Features and Ideas Discussion [original thread]
Originally by: Chainsaw Plankton and if you want to run lowsec missions for profit your first concern should be getting a blue to/from the pirates in the area. This sounds good in theory. But from experience I can tell you that pirates a...
- by Exlegion - at 2010.03.16 11:48:00
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3. A boost to low sec mission running - adding some risk to pirate pvp - in Features and Ideas Discussion [original thread]
Originally by: Mimiru Minahiro Unless you discount Bellum's post as mere lies... Bellum's "advice" is ill and more of a bitter rant. His advice is akin to a dedicated mission runner pompously scolding pirates because he can do the job b...
- by Exlegion - at 2010.03.16 00:52:00
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4. Cloak Sphere - in Features and Ideas Discussion [original thread]
Interesting idea. I like it. Would give way to some very interesting ambushes. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2010.02.16 18:51:00
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5. Anti-Cloak suggestions - in Features and Ideas Discussion [original thread]
Edited by: Exlegion on 18/11/2009 16:45:56 Originally by: Robert Caldera a cloaker dont force someone being active or inactive. You dont have to do anything if a cloaker is there. Originally by: Robert Caldera lol, its the wh...
- by Exlegion - at 2009.11.18 16:39:00
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6. Anti-Cloak suggestions - in Features and Ideas Discussion [original thread]
Originally by: Robert Caldera lol, its the whole point of placing a cloaky in a system. If you dont like it go to empire. God forbid a cloaker is forced to remain active while forcing others to be active. That just wouldn't be balanced ...
- by Exlegion - at 2009.11.18 16:06:00
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7. Anti-Cloak suggestions - in Features and Ideas Discussion [original thread]
Originally by: Robert Caldera Edited by: Robert Caldera on 18/11/2009 15:55:32 Originally by: Kitaen A cloaked ship cannot hurt you. It can't target you. It can't shoot you. Before it can do anything it has to decloak. Don't un...
- by Exlegion - at 2009.11.18 16:00:00
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8. Anti-Cloak suggestions - in Features and Ideas Discussion [original thread]
Originally by: Tagami Wasp QQ, your tears are so sweet. Learn to fight in 0.0 with cloakers in system. If you can't coordinate enough to mount a defence you don't deserve the system you are occupying. The problem with even one cloake...
- by Exlegion - at 2009.11.18 15:52:00
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9. probes not visible in filtered scan view.. what's the point? - in Features and Ideas Discussion [original thread]
The problem is that at the moment the system is heavily in favor of the predator. It is way too easy to probe. It can be done almost invisibly. You don't even need probes to probe. You just need them for the final bookmark and that only for abou...
- by Exlegion - at 2009.11.16 16:13:00
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10. Brain + common sense = overpowered - in Features and Ideas Discussion [original thread]
Originally by: Sorted Originally by: Exlegion my issue is trying to keep my deadspace location from being busted. If I'm going to make isk in low sec this is key. Anyway, NO. Your issue in your whine was the scanning button ...
- by Exlegion - at 2009.07.15 11:29:00
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11. Brain + common sense = overpowered - in Features and Ideas Discussion [original thread]
Edited by: Exlegion on 15/07/2009 00:58:13 Originally by: Myra2007 Well, i am tired too. But let me put it this way: i wouldn't be opposed to a change where you can spot the probes earlier like it was pre-apocrypha. I would however b...
- by Exlegion - at 2009.07.15 00:55:00
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12. Brain + common sense = overpowered - in Features and Ideas Discussion [original thread]
Edited by: Exlegion on 15/07/2009 00:16:17 I don't know why we're still arguing "you can stay aligned" and "drop a can at warp in". I know this and I do this. I've said many times, my issue is trying to keep my deadspace location from being bu...
- by Exlegion - at 2009.07.15 00:13:00
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13. Brain + common sense = overpowered - in Features and Ideas Discussion [original thread]
Edited by: Exlegion on 14/07/2009 21:56:11 Originally by: Ghoest You can survive against modestly capable pirates - but your isk per hour is pitiful. This. I just can't understand why this is so difficult for some to understand. I ...
- by Exlegion - at 2009.07.14 21:55:00
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14. Brain + common sense = overpowered - in Features and Ideas Discussion [original thread]
Myra2007, Please enlighten me on how I can detect a player probing me with his directional scanner and only launching his combat probes to "spit" out the bookmark to my deadspace? Again, my objective is to not have the location of my mission COMP...
- by Exlegion - at 2009.07.14 21:45:00
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15. Brain + common sense = overpowered - in Features and Ideas Discussion [original thread]
Edited by: Exlegion on 14/07/2009 20:02:45 Originally by: Myra2007 So, we're making progress i see. You finally admit that safety is not the problem but profitability. Then why do you want to change the directional scanner/probe mechan...
- by Exlegion - at 2009.07.14 19:59:00
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16. Brain + common sense = overpowered - in Features and Ideas Discussion [original thread]
Edited by: Exlegion on 14/07/2009 16:45:52 Originally by: Orion GUardian The problem is not surviving. Being interrupted is as bad for profit as completing the mission after interruption is either suicidal [with a patient pirate campin...
- by Exlegion - at 2009.07.14 16:45:00
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17. Brain + common sense = overpowered - in Features and Ideas Discussion [original thread]
Originally by: murder one I went to a lowsec area this afternoon and ran some L4 missions for a few hours just to see what it was like (horrible in fact) and was immediately hunted by pirates. You ran missions for a few hours and you no...
- by Exlegion - at 2009.07.14 13:54:00
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18. **CCP, Saved Fittings data need to stay on your servers!** - in Features and Ideas Discussion [original thread]
Originally by: Xailz What's wrong with just exporting them? And if you have EVE on your computers it's not much of a stretch to get EFT to also save your fits in and then transfer them across Xz Wait. What? Should have paid closer at...
- by Exlegion - at 2009.06.14 19:11:00
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19. **CCP, Saved Fittings data need to stay on your servers!** - in Features and Ideas Discussion [original thread]
I know itĘs asking for extra load on the server. But unless you can code a program to access our saved fittings from our own side you need to keep saved fittings on your serverĘs end. I already have 15 fittings that will be lost once your next pat...
- by Exlegion - at 2009.06.14 16:54:00
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20. Sort items by metalevel - in Features and Ideas Discussion [original thread]
This would definitely be handy when deciding what items to keep and which to melt. /signed One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.03.07 15:16:00
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