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1. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Veskrashen wrote: Falkor1984 wrote: Well, dwindling numbers are saying CCP is doing a bad job. If I look at Eve-offline I think I see we just hit a 6 year low in active chars. Pissing off half of your customers is a bad idea in any situation...
- by Falkor1984 - at 2014.10.02 20:14:00
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2. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Vaerah Vahrokha wrote: Frostys Virpio wrote: Falkor1984 wrote: Whats the maximum amount of posts a thread on these forums can hold actually? GG CCP, let's scare away even more customers. There isn't any competition out there anyway nowa...
- by Falkor1984 - at 2014.10.02 20:00:00
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3. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Whats the maximum amount of posts a thread on these forums can hold actually? GG CCP, let's scare away even more customers. There isn't any competition out there anyway nowadays...oh wait.
- by Falkor1984 - at 2014.10.02 19:41:00
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4. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Hahahahaha, this must be a ******* joke. Do you really think that making travel LONGER will solve any issues at all? Why don't you get it through your thick skulls that travelling is boring as **** already. Adding longer travel times will add mo...
- by Falkor1984 - at 2014.10.02 19:19:00
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5. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Gray's Anatomist wrote: I have two issues with the impending doom^W tiericide: Bottom line is: this change devalues player skills and experience. This might initially make for a lower learning curve for new players, but it won't help retain t...
- by Falkor1984 - at 2014.09.28 08:24:00
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6. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Ransu Asanari wrote: Not very happy with the Light Missile Launcher adjustments. It seems like the reduction in named modules is reducing choice and dumbing down missiles in general. 1. The "Ample" Launcher has the same fitting requirements as...
- by Falkor1984 - at 2014.09.27 07:11:00
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7. My take on the current stagnation - in EVE General Discussion [original thread]
I think the problem came about when CCP decided to start tierciding and balancing all ships in attempt to create content, instread of taking on the elephant in the room: Sov. Whilst even sane person knows that tierciding does not create content, ...
- by Falkor1984 - at 2014.08.10 12:58:00
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8. Why is the Jita Market on a Full on Nosedive? - in Market Discussions [original thread]
Was wondering that myself as well. New processing mechanics might be a factor in that indeed. But also prices on almost all moon materials (including intermediates and end products) are down a lot as well. I know some moons were added, but that a...
- by Falkor1984 - at 2014.07.28 18:23:00
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9. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
/Me shakes his head in disbelief. Like I mentioned dozens of times before already: slow ass ships are BORING as ****. Basically with this change you are forcing us to fly our haulers slower or more often, unless we want to sacrifice tank. All opt...
- by Falkor1984 - at 2014.05.19 15:13:00
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10. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Changing a queue system for production to a cost system is a very very bad idea. Granted, the queue system sucks, but a cost system will lead to people having to haul over the place to get some profit. So basically they now have to haul which is ...
- by Falkor1984 - at 2014.04.21 05:49:00
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11. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Mag's wrote: James Amril-Kesh wrote: So I guess we've demonstrated that once a dev blog is made about a feature, no matter how bad it is and how much players argue that it's a really bad idea, it's going to show up anyway in some form or oth...
- by Falkor1984 - at 2014.02.01 09:45:00
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12. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Vald Tegor wrote: Gunner wrote: 1. Spam ESS all over your enemies ratting systems, park a covert cyno alt next to each ESS 2. Make sure your BO team is in jump range. 3. Profit. We've been over this 1. Park covert cyno alts all over your ...
- by Falkor1984 - at 2014.01.26 09:23:00
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13. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
CCP Punkturis wrote: posting here in efforts of getting this thread to 100 pages \o/ Yes, lets put more oil on the raging fire by 1. ignoring customers comments and 2. making fun of the threadnaught they create . GG, I wonder what your mar...
- by Falkor1984 - at 2014.01.22 21:09:00
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14. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
91 pages and counting.....just saying....maybe its a good idea to reconsider this..... Edit: any answer on this: https://forums.eveonline.com/default.aspx?g=posts&m=4128627#post4128627 Would be nice to know if the other deployables from th...
- by Falkor1984 - at 2014.01.21 16:35:00
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15. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Tahnil wrote: Yeah. But on the other hand there is such a thing as an open market: prices for navy LP items may drop, which in turn may lead to more people buying fancy navy LP stuff (such as Navy Battlecruisers and Navy Battleships), which in...
- by Falkor1984 - at 2014.01.21 14:20:00
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16. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Nice more hitpoints. Because every1 likes shooting structures! You know what will happen with this feature: - If this thing is deployed by friendly or enemy forces it wil get shot at since almost every major alliance is against them - If there ...
- by Falkor1984 - at 2014.01.21 14:13:00
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17. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
For those that missed it: http://eveion.blogspot.co.uk/2014/01/icelandic-police-raid-ccps-headquarters.html I lolled so hard. CCP, maybe just maybe you should reconsider this if a significant part of the player population is adament that this ...
- by Falkor1984 - at 2014.01.21 10:51:00
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18. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: I did some benchmarking running missions from the apanake SoE hub. Results are here Running level 4 missions in a domi + eos, killing every rat - so no blitzing. In summary: For missions in the same system: 10...
- by Falkor1984 - at 2014.01.21 10:46:00
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19. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
I would be interested in getting feedback from CCP about the results of this "feature". What I see and hear in game is that its a huge fail. People having to waste and alt sitting at a pos 23/7 to defend it from siphons; others complaining that s...
- by Falkor1984 - at 2014.01.19 15:50:00
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20. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
81 pages mostly filled with rage in this thread. GG again, keep pushing more stuff in that sucks and keep pushing more customers out. ESS is a bad idea, mkay? And you could and should have known it. Also we all know sov is not working since Domi...
- by Falkor1984 - at 2014.01.19 15:41:00
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