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1. SUN distance and viewable size - in Player Features and Ideas Discussion [original thread]
I have been in EVE since 2005 and there is something that I have been asking from time to time (years really) that would make our feeling about navigating in solar system more rich and at same time it doesnt appear to be a difficult thing to do. T...
- by Felcas - at 2016.04.08 23:11:33
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2. About how Planet Interaction is frustrating with soo many clicks - in Player Features and Ideas Discussion [original thread]
Ok probably there have been a lot of people that brought this matter to CCP, but I am bringing it back again because I believe the only way to make them hear us is thru repetition. So here goes my complain, this is actuually a copy I sent to CCP b...
- by Felcas - at 2016.04.08 23:06:15
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3. QUESTION: is it possible to multiple corp members manage same sell/buy order in ... - in Market Discussions [original thread]
Zappity wrote: Skills define how many orders each character can place. If corp members could modify orders this would be redundant (or at least less important). You would need a new set of skills to define how many corp-available orders you c...
- by Felcas - at 2013.06.05 03:49:00
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4. Market interaction - in Player Features and Ideas Discussion [original thread]
RubyPorto wrote: 1. No to Don't care. Commodities markets are generally meant to be anonymous. That said, you always buy from the lowest sell order on the market anyway, so who cares. Yes you are right... in the real life world, the same worl...
- by Felcas - at 2013.06.04 05:51:00
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5. QUESTION: is it possible to multiple corp members manage same sell/buy order in ... - in Market Discussions [original thread]
Ireland VonVicious wrote: If this existed the abuses would be huge! Corps would fold up even faster then they already do. I dont agree with you, based on what you wrote that? It only makes things easier to manage, plus it is TOTALLY logica...
- by Felcas - at 2013.06.04 05:23:00
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6. Defense platform crystal for strip miners - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Surely #1 is an Ishtar? and as for #2, mines were removed a long time ago for a lot of reasons, look them up. I dont see how #1 is even close to an Ishtar, please enlight me. #2 well as you told, I now remember, I ...
- by Felcas - at 2013.05.30 05:49:00
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7. New Station Trader Looking For Advice - in Market Discussions [original thread]
Call me ingame to talk about the market, I can't write anything now because I am leaving, plus, talking about it is much more usefull then just write down some ideas. Just a world of advice, even in the market you can fall of into a scam, eve mech...
- by Felcas - at 2013.05.29 23:09:00
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8. QUESTION: is it possible to multiple corp members manage same sell/buy order in ... - in Market Discussions [original thread]
I just created my corp and despite the wallet can be managed by multiple members I didn't found the ORDERS tab in the corp wallet. I tried to setup a sell order in behalf of the corp but I still don't find it in the corp wallet, my associate could...
- by Felcas - at 2013.05.29 23:06:00
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9. Defense platform crystal for strip miners - in Player Features and Ideas Discussion [original thread]
I didn't read everything so if someone alrady had this idea, excuse me. But what about a ship specialized in droping heavy sentry drones, better yet, gun or missile batteries, like the ones in jumpgates. This ship could have a number of slots to...
- by Felcas - at 2013.05.29 22:56:00
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10. Market interaction - in Player Features and Ideas Discussion [original thread]
Dont know if those topics have been discussed but even so I think it is worth bringing it back, if not then better soo we can freshly discuss this. Ok here is the very short version if you don't like to read a lot, read bellow if you want to know...
- by Felcas - at 2013.05.28 20:28:00
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11. Supply and Demand or just some tech aspect I am missing? - in Market Discussions [original thread]
Why sometimes a tech one mod can be better the a tech 2 and even being soo it is cheaper? Just because there is too much in the market? Or am I missing any techical point here? Example: -Target Painter II -Phased Weapon Navigation Array Generati...
- by Felcas - at 2013.03.11 06:26:00
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12. ati hd3870 graphics crash & hard shutdown of pc - in Windows [original thread]
Guys I am afraid this might have something to do with sound card and not video. It has been some time I am playing EVE and other games flawless but only with stereo setting because I was lasy to setup the full 5.1 settings. Today I decided to cha...
- by Felcas - at 2008.03.16 23:25:00
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13. Salvage Ship - in Player Features and Ideas Discussion [original thread]
That idea of the company would be nice, I guess it is easy to just add some options in the contract system to allow a corp to take your stuff in space however you have to provide the bookmark. Then specify some time to do so as wreck wont stay too...
- by Felcas - at 2008.02.12 02:26:00
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14. Freighter - Cargo RePackaging Requirement - in Player Features and Ideas Discussion [original thread]
I suggest this: 1-Rule that no unpacked ship can be loaded into freighter UNLESS the cargo bay is empty, however you can still load it in the freighter fully fitted. Simple, you try and the system say you must unload the cargo bay, end of story. ...
- by Felcas - at 2008.02.12 02:16:00
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15. Auxiliary Thrusters x2 - Penalty or not work at all - in Ships and Modules [original thread]
Dont bother, they are working somehow now. Sig removed, please keep it below 24000 bytes, email [email protected] if you have any questions - Xorus ___________________________________ I love trade - the market is my battlefield
- by Felcas - at 2008.02.12 02:00:00
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16. Auxiliary Thrusters x2 - Penalty or not work at all - in Ships and Modules [original thread]
Dont understan why but this is indeed happening with me. I came to the test server and simulated exactly what I have done. I bought a mammoth and the initial speed was 177 then I added 1 Aux Thruster which gave me 194! Then I added another one and...
- by Felcas - at 2008.02.10 15:41:00
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17. RED TAGS ON MARKET - in Player Features and Ideas Discussion [original thread]
Well, I dont think the lazy or casual trader will be too much worried to check and low their prices every single day or even more than once a day to keep competition. Sig removed, please keep it below 24000 bytes, email [email protected] if you...
- by Felcas - at 2008.02.10 15:37:00
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18. Salvage Ship - in Player Features and Ideas Discussion [original thread]
Why we dont have a Salvage ship? It is soo much annoying to have to use 3 ships in a single mission. One for combat one for salvage and another to loot the salvage. I mean I have reading about fiting a ship for salvaging and the options are not ev...
- by Felcas - at 2008.02.10 15:27:00
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19. Freighter - Cargo RePackaging Requirement - in Player Features and Ideas Discussion [original thread]
I agree with the post owner. I am a deep role play player and I move frequently to make missions for diferent corps, also because I dont like to stay too much time in the same place. I have all my stuff divided by type so I can easily reach exact...
- by Felcas - at 2008.02.10 15:20:00
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20. Auxiliary Thrusters x2 - Penalty or not work at all - in Ships and Modules [original thread]
Hy all, This is the question... Once I fited a Claw with 2 Aux Thruster I and I noticed a very small increase of speed, since I was not satisfield I just sold the ship. Then recently I was fiting a new ship (mammoth) to use as salvage ship and ...
- by Felcas - at 2008.02.10 14:06:00
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