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1. EVE Online: Incursion to be deployed Tuesday April 5, 2011 - in EVE Information Portal [original thread]
So, there is another goal to enter low sec space. ArenŠt there already better complexes to go for? Better moons? Better everything? So what about consequenses - what about station that have already been build for billions of isk? LOL - Upgrades th...
- by Fircon - at 2011.04.06 05:28:00
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2. EVE Online: Incursion to be deployed Tuesday April 5, 2011 - in EVE Information Portal [original thread]
So, there is another goal to enter low sec space. ArenŠt there already better complexes to go for? Better moons? Better everything? So what about consequenses - what about station that have already been build for billions of isk? LOL - Upgrades th...
- by Fircon - at 2011.04.06 05:26:00
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3. Latest Patch - in EVE General Discussion [original thread]
Yeah- stealth features... Good idea to clear the cache- i will try - seems there is hope that it goes back to normal again 8)
- by Fircon - at 2010.10.01 21:23:00
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4. Latest Patch - in EVE General Discussion [original thread]
OMG- The patch should be a step forward- i would say in this case 2 steps back. 1. there are no more skill level shown in the certification list 2. the german translations are kind of horrible (f.e. Leadership = Anfnhrung) sry guys-not good 3. whe...
- by Fircon - at 2010.10.01 18:01:00
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5. Corp Shares and current policy - in Player Features and Ideas Discussion [original thread]
So it seems noone is really interested to change something about it. Why not? I think the answer is easy: You canŠt make money with it! ItŠs just a way to collect some money for the corp to afford some bigger goals. Maybe you get your money back- ...
- by Fircon - at 2009.12.24 14:14:00
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6. Corp Shares and current policy - in Player Features and Ideas Discussion [original thread]
Well, the shares are a problem itself. They donŠt work in any way. So my solution is to give a share a fix price to buy. Then it would be easy to install a buttom where you can buy back the given shares again after a period of time (maybe one mont...
- by Fircon - at 2009.12.15 11:57:00
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7. Mission upgrades and RPG Elements - in Player Features and Ideas Discussion [original thread]
Hi, iŠm a mission runner for almost 3 years. And i am a little bit dissapointed of the progress missions doing. ItŠs nice to get a new one but you can imagine how often i did them in the past times. So here are some suggestions to make it more int...
- by Fircon - at 2009.09.25 07:19:00
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8. Create storyline mission progress tracker - in Player Features and Ideas Discussion [original thread]
Counter seems to me a good idea, either. ItŠs sometimes difficult to manage when you get a storyline mission. And then you get one and there is no time for it to do, cause you canŠt reject the mission, too.
- by Fircon - at 2009.09.24 21:25:00
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9. make loyalty points convertable to skill points - in Player Features and Ideas Discussion [original thread]
I donŠt like the idea, because i love this skillsystem. You need lot of patience to train your skills but that means: there is no need to be the hole day long on to speedlevel the character. I think this skill system is sacrosankt (untouchable).
- by Fircon - at 2009.07.04 20:27:00
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10. Drone Control Buttons - in Player Features and Ideas Discussion [original thread]
I wish to add opitons like: Fire at closest target or Fire at fregates first or Fire at ships targeting me or Fire at will But i still wish, that drones just do what they should do. I remember a patch note of ccp about that - they still split even...
- by Fircon - at 2009.07.03 23:06:00
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11. Ninja Salvaging. - in Player Features and Ideas Discussion [original thread]
In some systems i got really hard problems with that. And i am angry about salvaging wrecks by somebody who wasnŠt responsible for the downing. So i wished to shoot at them but i knew- i get shot by concord myself - just wondering how concord can ...
- by Fircon - at 2009.07.03 22:56:00
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12. Unique ships - in Player Features and Ideas Discussion [original thread]
Blane Xero is right-that is the idea of it. The ships build once in that way are still there and donŠt get switched from one day to the other. It takes some time before theyŠre taken off duty (because of game balance reasons) or they keep their ab...
- by Fircon - at 2009.06.15 17:05:00
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13. Unique ships - in Player Features and Ideas Discussion [original thread]
ItŠs sometimes rare, that ships get changes in so many ways like amount of slots, abilities and stats. IŠve had the idea, that ships which get new stats could optionally be upgraded. When this change is made no other ships of that "old" type can b...
- by Fircon - at 2009.06.14 19:28:00
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14. rig restriction - in Player Features and Ideas Discussion [original thread]
I forgot stacking penalties rigs also got. And by the way - the positiv effect is not that awesome - itŠs just to have the ablility to opimize the T2/T3 ships and to get the very best out of the ship systems.
- by Fircon - at 2009.06.14 09:54:00
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15. Officer Weapons for Cruiser Class - in Player Features and Ideas Discussion [original thread]
Why are there only existing officer weapons for large ships? I donŠt find any cruiser class officer rails.
- by Fircon - at 2009.06.11 08:26:00
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16. rig restriction - in Player Features and Ideas Discussion [original thread]
This is the problem with all items, but i still think that it makes sense, that there are differences between the ships fitting abilities. And as i said, there are disadvantages when you fit a rig-maybe you can expand that-but a rig fitting on a t...
- by Fircon - at 2009.06.11 08:20:00
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17. Ship Crew - in Player Features and Ideas Discussion [original thread]
I wonder sometimes, why you need huge ships with lots of decks when you are the only one in it. I think it would be more realistic when you have to recruit a ship crew to fly this ship, maybe even with special abilities. Of course you have to pay ...
- by Fircon - at 2009.06.10 22:22:00
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18. Critical Flaw in Corporate Shares system - in Player Features and Ideas Discussion [original thread]
Yes, i think this system is not useful in this way. I add that it would be nice when you can set a fixed price to corporation shares, so it would be easily to give shares back again. tk
- by Fircon - at 2009.06.10 22:17:00
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19. rig restriction - in Player Features and Ideas Discussion [original thread]
Hi, till this days i never got problems with ship fittings and i didnŠt see callibration costs for rigs. it seems rare to me, that it is not possible to fit a t2 ship with t2 rigs-even t3 ships canŠt be fittet completely (f.e. hybrid collision acc...
- by Fircon - at 2009.06.10 19:08:00
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