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1. Interdictor versus Heavy Interdictor - in Ships and Modules [original thread]
I am curious about these two choices. I am completely ignorant of these two ships and only know the most superficial aspects about them. Hence I turn to the forums for advice: Why would you choose the Interdictor over the heavy Interdictor or vis...
- by FireT - at 2013.04.02 23:45:00
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2. A way to encourage players to use DX11 without forcing - in Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: so, cp can tell, adn it would be easy for a client to pull, what form of DX a computer is running. how about our version of DX is displayed in our character sheet, tht way the playerbase can help "persuade" those not on 1...
- by FireT - at 2013.03.09 14:35:00
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3. Logistics on killmails - in Features and Ideas Discussion [original thread]
I know this has been beaten to death. But I would like to inquire what the programming problems / hurdles are for logistics pilot not showing up on kill mails. I mean I currently get paid if a pirate has a bounty and dies. But so far I am invisibl...
- by FireT - at 2013.01.15 00:20:00
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4. Plex-4-Pizza! - in Features and Ideas Discussion [original thread]
I would prefer Plex 4 chocolate or some good tea.
- by FireT - at 2012.12.16 17:56:00
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5. Black Ops Battleships -vs- Supercaps - in Features and Ideas Discussion [original thread]
The first thing that would need to occur would be that all Black-Ops should have similar (faction specific) EWAR abilities as the Caldari one. I never understood why the Caldari are the only ones with an EWAR version.
- by FireT - at 2012.11.07 02:58:00
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6. a real AFK cloaking solution - in Features and Ideas Discussion [original thread]
Sheynan wrote: I don't think any activity in Nullsec is worth the term "griefing". I think answers the inadequacy of this topic. I am sorry, but complaining about griefing in null sec is so moronic it is actually sad. What you want is YOUR O...
- by FireT - at 2012.10.22 01:35:00
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7. Only Gallente and some Amarr ships should have drones - in Ships and Modules [original thread]
I doubt any faction, fictitious or real, would ever single track their entire military into a single weapon style. But I do agree that there should be more 'uniqueness' to each faction.
- by FireT - at 2012.09.20 03:27:00
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8. Racial Battlecruisers - How to keep your Battlecruiser Skill. - in Skill Discussions [original thread]
Hi Michael, I feel in a generous mood, but not too generous so be warned, and I will help clarify. There is a developer blog about this which you can search yourself in the DevBlog listing. But to cut it short: the skills themselves are nice BUT...
- by FireT - at 2012.09.20 03:22:00
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9. Stop shitting all over small gang pvp - in Features and Ideas Discussion [original thread]
Not sure if someone had a mental breakdown or a bad troll. Seriously though, come winter expansion, there will be a viable (or potentially viable) sustainable small gang fleet with the introduction of frigate sized logistics ships. So, how did ...
- by FireT - at 2012.09.18 17:25:00
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10. Skilling up faster - in Skill Discussions [original thread]
I think more accelerated skill training is definitely up to CCP's discretion. BUT I personally do not understand the need for faster skill training. I mean how many ships can you actually fly at any given time? The general answer is ONE. In regar...
- by FireT - at 2012.09.18 16:53:00
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11. ORE mining cruiser and battleship - mining op defense - in Features and Ideas Discussion [original thread]
You created a solution from a parallel universe. Mining is essentially passive. If you are afraid have friends near you.
- by FireT - at 2012.09.05 14:23:00
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12. Mining with a wild side - in Features and Ideas Discussion [original thread]
So you wish for a way to shoot / harass other players without any aggro or punishment? You essentially ignored the choices / punishment of Eve's core idea.
- by FireT - at 2012.09.05 14:22:00
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13. Mining with a wild side - in Features and Ideas Discussion [original thread]
Nikk Narrel wrote: You either need to be over 250Km from the hive OR you need to mount a SwarmKeeper replacing a strip miner OR you can let them attack you, and hope your tank is good enough. Right here is where you essentially mined an en...
- by FireT - at 2012.09.05 00:39:00
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14. Admit it: Faction Warfare is a failed mechanic - in Features and Ideas Discussion [original thread]
Saede Riordan wrote: Faction Warfare as a game mechanic has failed. There is no way to win. It is just a pointless, endless war. Did you think there was an end game peace scenario in the waiting? Really? You must be new to Eve: there is no...
- by FireT - at 2012.09.04 17:15:00
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15. Mining with a wild side - in Features and Ideas Discussion [original thread]
You are still automating the actual mining process. While I do understand your idea, the essential problem is that you yourself are ignoring that it will eliminate the need for Mining barges / Exhumers since there is a degree of automation there n...
- by FireT - at 2012.09.04 17:11:00
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16. Mining with a wild side - in Features and Ideas Discussion [original thread]
Sorry, allowing for automated mining would literally make a lateral shift from illegal botting to legal botting. You do not change the overall botting dynamic. There is no golden bullet, though I will refrain from pointing out the idiocy of the ...
- by FireT - at 2012.09.04 16:48:00
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17. Increase drop rate of faction items to normalise exploration income - in Features and Ideas Discussion [original thread]
Chimpy B wrote: Have you done L4 missions? Missions are hard work, certainly more micro-management and clicking than exploration. Reducing the demand for faction modules is what I think needs to happen and the easiest way to do that is to make...
- by FireT - at 2012.09.04 16:43:00
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18. deployable turrets?. - in Features and Ideas Discussion [original thread]
Alright, I bite. You will get the nicest answer possible. Deployable turrets would literally be impossible for Eve due to game balancing. If we could deploy turrets this would be abused in zero zero space and / or even wormhole space. The problem...
- by FireT - at 2012.09.04 03:48:00
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19. It's Time To Think About Physical Appearance - in Ships and Modules [original thread]
I am sorry but you are sad. Please build your own MMO or game and make perfectly sculpted ships that EVERYONE will accept and embrace.
- by FireT - at 2012.09.03 00:20:00
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20. [Winter] More Combat Frigates! - in Features and Ideas Discussion [original thread]
Wow, thank you for the fun ships.
- by FireT - at 2012.08.24 00:39:00
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