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21. Best exploration ship - in Ships and Modules [original thread]
Thanks to all of you for the advice. Guess I will make a T3 exploration ship.
- by FireT - at 2011.09.13 02:55:00
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22. Best exploration ship - in Ships and Modules [original thread]
Thank you for the advice. I can fly both and I am just curious about exploring space. So a covert ops it is I guess. Thank you all again.
- by FireT - at 2011.09.12 02:49:00
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23. Best exploration ship - in Ships and Modules [original thread]
I want to go into exploration but I was curious which is better: a covert ops frigate because it is small and agile, or the T3 ship because it is tougher and can escape warp bubbles. But I can not figure out which I should choose. So here I am t...
- by FireT - at 2011.09.11 04:31:00
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24. Ballistic Control Systems questions - in Ships and Modules [original thread]
I am new to missiles and was plugging in Ballistic Control Systems to see how much more damage I could get out of them but the damage increase on the heavy missiles does not show up. Is this a calculation error or just a graphical one in the game?...
- by FireT - at 2011.03.02 17:48:00
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25. T3 logistics - in Ships and Modules [original thread]
I am curious, and since I have not actually assembled one, I turn to the forums in hopes for some enlightenment. Basically I am curious what type of logistics the T3 can become. The T2 logistics can use large RRs. But can the T3 use large RRs too?...
- by FireT - at 2011.02.05 03:54:00
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26. Stealth Bombers - in Ships and Modules [original thread]
Originally by: 1600 RT something like THIS , used a rifter cause i didnt wanted to buy a hound just for that and this is only 1 x 1400mm Totally agreed, that is hilarious. On a serious note, why do people demand all these rando...
- by FireT - at 2011.01.17 16:06:00
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27. Solution to problems of Gallente - in Ships and Modules [original thread]
Ok I have to agree that hybrids are terrible. I trained most of my hybrid specialization up to mediums, both rails and blasters, and I can barely hit anything with either effectively. Luckily I did that after I maxed out with my drones. And curre...
- by FireT - at 2011.01.17 01:15:00
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28. Onieros vs Guardian - in Ships and Modules [original thread]
Honestly, Oneiros can be piloted by himself, use all 4 large RRs (with max skills) and still be cap stable and have an armor tank. While a Guardian needs more support by another pilot.
- by FireT - at 2010.11.19 03:31:00
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29. EHP calculations? - in Ships and Modules [original thread]
I was just curious how EHP is calculated? The reason I ask is because it doesn't seem to include the repair systems a ship can carry. So does this mean the EHP is purely based of the amount of damage it would take to destroy it?
- by FireT - at 2010.08.02 00:20:00
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30. Drone Control Unit - in Ships and Modules [original thread]
Originally by: Gecko O'Bac Originally by: Leopold Caine Originally by: Rawls Canardly This would keep droneboats viable, as the dps would be balanced as though those high slots were occupied by guns. This is not unreasona...
- by FireT - at 2010.07.27 12:38:00
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31. Torpedo range question - in Ships and Modules [original thread]
Thank you. I was curious about them. And with past changes, which I haven't kept up, I was curious. Thank you again.
- by FireT - at 2010.07.22 14:49:00
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32. Torpedo range question - in Ships and Modules [original thread]
I am curious if I am understanding this correctly. The basic stats for a torpedo is 6 seconds flight time and 1500m/s speed. So it can reach 9km. If I understand it correctly I can raise those stats by 50% and get 9 second flight time and 2250m/s....
- by FireT - at 2010.07.22 14:42:00
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33. Stealth bomber questions - in Ships and Modules [original thread]
Ah sweet, that sounds fantastic. I was planning on maxing out my missiles skills soon anyways. So this might give me more incentive.
- by FireT - at 2010.07.21 17:02:00
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34. Stealth bomber questions - in Ships and Modules [original thread]
Before the trolls come out. Yes I know this most likely has been beaten to death. But I haven't been keeping up with recent patches and current game dynamics. So I am asking nicely here. I know a few expansions ago the stealth bomber was unabl...
- by FireT - at 2010.07.21 16:02:00
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35. Protip: How not lose your orca during hulkageddon - in Ships and Modules [original thread]
Actual pro tip: Don't fly Hulks or Orcas during a pre-announced hulk and orca hunting season.
- by FireT - at 2010.07.10 02:36:00
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36. PvP Oneiros fitting - in Ships and Modules [original thread]
I have been trying to make heads and tails out of my Oneiros but I just can't. Next week I will have Logistics 5 but I have issues with the fitting. Could someone please enlighten me as to how to fit it?
- by FireT - at 2010.07.10 01:53:00
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37. Best Oneiros set up - in Ships and Modules [original thread]
I did a scan of the first few pages but an not seem to find this in recent topics. I love flying the Oneiros. It is fun and makes level 4s with new corp mates hilariously fun and rather save. But I am curious as to what set up I should use. Or ra...
- by FireT - at 2010.06.20 03:39:00
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38. NERF GALLENTE! - in Ships and Modules [original thread]
Could you enlighten me as to what my Gallente character has been doing wrong then? Oh wise TV Evangelist!
- by FireT - at 2010.04.05 13:48:00
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39. Kronos missioning set up question - in Ships and Modules [original thread]
I am curious about a mission set up. Currently have all armor and speed skills maxed out and engineering skills too. I am currently finishing up hybrid gunnery skills and the general gunnery skills. And I became curious, if I would use a Kronos,...
- by FireT - at 2010.03.20 03:59:00
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40. SubCap droneboat? - in Ships and Modules [original thread]
Originally by: Tatanya Darkdawn +1 for true drone boat for Gallente pilots (and 250 bandwidth). Honestly, though I would be the last person to oppose this implementation, drones and their current numbers are fine. Just imagine 10 drone...
- by FireT - at 2010.02.18 16:03:00
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