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1. Sharing storyline mission standings - in Missions & Complexes [original thread]
Thank you everyone for clarifying.
- by FireT - at 2013.11.26 15:55:00
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2. Sharing storyline mission standings - in Missions & Complexes [original thread]
My apologies for ignorance, and a quick search did not yield anything past 2011. I am curious if you can share the faction standing rewards with people in the same gang. Thank you for enlightening me.
- by FireT - at 2013.11.26 13:52:00
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3. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Interesting, I am looking forward to this rebalancing and the new Gallente ships.
- by FireT - at 2013.07.04 01:33:00
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4. Interdictor versus Heavy Interdictor - in Ships and Modules [original thread]
I am curious about these two choices. I am completely ignorant of these two ships and only know the most superficial aspects about them. Hence I turn to the forums for advice: Why would you choose the Interdictor over the heavy Interdictor or vis...
- by FireT - at 2013.04.02 23:45:00
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5. A way to encourage players to use DX11 without forcing - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: so, cp can tell, adn it would be easy for a client to pull, what form of DX a computer is running. how about our version of DX is displayed in our character sheet, tht way the playerbase can help "persuade" those not on 1...
- by FireT - at 2013.03.09 14:35:00
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6. Logistics on killmails - in Player Features and Ideas Discussion [original thread]
I know this has been beaten to death. But I would like to inquire what the programming problems / hurdles are for logistics pilot not showing up on kill mails. I mean I currently get paid if a pirate has a bounty and dies. But so far I am invisibl...
- by FireT - at 2013.01.15 00:20:00
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7. Plex-4-Pizza! - in Player Features and Ideas Discussion [original thread]
I would prefer Plex 4 chocolate or some good tea.
- by FireT - at 2012.12.16 17:56:00
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8. Black Ops Battleships -vs- Supercaps - in Player Features and Ideas Discussion [original thread]
The first thing that would need to occur would be that all Black-Ops should have similar (faction specific) EWAR abilities as the Caldari one. I never understood why the Caldari are the only ones with an EWAR version.
- by FireT - at 2012.11.07 02:58:00
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9. a real AFK cloaking solution - in Player Features and Ideas Discussion [original thread]
Sheynan wrote: I don't think any activity in Nullsec is worth the term "griefing". I think answers the inadequacy of this topic. I am sorry, but complaining about griefing in null sec is so moronic it is actually sad. What you want is YOUR O...
- by FireT - at 2012.10.22 01:35:00
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10. Only Gallente and some Amarr ships should have drones - in Ships and Modules [original thread]
I doubt any faction, fictitious or real, would ever single track their entire military into a single weapon style. But I do agree that there should be more 'uniqueness' to each faction.
- by FireT - at 2012.09.20 03:27:00
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11. Racial Battlecruisers - How to keep your Battlecruiser Skill. - in Skill Discussions [original thread]
Hi Michael, I feel in a generous mood, but not too generous so be warned, and I will help clarify. There is a developer blog about this which you can search yourself in the DevBlog listing. But to cut it short: the skills themselves are nice BUT...
- by FireT - at 2012.09.20 03:22:00
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12. Stop shitting all over small gang pvp - in Player Features and Ideas Discussion [original thread]
Not sure if someone had a mental breakdown or a bad troll. Seriously though, come winter expansion, there will be a viable (or potentially viable) sustainable small gang fleet with the introduction of frigate sized logistics ships. So, how did ...
- by FireT - at 2012.09.18 17:25:00
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13. Skilling up faster - in Skill Discussions [original thread]
I think more accelerated skill training is definitely up to CCP's discretion. BUT I personally do not understand the need for faster skill training. I mean how many ships can you actually fly at any given time? The general answer is ONE. In regar...
- by FireT - at 2012.09.18 16:53:00
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14. ORE mining cruiser and battleship - mining op defense - in Player Features and Ideas Discussion [original thread]
You created a solution from a parallel universe. Mining is essentially passive. If you are afraid have friends near you.
- by FireT - at 2012.09.05 14:23:00
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15. Mining with a wild side - in Player Features and Ideas Discussion [original thread]
So you wish for a way to shoot / harass other players without any aggro or punishment? You essentially ignored the choices / punishment of Eve's core idea.
- by FireT - at 2012.09.05 14:22:00
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16. Mining with a wild side - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: You either need to be over 250Km from the hive OR you need to mount a SwarmKeeper replacing a strip miner OR you can let them attack you, and hope your tank is good enough. Right here is where you essentially mined an en...
- by FireT - at 2012.09.05 00:39:00
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17. Admit it: Faction Warfare is a failed mechanic - in Player Features and Ideas Discussion [original thread]
Saede Riordan wrote: Faction Warfare as a game mechanic has failed. There is no way to win. It is just a pointless, endless war. Did you think there was an end game peace scenario in the waiting? Really? You must be new to Eve: there is no...
- by FireT - at 2012.09.04 17:15:00
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18. Mining with a wild side - in Player Features and Ideas Discussion [original thread]
You are still automating the actual mining process. While I do understand your idea, the essential problem is that you yourself are ignoring that it will eliminate the need for Mining barges / Exhumers since there is a degree of automation there n...
- by FireT - at 2012.09.04 17:11:00
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19. Mining with a wild side - in Player Features and Ideas Discussion [original thread]
Sorry, allowing for automated mining would literally make a lateral shift from illegal botting to legal botting. You do not change the overall botting dynamic. There is no golden bullet, though I will refrain from pointing out the idiocy of the ...
- by FireT - at 2012.09.04 16:48:00
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20. Increase drop rate of faction items to normalise exploration income - in Player Features and Ideas Discussion [original thread]
Chimpy B wrote: Have you done L4 missions? Missions are hard work, certainly more micro-management and clicking than exploration. Reducing the demand for faction modules is what I think needs to happen and the easiest way to do that is to make...
- by FireT - at 2012.09.04 16:43:00
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