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81. skills should look different - in Skill Discussions [original thread]
So what about skills that are cross factions? Amarr gold, Gallente green = armor tanks greenish? I think people just need to accept a little work instead of demanding total convenience. In this case READING the skill descriptions is required. A...
- by FireT - at 2012.07.25 20:46:00
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82. the death of the rookie ships - in Ships and Modules [original thread]
Someone clearly forgot their meds or is a bad troll. The new designs are fantastic. They give new players an actual ship that is worth-a-damn and gives you an amazing idea of what your respective Empire faction specializes in. Obviously it won't...
- by FireT - at 2012.07.25 20:36:00
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83. Do a barrel roll. - in Player Features and Ideas Discussion [original thread]
This would have to be limited to frigates and cruisers. Anything above that size, in my mind, would look like a beached whale turning.
- by FireT - at 2012.07.25 13:42:00
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84. This idea is the BOMB! - in Player Features and Ideas Discussion [original thread]
I keep forgetting he edits his posts. Either way, so many people keep pointing out the potential for griefing.
- by FireT - at 2012.07.24 20:47:00
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85. This idea is the BOMB! - in Player Features and Ideas Discussion [original thread]
Mary Annabelle wrote: Jeesh that was a wall of text, had to shrink it. You expect solo griefers to coordinate on a meaningful level? We already have perpetual hulkageddon. Nope. I am thinking we are going to be popping these on each other to ...
- by FireT - at 2012.07.24 20:36:00
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86. This idea is the BOMB! - in Player Features and Ideas Discussion [original thread]
Mary Annabelle wrote: FireT wrote: Mary Annabelle wrote: Feather Storm wrote: This would be grieffed to hell and back even with just the lockbreaker and void bombs usable in HS. Here is what would happen. I'll pick the juiciest target...
- by FireT - at 2012.07.24 20:15:00
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87. This idea is the BOMB! - in Player Features and Ideas Discussion [original thread]
Mary Annabelle wrote: Feather Storm wrote: This would be grieffed to hell and back even with just the lockbreaker and void bombs usable in HS. Here is what would happen. I'll pick the juiciest target, an Ice mining op, and the most appropri...
- by FireT - at 2012.07.24 19:59:00
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88. Help with rest of skills (tengu pilot) - in Skill Discussions [original thread]
Good luck selling the character. Your skills are all so sub par that I am afraid a T2 frigate could beat you in any duel.
- by FireT - at 2012.07.24 19:48:00
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89. This idea is the BOMB! - in Player Features and Ideas Discussion [original thread]
This is making me laugh so hard it is hilarious. So first it was free explosions on a timer for everyone without penalty. Wohoo \o/ Then it became, free explosions for everyone on a timer but non lethal for high security sectors. Wohoo \o/ And y...
- by FireT - at 2012.07.24 19:09:00
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90. This idea is the BOMB! - in Player Features and Ideas Discussion [original thread]
Actually my points are valid, you simply ignore them. You want a time bomb. We get it. But the idea that the player that caused it to be on its timer without consequences goes against everything CCP has so far proclaimed, established, and enforce...
- by FireT - at 2012.07.24 18:41:00
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91. This idea is the BOMB! - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: FireT wrote: Nikk Narrel wrote: BLAH BLAH BLAH And you keep ignoring the fundamental problem of griefing and that your idea already exists in the form of smartbombs. You just want your Hello Kitty version of it. That...
- by FireT - at 2012.07.24 18:24:00
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92. This idea is the BOMB! - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: BLAH BLAH BLAH And you keep ignoring the fundamental problem of griefing and that your idea already exists in the form of smartbombs. You just want your Hello Kitty version of it. That does not make it better. As some poin...
- by FireT - at 2012.07.24 18:06:00
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93. This idea is the BOMB! - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: I think I would be happy with the ability to keep a bomb in my cargo hold, 2km blast radius, that detonates whenever my wreck is looted. This makes much more sense than the original idea. Yes I know I said I was done, but ...
- by FireT - at 2012.07.24 17:32:00
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94. Rookie Frigate Changes - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: mkint wrote: When you say "useful" and "versatile" and stuff, what exactly do you mean in this case? What performance should we expect out of the new noob ships? Tutorials only? lvl 1 missions? lvl 2's? PVP vs T1 frigs? ...
- by FireT - at 2012.07.23 19:46:00
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95. Quality of Life: Make Tractor Beams Standard - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: Marauders say hello. And we have a winner for the 'I don't want a Noctis' problem. Though I did not know it was a problem.
- by FireT - at 2012.07.23 19:07:00
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96. Make CPU clone/implant dependant - in Player Features and Ideas Discussion [original thread]
May I request that people stop using 'reality' as a comparison to Eve Online? This is a blatant and moronic method of getting what one wants in games that ignores balancing issues. Why is there CPU / Energy Grid? BALANCE. Imagine ships that wer...
- by FireT - at 2012.07.23 19:00:00
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97. Dislike post option for forums. - in Player Features and Ideas Discussion [original thread]
Inversely CCP can do the math based on how many clicks the dev blog has had, look at the likes number and then percentage base it off the total number of views or total number of active subscriptions. Unlike buttons would be spammed too much in ...
- by FireT - at 2012.07.23 18:01:00
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98. Station features ~ why cannot a station be destroyed. - in Player Features and Ideas Discussion [original thread]
Tyranis Marcus wrote: What happens to characters who die and have their medical clones destroyed in the blast? Do they meet the true death? Hmmm, this would make jump clones not just strategically important but also for survival. Though in ...
- by FireT - at 2012.07.19 20:39:00
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99. A win for the miners - in Warfare & Tactics [original thread]
Suqq Madiq wrote: Aww, and I came here hoping for an explanation to this killmail . Better luck next time. I REALLY want to know how that was possible.
- by FireT - at 2012.07.19 19:58:00
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100. Guardians - in Ships and Modules [original thread]
With two Guardians at maxed skills: to reduce the cap for remote repairs and maximizing cap transfers. It is possible. BUT you will have a logistical (in your head logistical) nightmare to keep 20 - 40 ship mates alive. You yourself can only tra...
- by FireT - at 2012.07.19 19:34:00
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