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141. Concord looks away... - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: FireT wrote: Kind of related to this topic. But this morning I saw a pilot (in a ship and not just a pod) with -10.0 security status in Jita. So is this a broken mechanic or what? I am curious since some people point out...
- by FireT - at 2012.07.06 18:59:00
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142. Concord looks away... - in Player Features and Ideas Discussion [original thread]
Kind of related to this topic. But this morning I saw a pilot (in a ship and not just a pod) with -10.0 security status in Jita. So is this a broken mechanic or what? I am curious since some people point out that 'supposedly' you can't enter. Bu...
- by FireT - at 2012.07.06 18:12:00
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143. [PROPOSAL] New ship idea - carrier class - in Assembly Hall [original thread]
But can it make me a cup of tea?
- by FireT - at 2012.07.06 14:32:00
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144. Suggestion: Base ship/ hi-sec Carrier - in Player Features and Ideas Discussion [original thread]
Photon Ceray wrote: FireT wrote: So you already acknowledged that there are ships tat do what you want BUT YOU DON'T WANT TO TRAIN FOR THEM? Is that your argument? Not very logical. I has caps too, look below: WHY WOULD I TRAIN MINING B...
- by FireT - at 2012.07.06 14:20:00
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145. Suggestion: Base ship/ hi-sec Carrier - in Player Features and Ideas Discussion [original thread]
So you already acknowledged that there are ships tat do what you want BUT YOU DON'T WANT TO TRAIN FOR THEM? Is that your argument? Not very logical. Choices: make them. Not whine and demand your opinion be king. There are freighters and Orcas. Ch...
- by FireT - at 2012.07.06 13:21:00
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146. Recommended tab on all ships please for certification guidance - in Player Features and Ideas Discussion [original thread]
Eric Agerwal wrote: Well if you think of it from perspective on setting that ship as a target to train for - and being a relative newbie - you want to make sure you can kit it out effectively so as to not lose you investment straight away... Th...
- by FireT - at 2012.07.05 19:30:00
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147. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
Liliana Rahl wrote: I can see why you think a pve supercarrier is a good idea now. Your brain works in interesting ways. And by interesting you mean 'oh my god this is not humanly rational'?
- by FireT - at 2012.07.05 15:41:00
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148. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
TotalCareBear wrote: Having more content for PvErs is obviously a good thing, regardless of what the 0.0 carebears say. Not that you needed to lose any credibility, as far as I am concerned, but you proved yourself right there (again). A d...
- by FireT - at 2012.07.05 14:02:00
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149. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
TotalCareBear wrote: Also, as someone suggested, a totally new PvE oriented cap ship is a good idea. Oh god, even I as a carebear think that is ridiculous. A PvE capital ship? What T3 and Marauders not enough?
- by FireT - at 2012.07.03 22:16:00
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150. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
Duchess Starbuckington wrote: Quote: I still hate the idea of 23/7 Nyx pilot. Tough ****. This pretty much sums it up: your selfishness and your idiocy. You want a game change because you do not like the inconvenience it would put on ...
- by FireT - at 2012.07.03 20:53:00
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151. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: FireT wrote: Of course the obvious idiocy allows for the next step: why only motherships? Why not dreads and titans? Dreads can dock though. Just saying. Not that I agree with OP at all, just point this little part ...
- by FireT - at 2012.07.03 19:11:00
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152. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
TotalCareBear wrote: FireT wrote: God your posts are self centered to the max. You came here, just like sooooo many people these days, literally demanding something without even a hint of thought for anything besides your own need. Super ca...
- by FireT - at 2012.07.03 15:46:00
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153. Faction warfafe and low-sec agents - in Player Features and Ideas Discussion [original thread]
You do realize that the agent 'seeding' occurred waaaaaaaaaaaaaaay back before your problem. It is not a conspiracy. Just something that most likely has been overlooked. CCP will change it if brought to their attention: tada you brought it to the...
- by FireT - at 2012.07.03 15:20:00
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154. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
God your posts are self centered to the max. You came here, just like sooooo many people these days, literally demanding something without even a hint of thought for anything besides your own need. Super capital ships were supposed to be THE TOP ...
- by FireT - at 2012.07.03 15:12:00
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155. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
I am sorry but this is this week's dumbest idea. Sorry to be offensive but this was just plain wrong. You literally sounded like a Pokemon fan: gotta collect them all!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Ok, CCP would never do this because...
- by FireT - at 2012.07.03 14:09:00
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156. CapItal Mining Barge - in Player Features and Ideas Discussion [original thread]
Sounds fine. I would be curious how high the yield would be when boosted though. Might make it insanely like a space vacuum.
- by FireT - at 2012.07.02 20:03:00
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157. CapItal Mining Barge - in Player Features and Ideas Discussion [original thread]
Well, the current goals for miners is to become a mining director after being a mining foreman. Through either piloting the Orca or the Rorqual. The problem I see with this is that it would have to almost require jump fuel to move. Another qu...
- by FireT - at 2012.07.02 19:33:00
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158. Bring back L5 missions to high-sec, please! - in Player Features and Ideas Discussion [original thread]
Could someone, who has run level 5s, enlighten me as to the overall benefits of Level 5s? How much better was the pay and the standings increase from them. I noticed that with a few players in fleet a Level 4 would give 5 people each about 0.02 pe...
- by FireT - at 2012.07.02 19:20:00
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159. CapItal Mining Barge - in Player Features and Ideas Discussion [original thread]
This would make solo mining worth while. BUT your idea is broken since it would be only in low sec or zero space / wormholes. The other aspect is that it currently contradicts CCP's current plans where they are buffing the current mining barges. ...
- by FireT - at 2012.07.02 19:06:00
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160. Solution to the Gank Problem? - in Player Features and Ideas Discussion [original thread]
Sounds good but you you might not be aware how easy it is to rat your standing back to decency. Unless you mean any negative standing starting with -0.01.
- by FireT - at 2012.06.28 19:37:00
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