Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
1. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: The flaw in all the war structure ideas is that it is out of docking ring. A good number of empire war dec folks will change occupations if they have to leave a docking ring and become at risk. Also the corps w/ 100 or s...
- by FloppieTheBanjoClown - at 2016.03.02 17:47:43
|
2. Watchlist alternative proposal - in Player Features and Ideas Discussion [original thread]
Wimzy Chent-Shi wrote: If you wanna go hardcore, you can try to convo them to see whether they are online or not, seems like it changes nothing, kinda a step back. Yeah, convo request spam will immediately become a real thing, forcing many pl...
- by FloppieTheBanjoClown - at 2016.03.02 17:27:53
|
3. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Going back to the OP: the problem here is that a small group of inexperienced people jumped straight into "let's make our own corp and put up a POS!" As highsec goes, that's basically the endgame. Keeping a POS operating means you have steady stre...
- by FloppieTheBanjoClown - at 2016.03.01 21:15:05
|
4. Master looting - in Player Features and Ideas Discussion [original thread]
For highsec, this would sort of make sense. Designate a single wreck owner for the fleet, and the wrecks would be yellow for everyone else. But "locking" the loot is antithetical to Eve. Anyone can loot, so long as they're willing to face the cons...
- by FloppieTheBanjoClown - at 2016.03.01 20:57:49
|
5. Watchlist alternative proposal - in Player Features and Ideas Discussion [original thread]
Scuttlebutt is there are upcoming changes to make the watch list consensual. This is a response to the current state of null affairs where supercap pilots are watched by basically all of null. I can see how that would be a problem in need of a fix...
- by FloppieTheBanjoClown - at 2016.03.01 20:44:20
|
6. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Concerning the item safety mechanics: I'd suggest highsec (and maybe lowsec) take on the same mechanics as w-space, with hangars dropping loot upon destruction. Having seen just how many derelict towers exist in highsec, I'd hate to see abandoned ...
- by FloppieTheBanjoClown - at 2016.02.08 22:54:00
|
7. Target Breaker for Mining Barges and Freighters - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: Since mining is usually a solo occupation. It's really not. In fact, mining and most other industrial activities benefit greatly from being part of a well-organized group. As for the rest of it: most miners wouldn't ...
- by FloppieTheBanjoClown - at 2016.01.06 23:16:06
|
8. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
I'd rather see the Nos become less effective based on the difference in cap, rather than an all-or-nothing approach. If I'm in a Bhaalgorn and apply Nos to a frigate, there should be SOME capacitor draw. They should at least be really terrible ne...
- by FloppieTheBanjoClown - at 2013.06.30 22:30:00
|
9. Down with the Spew petition! - in Player Features and Ideas Discussion [original thread]
As a previously avid explorer, I have to say the new gameplay is TERRIBLE. It's about the worst way CCP could have changed the way the mechanic works. The randomness should be in the drop itself, not in which digital sperm you catch before they di...
- by FloppieTheBanjoClown - at 2013.06.30 22:04:00
|
10. Upgrading Local to Eliminate All AFK Influence - in Player Features and Ideas Discussion [original thread]
Yet another "afk cloakers are so scary I want to nerf all uses of covert ops into oblivion" thread.
- by FloppieTheBanjoClown - at 2013.06.30 22:00:00
|
11. Cyno change: slowing down force projection - in Player Features and Ideas Discussion [original thread]
Disclaimer: I'm not a nullsec resident. I lived there for a short while, but it's never been "home" for me. What's more, I don't fly cap ships. I dropped this idea in a thread about force projection a while back and got a fair bit of positive feed...
- by FloppieTheBanjoClown - at 2013.02.01 02:55:00
|
12. Stop forcing me to wear high heels - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: since they aren't in a capsuleer pod suspended in amniotic goo flying a spaceship, they should probably wear sensible shoes. Just sayin.... So I shouldn't open a restaurant themed on the fact that all employees must wear h...
- by FloppieTheBanjoClown - at 2012.09.10 19:36:00
|
13. All in one Exploration Ship - in Player Features and Ideas Discussion [original thread]
Basically I don't see how you can build an all-in-one explorer with two "extra" mid slots and decent combat capabilities without the shield ships being stupidly easy to overtank. I want something like this myself...I just don't see it working.
- by FloppieTheBanjoClown - at 2012.09.10 19:34:00
|
14. Could this make mining a bit more exciting? - in Player Features and Ideas Discussion [original thread]
Saede Riordan wrote: perhaps instead of each asteroid being a total discreet object, have it have variable ore levels in different places that slowly drain, like PI materials on planets, only at a much faster pace. I suggested something like...
- by FloppieTheBanjoClown - at 2012.09.10 19:22:00
|
15. Stop forcing me to wear high heels - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: It is entirely reasonable that you could act the part of the floor host, and ensure the comfort and well being of the guests by mingling with them and being social. Not really. I suspect I'd be far too particular about the...
- by FloppieTheBanjoClown - at 2012.09.10 19:19:00
|
16. Stop forcing me to wear high heels - in Player Features and Ideas Discussion [original thread]
Kult Altol wrote: I don't think the strip club degrades females, but the females degrade them selves. Meh. The strip club puts a heft enough price tag on degradation that some women will tolerate it because the alternative is more work for ...
- by FloppieTheBanjoClown - at 2012.09.10 19:17:00
|
17. Stop forcing me to wear high heels - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: women are discouraged from doing anything that might be perceived as masculine. I.e. police work, fire fighting, military roles and so on. So when they do, they end up as secretaries, or dispatchers. Positions away from dangero...
- by FloppieTheBanjoClown - at 2012.09.10 19:14:00
|
18. Stop forcing me to wear high heels - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: I think a shop called "Floppies Sandwiches" would have excellent sales. It would have a deliberately casual air to it, offer wifi and comfortable seating for people to relax and hang out. Kinda like a coffee shop, but sandw...
- by FloppieTheBanjoClown - at 2012.09.10 15:46:00
|
19. Stop forcing me to wear high heels - in Player Features and Ideas Discussion [original thread]
Now that the OP has accused me directly of misogyny, I went through my own posts looking for it. This is what I found: 1) I have absolutely no problem with the OP's personal dislike for high heels, but dispute the notion of them being misogynisti...
- by FloppieTheBanjoClown - at 2012.09.10 15:23:00
|
20. Stop forcing me to wear high heels - in Player Features and Ideas Discussion [original thread]
Sal Volatile wrote: A woman posts about how she thinks that being forced to put heels on her character is sexist and promptly gets dogpiled and insulted by numerous male posters. The first page: 1: OP 2: "this is a troll, right?" 3: "Men sh...
- by FloppieTheBanjoClown - at 2012.09.10 14:43:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |