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81. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Originally by: The Mittani Waste of coding resources, game has too many obvious problems (abandoned features) to worry about 'pvp skill purity'. Make a 'respec' proposal instead, or something. That probably won't attract much support eit...
- by Fortis88 - at 2011.04.16 15:43:00
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82. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Originally by: The Mittani Waste of coding resources, game has too many obvious problems (abandoned features) to worry about 'pvp skill purity'. Make a 'respec' proposal instead, or something. That probably won't attract much support eit...
- by Fortis88 - at 2011.04.16 15:39:00
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83. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Originally by: Zijal Yes, please! Dude ur awesome. Thanks for the support!
- by Fortis88 - at 2011.04.16 04:06:00
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84. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Originally by: rootimus maximus I'd love to see this added, but I'd prefer them to fix important stuff first (faction warfare, nullsec, a sensible anti-blob solution, all manner of balance tweaks...). You are quite right. There are SEV...
- by Fortis88 - at 2011.04.13 02:19:00
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85. "Un-inject" Skills Ability - in Assembly Hall [original thread]
L2closequotes bro, your OCD coping problems aren't the game's problems, suggesting pointless features whose only purpose is to satisfy your OCD cravings is pathetic, and in no way helpful to anything. Admittedly my suggestions have been more then...
- by Fortis88 - at 2011.04.13 02:15:00
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86. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Originally by: Rented Edited by: Rented on 10/04/2011 23:05:51 Originally by: Fortis88 Originally by: Rented Alternatively, I propose CCP patches in a mandatory OCD mental illness test so that those who are unable to de...
- by Fortis88 - at 2011.04.11 02:11:00
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87. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Originally by: MataHarry Just reported all those people in the thread who were simply trolling, also SUPPORTED ! Thank you for your assistance and your support.
- by Fortis88 - at 2011.04.10 01:48:00
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88. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Originally by: Rented Alternatively, I propose CCP patches in a mandatory OCD mental illness test so that those who are unable to deal with an unused skill sitting idle in their skill list can be referred to the proper mental care faciliti...
- by Fortis88 - at 2011.04.04 21:52:00
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89. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Originally by: lovely song YES SUPPORTED on top of that CCP has this habit of changing game mechanics and certain skill prerequisites so that having certain skills is pretty much useless, but yes you still have to pay for them when updati...
- by Fortis88 - at 2011.04.02 19:29:00
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90. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Originally by: Minerva Seraph I can see the point. If you're a PvP pilot with mining skills, cutting those skills could save you ISK since you won't need that additional few million SP invested in skills you don't want or need. It would al...
- by Fortis88 - at 2011.04.02 19:27:00
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91. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Any comments or suggestions, feel free to post.
- by Fortis88 - at 2011.03.30 01:38:00
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92. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Thanks for the support.
- by Fortis88 - at 2011.03.25 06:02:00
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93. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Originally by: Aria Kink I cannot endorse this idea enough. The amount of useless skills i "injected" whilst not sure what to do with this charecter drives my OCD nuts! I dont care for the SP back, most of the useless science, trade, and ...
- by Fortis88 - at 2011.03.19 14:50:00
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94. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Originally by: Strogen Mkok Am I correct in assuming the SP that's in these deleted skills would not count towards the character's total SP? If so, that would make my 900k cyno alts even more versatile once I remove the unneeded skills. Y...
- by Fortis88 - at 2011.03.14 01:57:00
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95. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Everyone - Read and Support. Read and Support! This idea has to get more attention.
- by Fortis88 - at 2011.03.13 12:40:00
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96. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Originally by: SkinSin I'd like to see it for skills you have injected, but never trained. My OCD just can't cope with those level 0 skills that have been sat there for 2 years doing nothing!! Hey SkinSin, you forgot to hit the "Suppo...
- by Fortis88 - at 2011.03.11 02:06:00
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97. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Originally by: Shandir Edited by: Shandir on 10/03/2011 18:06:49 Can I just lend you some Tipp-Ex for your monitor? I genuinely can't understand why having a couple of 'not so useful' skills is bothering you so much. OCD? I can, howev...
- by Fortis88 - at 2011.03.10 18:40:00
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98. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Now, i do agree with your idea, since it's clear of misunderstanding. Thank you for your support.
- by Fortis88 - at 2011.03.10 16:45:00
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99. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Originally by: Natalia Kovac I support being able to delete useless skills. What's the point of having a bunch of half-trained mining and industry skills from 2006 on a PVP char that hasn't used said skills for 5 years? We got the ability...
- by Fortis88 - at 2011.03.10 10:06:00
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100. "Un-inject" Skills Ability - in Assembly Hall [original thread]
Originally by: Imigo Montoya I'm not sure where anybody got the idea that the OP specifically wanted to get the skillbook back, I read it as just wanting to be able to remove the skill. Getting the skillbook back however would make this e...
- by Fortis88 - at 2011.03.10 10:01:00
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