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101. Killing local also kills solo and small gang pvp - in EVE General Discussion [original thread]
Originally by: jackaloped Originally by: Merdaneth Removing local favors those who are willing to take risks in PVP. No it will favor the those who like to sit in a big blob waiting for someone to take the bait. It may also b...
- by Furb Killer - at 2011.07.15 08:12:00
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102. Killing local also kills solo and small gang pvp - in EVE General Discussion [original thread]
Quote: I am sure whatever tool CCP implements will be a nice compliment to the system Considering your other comments apparently you are kinda fanboyish and actually think being forced to press a button every 10 seconds is a good game mec...
- by Furb Killer - at 2011.07.14 14:00:00
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103. PopCap being assimulated by the Borg! - in Out of Pod Experience [original thread]
Also they are saints compared to Activision and I am greatly in favor of EA buying everything if that prevents activision from getting theirs hands on it.
- by Furb Killer - at 2011.07.14 11:30:00
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104. Cripes! California - in Out of Pod Experience [original thread]
So since I am too lazy to search and there is no link here, did the guy actually deserve it? At least was there a specific reason she did it (like being abused by him).
- by Furb Killer - at 2011.07.14 11:26:00
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105. NPE - Timers in Eve need to be explained to new players - in Assembly Hall [original thread]
Small issue is that no one, including CCP, now actually understand how all the timers work in eve. Anyway even if someone would manage the impressive task of figuring out eve timers, I got a much better plan B: simplify timers so it doesnt requi...
- by Furb Killer - at 2011.07.14 09:33:00
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106. Get Rid of Size dependant Bonuses? - in Ships and Modules [original thread]
Originally by: Thenoran Cruisers would decimate frigates (and dessies even more) and Battleships would decimate Cruisers (and BCs even more). The only ship I know of that bonuses all sizes is the Caracal, since the AML Caracal is a well kn...
- by Furb Killer - at 2011.07.14 09:08:00
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107. Haiti Charity Drive - Looking for $5k (US) - in Out of Pod Experience [original thread]
Too lazy to read any link, but which special skills does she have that the local haitians do not have? If you want to help them, help them rebuild themselves (so yes for donating materials and money to pay locals to work, and I can also understa...
- by Furb Killer - at 2011.07.13 08:50:00
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108. 120hz Monitors - in Out of Pod Experience [original thread]
While requesting a lock right after you got last word is really easy, I can just make a new topic. Quote: Please don't take this as an attack, but your understanding is inaccurate Irony at work. (btw I do understand what input lag of a ...
- by Furb Killer - at 2011.07.12 14:03:00
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109. High Sec Populations - in EVE General Discussion [original thread]
You dont make more ISK, and eve is a sandbox, people can choose themselves what they like to do.
- by Furb Killer - at 2011.07.12 13:35:00
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110. local changes - from the CSM minutes - in EVE General Discussion [original thread]
Edited by: Furb Killer on 12/07/2011 13:33:15 While in principle I am in favour of this, it does mean CCP doesnt have a clue what they want yet and good chance it is absolutely horrible. And after release it will cause all POS's to jump to ji...
- by Furb Killer - at 2011.07.12 13:29:00
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111. 120hz Monitors - in Out of Pod Experience [original thread]
Edited by: Furb Killer on 12/07/2011 10:03:20 Originally by: AlleyKat Originally by: Furb Killer Please explain how the delay of your monitor would make strafing more effective for you? Why would it be harder to hit you for ene...
- by Furb Killer - at 2011.07.12 10:02:00
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112. Scimitar VS Basilisk - in Ships and Modules [original thread]
Edited by: Furb Killer on 11/07/2011 10:02:21 Edit: nvm saw this is old topic, not gonna restart that discussion Will respond on last post, with the note that I actually only fly scimi while I can also fly basi, so i do like my scimi. Q...
- by Furb Killer - at 2011.07.11 09:57:00
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113. 120hz Monitors - in Out of Pod Experience [original thread]
Please explain how the delay of your monitor would make strafing more effective for you? Why would it be harder to hit you for enemy snipers? In theory (i still doubt it tbh) it could make it easier for you to hit them since you can faster see wha...
- by Furb Killer - at 2011.07.11 08:42:00
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114. Sansha Sanctum runner? - in Ships and Modules [original thread]
Originally by: raukosen Originally by: Mizz Wolf Ishkur with blasters and a gisti-B small shield booster. Not the fastest way to do it but certainly fun and more than capable if you are paying attention. I ratted in one of th...
- by Furb Killer - at 2011.07.11 08:23:00
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115. moving a cap ship to friendly space - in Ships and Modules [original thread]
Edited by: Furb Killer on 11/07/2011 08:20:57 Originally by: Plippy Ploppy Cheesenose What's the best distance to place a cyno relative to a station btw? If it's too close, I think the cap can bounce off (as said above). While a bit...
- by Furb Killer - at 2011.07.11 08:19:00
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116. The Rise Of The Drake - in Warfare & Tactics [original thread]
Edited by: Furb Killer on 10/07/2011 20:53:09 Originally by: Ard UnjiiGo Jolo and Mutnin nailed it. Only two things worth adding is the ease of switching damage types or to Precisions for smaller targets and the flexibility of all tho...
- by Furb Killer - at 2011.07.10 20:53:00
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117. The Rise Of The Drake - in Warfare & Tactics [original thread]
Edited by: Furb Killer on 10/07/2011 11:21:46 Edited by: Furb Killer on 10/07/2011 11:21:01 Originally by: Kamikazme Edited by: Kamikazme on 10/07/2011 09:18:14 Originally by: Furb Killer If DPS is irrelevant when you h...
- by Furb Killer - at 2011.07.10 11:20:00
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118. moving a cap ship to friendly space - in Ships and Modules [original thread]
Yep I would first undock and make sure you are in docking range of station, then let your friend light the cyno. The part of making sure it isnt a kickout station you usually dont do in your cap.
- by Furb Killer - at 2011.07.10 11:09:00
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119. [Proposal] Super Carriers and Electronic Attack Ships - in Assembly Hall [original thread]
Edited by: Furb Killer on 09/07/2011 13:29:46 That is actually a pretty decent idea. For the people who complain that a small ship can then completely shut down a supercarrier (that kitsune might be kinda too strong compared to the others tbh...
- by Furb Killer - at 2011.07.09 13:29:00
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120. Dreads which is better - in Ships and Modules [original thread]
Edited by: Furb Killer on 09/07/2011 07:31:03 Yeah so you made a nice ranking in sniper dreads, and you post a fitting for a sniper dread, and you made the correct assesment that sniper dreads are useless. So the rest of your post could be ign...
- by Furb Killer - at 2011.07.09 07:30:00
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