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1. Ransom mechanic - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: Ralph King-Griffin wrote: no. fyi most mercenaries have hard won reputations, most will honor a random if they offer it. pirates are a different matter though. sometimes i get so excited about managing to point somethi...
- by GTN - at 2016.01.29 12:36:18
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2. Ransom mechanic - in Player Features and Ideas Discussion [original thread]
The problem: with the current ransom mechanic, the person being ransomed doesn't have any guarantee that the person ransoming them will honor the agreement, which often leads to a non-agreement and thus consequent pretty explosions and lost profit...
- by GTN - at 2016.01.28 20:08:35
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3. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: It is true that I cannot do anything if Bill wants to build a stockpile of minerals. However, we aren't talking about that, but having a currency backed by tritanium that is going to be several orders of magnitude larger of a...
- by GTN - at 2016.01.20 03:44:28
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4. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: GTN wrote: Completely false. I never said that isk should no longer be a viable currency, nor that everything has to be purchased with faction currency. Miners (and everyone) will be free to set their own prices, just l...
- by GTN - at 2016.01.19 12:35:41
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5. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: No, you just advocate that isk will no longer be a viable currency since everything will need to be purchased via a faction currency. Your faction currency plan will also mean miners are no longer allowed to set their own p...
- by GTN - at 2016.01.19 12:12:24
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6. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Or... we could just keep isk since there isn't an inflation problem anyway. I don't advocate for the elimination of ISK, and I'm saying this for the third time I think.
- by GTN - at 2016.01.19 01:00:01
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7. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Using something like tritanium is not good in that is is extremely useful in production. For this system to work the empires would have to hold massive amounts of tritanium to be ready to redeem notes backed by tritanium. Tha...
- by GTN - at 2016.01.18 20:48:26
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8. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Lp? The problem with loyalty points is that they can only be used to buy from a loyalty point store, they don't have a fixed value and you can't buy loyalty points from a faction. Teckos Pech wrote: Still, I donGÇÖ...
- by GTN - at 2016.01.18 05:32:00
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9. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: GTN wrote: Danika Princip wrote: Why do you think people are going to stop using ISK, and what do you think they are going to use instead? Faction currency, because the value of ISK is zero. There is no faction...
- by GTN - at 2016.01.15 21:30:07
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10. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Surely if you want a place to store your isk, you do it in PLEX, not trit. A PLEX is inconvenient when I need to buy small things like a battlecruiser.
- by GTN - at 2016.01.15 21:26:57
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11. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why do you think people are going to stop using ISK, and what do you think they are going to use instead? Faction currency, because the value of ISK is zero.
- by GTN - at 2016.01.15 21:22:32
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12. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: You haven't actually given an advantage, just a situation which will literally never happen. How would ISK lose it's value when there isn't an alternative outside of some weird barter system? Where is the advantage in for...
- by GTN - at 2016.01.15 21:09:16
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13. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: So what's the advantage to buying credits, assuming someone is actually selling them in the hypothetical nullsec system we're talking about, instead of just buying the rifters directly? And as a seller, what would be the ...
- by GTN - at 2016.01.15 20:50:53
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14. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: So what's the advantage to buying credits, assuming someone is actually selling them in the hypothetical nullsec system we're talking about, instead of just buying the rifters directly? And as a seller, what would be the ...
- by GTN - at 2016.01.15 20:43:40
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15. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: So OP? How would this work for me? I live in nullsec, and buy stuff with ISK. I don't mine unless I have to, and even then I cherrypick highends, I don't mine for trit. If I wanted to buy fifty rifters, would I use ISK, ...
- by GTN - at 2016.01.15 20:35:02
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16. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Isaac Armer wrote: GTN wrote: You say that you don't want CCP to set exchange rates, then complain when players manipulate the market and set their own exchange rates? The irony is strong. Did you read what I wrote? Players manipulating t...
- by GTN - at 2016.01.15 19:57:19
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17. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Isaac Armer wrote: GTN wrote: The userbase has determined that 1 tritanium is worth 6 isk, thus 1 caldari credit will be worth 6 isk. If the userbase determines that tritanium is worth 7 isk, then 1 caldari credit will be worth 7 isk. Exa...
- by GTN - at 2016.01.15 19:37:10
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18. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: GTN wrote: SurrenderMonkey wrote: You seem to have skipped over the part where you establish that there is actually a problem and just moved on ahead with proposing an ill-conceived solution. There is no problem ...
- by GTN - at 2016.01.15 19:30:22
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19. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Isaac Armer wrote: GTN wrote: Yet those reasons are nowhere to be heard. Walk me through how we would determine that 100,000 trit is worth 100,000 caldari credits. You never answered my question. The exchange rate of tritanium to cal...
- by GTN - at 2016.01.15 19:18:10
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20. Faction currencies to mitigate inflation - in Player Features and Ideas Discussion [original thread]
Isaac Armer wrote: GTN wrote: Isaac Armer wrote: Who determines that 100,000 trit are worth 100,000 caldari credits? Who determines that 1 caldari credit is worth 6 isk? you tell me. The userbase has determined that 1 tritanium ...
- by GTN - at 2016.01.15 19:15:05
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