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1. Sticky:Dallas / Forth Worth Monthly Meetups - in Out of Game Events and Gatherings [original thread]
I just found this thread. Im from Lewisville and I would love to get involved with a meetup in the dfw area.
- by Galerak - at 2015.03.10 19:17:19
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2. Sticky:Incursion fixes/feedback thread - in EVE General Discussion [original thread]
Joe SMASH wrote: Reduce payouts across the board. Bring vanguard sites down to level 4 mission (ISK/hr) payouts (per member of fleet). Anyone else who complains about people killing the Mom are ignorant to the way incursions were supposed to b...
- by Galerak - at 2012.05.06 04:50:00
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3. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
Jenn aSide wrote: In order to be "safe"-ish in null tkaes a massive effort by a lot of people (with a lot of other people trying to make you unsafe). part of that effort is joining a corp, making frineds, joining an alliances, following someon...
- by Galerak - at 2012.05.04 17:01:00
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4. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
Jenn aSide wrote: Galerak wrote: [ Any risk to you or your possessions in null is something you consented to when you made the choice to live there. Just like lower isk making potential is what you consent to when you live in the high...
- by Galerak - at 2012.05.04 16:19:00
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5. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
Jenn aSide wrote: We are talking about individual player income really. And dude in high sec protected from non-consensual pvp (with the exception of suicide ganks and withled reps lol) by concord should not make the same isk/hour as a player...
- by Galerak - at 2012.05.04 12:27:00
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6. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
CCP Affinity wrote: Just an update, I am reading through all this feedback and we will be making a more detailed post next week about our own findings. I have also had some really valuable feedback, both while the changes were on SISI and now t...
- by Galerak - at 2012.05.03 11:38:00
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7. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
DJ N00B wrote: RabbidFerret wrote: Galerak wrote: Also I'd like to propose that CCP consider a LP or ISK bonus for Fleet commanders. These guys work hard to tag targets, keep a waiting list, broadcast aligns/destinations, remind you to...
- by Galerak - at 2012.05.01 01:51:00
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8. Possibly too far with balancing Incursions? - in Missions & Complexes [original thread]
I completely agree with the OP. I agree that vg's needed a nerf and honestly for the past year I've been predicting a large nerf or a removal based on story and plausibility. But as CCP has opted not to remove incursions, I think they have nerfed ...
- by Galerak - at 2012.05.01 01:08:00
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9. Kinetic missile bonus on Caldari ships, the elephant in the room... - in Ships and Modules [original thread]
Liang Nuren wrote: Lets examine the underlined quote by taking a look at some common fits and the fits from several of my latest kills. Lets also consider having a 25% kinetic damage bonus and whether or not you should be using Kinetic missil...
- by Galerak - at 2012.01.24 10:16:00
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10. Kinetic missile bonus on Caldari ships, the elephant in the room... - in Ships and Modules [original thread]
RubyPorto wrote: Galerak wrote: With all lvl 5 skills a drake w/ 7 HML2s and 3 bcs t2 the drake does not even break 450dps w/ the t2 high dmg kinetic missiles. 444.55 dps to be exact. Now you gotta remember that while yes that is at a great ...
- by Galerak - at 2012.01.24 09:13:00
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11. Kinetic missile bonus on Caldari ships, the elephant in the room... - in Ships and Modules [original thread]
Liang Nuren wrote: Galerak wrote: Actually yes. The raw dmg numbers on the drake using kinetic missiles are sub par vs other BCs however the drake has an overpowered tank, which more often than not balances it out. Even as a caldari pilot i...
- by Galerak - at 2012.01.24 02:38:00
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12. Kinetic missile bonus on Caldari ships, the elephant in the room... - in Ships and Modules [original thread]
Liang Nuren wrote: So you really believe that 5% Kin damage isn't a useful bonus? -Liang Ed: I mean, you'd really equate a 5% Kin damage bonus on the Drake to 10% laser capacitor usage on the same Drake? Almost yes. Because only rarely to ...
- by Galerak - at 2012.01.24 02:26:00
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13. Kinetic missile bonus on Caldari ships, the elephant in the room... - in Ships and Modules [original thread]
Liang Nuren wrote: Exploited Engineer wrote: Cambarus wrote: Is the drake, with its current kinetic missile bonus, UNDERPOWERED? As far as its offensive capabilities go? Definitely. Uh... you really think that?? Really??? -Liang...
- by Galerak - at 2012.01.24 02:08:00
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14. Kinetic missile bonus on Caldari ships, the elephant in the room... - in Ships and Modules [original thread]
Cambarus wrote: Galerak wrote: Gypsio III wrote: Balance ships, not bonuses. Do they not go hand in hand? Considering the bonuses are directly tied to the ship, i fail to see a distinction but thanks for playing, tell him what he's won...
- by Galerak - at 2012.01.24 01:53:00
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15. Kinetic missile bonus on Caldari ships, the elephant in the room... - in Ships and Modules [original thread]
Mfume Apocal wrote: Galerak wrote: Missile velocity/flight time is no different than optimal/falloff/tracking speed bonuses for other ships. It's a lot different when even HAMs comfortably reach out to (unboosted) point range. The one cas...
- by Galerak - at 2012.01.23 15:55:00
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16. Kinetic missile bonus on Caldari ships, the elephant in the room... - in Ships and Modules [original thread]
Lili Lu wrote: But, just so you know, my favorite ship is the phoon. When it was 4/4 I always keyed on the missile half, it got the BCUs, not the porjectile guns and gyros. Now that it is thankfully 5/3 I always fit 5 launchers. Most people do...
- by Galerak - at 2012.01.23 15:16:00
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17. Kinetic missile bonus on Caldari ships, the elephant in the room... - in Ships and Modules [original thread]
Gypsio III wrote: Balance ships, not bonuses. Do they not go hand in hand? Considering the bonuses are directly tied to the ship, i fail to see a distinction but thanks for playing, tell him what he's won Bob...
- by Galerak - at 2012.01.23 15:16:00
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18. Kinetic missile bonus on Caldari ships, the elephant in the room... - in Ships and Modules [original thread]
Renarla wrote: Only if Hybrids and Lasers get to choose damage type. With no damage bonus that would probably be balanced although the lore science behind making a laser deal kinetic or explosive damage would be a little tricky. Aside from t...
- by Galerak - at 2012.01.23 00:34:00
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19. Kinetic missile bonus on Caldari ships, the elephant in the room... - in Ships and Modules [original thread]
Lili Lu wrote: How do Caldari give up tank for dps? Oh you mean sprs I mean tp/web (and for HAM/Torp fits a MWD) because without at least one of those missles dont do even close to full dmg before resists. Lili Lu wrote: Sure, minmatar...
- by Galerak - at 2012.01.22 22:40:00
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20. Kinetic missile bonus on Caldari ships, the elephant in the room... - in Ships and Modules [original thread]
Aamrr wrote: Lasers and hybrids don't get any damage type selection. Just be happy that you can do so if the situation justifies it. Also consider that those platforms can still do considerable alpha strike damage where missiles have a tra...
- by Galerak - at 2012.01.22 20:29:00
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