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1. WTS 60mil sp combat/indy pilot - in Character Bazaar [original thread]
Character sold! Closed.
- by Galphii - at 2015.11.05 07:23:34
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2. WTS 60mil sp combat/indy pilot - in Character Bazaar [original thread]
Close enough! Logging in now. Just missed you. Anyway, character still available.
- by Galphii - at 2015.11.05 06:50:01
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3. WTS 60mil sp combat/indy pilot - in Character Bazaar [original thread]
bump
- by Galphii - at 2015.11.05 01:18:37
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4. WTS 60mil sp combat/indy pilot - in Character Bazaar [original thread]
Character sheet Featuring! 3 clones inc. full HG slave set and other +5 hardwirings (2nd clone has Basics, 3rd has Standards + hardwirings) Drone Interfacing 5 Destroyer and BC skills at 5 Advanced Weapon Upgrades 5 Large Hybr...
- by Galphii - at 2015.11.04 04:14:33
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5. Removal of Jump Drives - in Player Features and Ideas Discussion [original thread]
Faxat wrote: I actually would'nt mind them revisiting how cynos work in general; First there are suggestions to remove dependancy on cynos by letting people jump to solar systems "blindly" appearing at a random spot in solar system, to balanc...
- by Galphii - at 2015.10.27 11:27:46
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6. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Querns wrote: Galphii wrote: If XL citadels are allowed in Highsec, capitals will need to be able to go into HS as well to knock 'em down. Otherwise corps can just build XL's and never have to worry about anyone else getting enough battleshi...
- by Galphii - at 2015.10.27 11:23:59
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7. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
If XL citadels are allowed in Highsec, capitals will need to be able to go into HS as well to knock 'em down. Otherwise corps can just build XL's and never have to worry about anyone else getting enough battleships together to destroy one. XL's wi...
- by Galphii - at 2015.10.25 22:14:54
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8. New Capital Questions - in Player Features and Ideas Discussion [original thread]
2k damage from dreads with subcap guns (while sieged) seems too low. What can blap dreads put out now? 5-6k or so? Either have this 2k damage be usable without siege, or ramp up that number to 3k or more. Supers being EWAR caps with presumably sl...
- by Galphii - at 2015.10.24 23:06:20
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9. What would you do to improve EVE Online? - in Player Features and Ideas Discussion [original thread]
Half the speed boost and signature penalty from MWD's and remove webs altogether - eve combat is either balls-to-the-wall fast or absolutely static, and it could be a nice happy in-between. Oh, and everything baltec1 said too.
- by Galphii - at 2015.10.13 02:28:41
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10. [Ship models / Realism / Physics] maneuvering thrusters, collisions - in Player Features and Ideas Discussion [original thread]
Traffic clutter on station undocks is being addressed with the citadel system I think (I see multiple undock bays from those models). One could say the groundwork is slowly being laid to allow some sort of improved collision mechanic in the future...
- by Galphii - at 2015.10.12 23:16:55
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11. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Seems like a reasonable frigate with a very niche purpose (as t2 ships generally are). I do question the value of the ORE mining lasers and strips. Slightly better range is basically useless, especially for the prices these things tend to go for....
- by Galphii - at 2015.10.02 23:39:05
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12. The PR is getting old - in EVE General Discussion [original thread]
Knocked it out of the park Ytterbium, we appreciate your directness, honesty & CCP's willingness to talk with the player base as much as you do in spite of certain... difficult elements .
- by Galphii - at 2015.09.24 11:23:51
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13. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
I like these iterations a lot more than the last. The damage cap is an excellent method to prevent server-crashing single-system grinding too, and alleviates some of the the n+1 issues with structure bashing. This means entosis and system captur...
- by Galphii - at 2015.09.18 04:55:11
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14. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Weapon range, agility and speed - just what they needed! My only quibble is the harb's 10% capacitor use 'bonus' which should probably be removed from all amarr ships, and then just balance the weapon's cap usage. This places BC's very nicely as...
- by Galphii - at 2015.09.12 02:40:29
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15. CSM Little Things - Jayne's List - in Player Features and Ideas Discussion [original thread]
Currently, when you are landing on grid from warp, you can't target anything, many modules can't be activated etc, yet your ship is technically on grid as it can be damaged by smartbombs and other aoe effects. I'd like to see the 'you can't act...
- by Galphii - at 2015.09.03 09:10:05
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16. CSM Little Things - Jayne's List - in Player Features and Ideas Discussion [original thread]
A small graphical 'ping' animation under the pointer when you double-click in space, to inform the pilot their course correction has been acknowledged. The ability to lock the camera depth of field setting between session changes, and perhaps a ...
- by Galphii - at 2015.09.01 13:02:59
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17. Minmatar Versatility - in Player Features and Ideas Discussion [original thread]
I've always liked the idea of adding turret and missile slots, not to mention turret and missile damage bonuses to some ships just to provide more flexibility with fitting, and make it harder for pilots to figure out how a certain ship class is go...
- by Galphii - at 2015.08.31 03:38:06
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18. WarfareLinks, Sov, BrainInABox - in Player Features and Ideas Discussion [original thread]
[quote=Ben IshikelaI totaly agree with your contribution. ty. I did not post them, because one can read about this on many places and therefor redundant. Therefor i focused on the "Links on Stations" part. Also heating the links might be an option...
- by Galphii - at 2015.08.30 07:44:48
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19. WarfareLinks, Sov, BrainInABox - in Player Features and Ideas Discussion [original thread]
An interesting proposition - I know that mining links being part of drilling platforms has been proposed as well, so the idea isn't without merit. It does still mean attacking fleets will need to bring their own links to compete, and links in gene...
- by Galphii - at 2015.08.30 01:46:00
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20. Weapon Tiericide V2: Duals, mediums, and DPS? - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: Dual/Quads should sort of be like the Rapid light/heavies when it comes to missiles. The provide smaller weapon fits in bigger ships. I've been thinking this myself lately. Sacrifice overall dps to be able to fit small...
- by Galphii - at 2015.08.29 06:14:16
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