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41. Multi select in the S&I Blueprints tab - in Player Features and Ideas Discussion [original thread]
bump
- by Gaogan - at 2010.02.15 19:14:00
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42. Two bugs with station containers - in Player Features and Ideas Discussion [original thread]
bump.
- by Gaogan - at 2010.02.15 17:40:00
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43. Two bugs with station containers - in Player Features and Ideas Discussion [original thread]
There are two long standing problems with secure and station containers that I would like to see fixed. The first is that the default locked/unlocked policy for newly added items is not stored server side. If a director sets up a station container...
- by Gaogan - at 2010.02.12 22:15:00
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44. Multi select in the S&I Blueprints tab - in Player Features and Ideas Discussion [original thread]
As far as I am concerned this is a bug, but the BH in my report said it is intended and I should suggest it here instead. Every other tab in the S&I window allows you to shift click, ctrl-click, or ctrl-a to select multiple items, but the blueprin...
- by Gaogan - at 2010.02.12 22:09:00
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45. orca and providing fleet bonuses - question re agression. - in Science and Industry [original thread]
LOL... nope, not left provi in some time... icky icky empire... so I guess I missed that note. Nifty.
- by Gaogan - at 2010.02.10 21:57:00
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46. Separating blueprint originals from copies - in Science and Industry [original thread]
Originally by: Arous Drephius Not actually tried this, but it may work: Put all the blueprints in an empty corp hangar division and then look at them with the S&I window. Sort the BPO/BPC column so the originals are at the top, and then d...
- by Gaogan - at 2010.02.10 20:53:00
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47. [Proposal] Hulk Boost - in Assembly Hall [original thread]
I wouldn't mind seeing a wee bit of a boost to the grid so that the cruiser size ship could actually fit one or two cruiser size shield mods, but seriously... if you can't tank the npc rats in 0.0 you should just give up and go back to empire. And...
- by Gaogan - at 2010.02.10 20:46:00
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48. [proposal] super damage control module for indy ships, - in Assembly Hall [original thread]
While you should not be 100% safe anywhere you also should not be able to use a pair of free ( after insurance ) smartbombing bs to kill half a dozen 180 million isk ships with no possible way to defend.
- by Gaogan - at 2010.02.10 20:38:00
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49. [proposal] A Dedicated O.R.E. ore hauler - in Assembly Hall [original thread]
So you want a ship somewhere between the orca and the rorqual. Orca like tank, but Rorqual like ore hold. Jump drives like the rorqual but can use gates like the Orca. Seems pointless to me as it does not fulfill any new roles.
- by Gaogan - at 2010.02.10 20:26:00
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50. [PROPOSAL] Active Tank Bonus Buff - in Assembly Hall [original thread]
Not supported. Your proposal does nothing to address the problem. The repper bonus ships STILL will not be able to use that bonus in buffer/rr settings. They will just be even better pve monsters.
- by Gaogan - at 2010.02.10 20:21:00
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51. [Proposal] Shield gang bonuses should be applied just like armour ones - in Assembly Hall [original thread]
This is not specific to gang bonuses. EVERYTHING that adds to your shields, be it the shield operation skill, shield extender modules or rigs, or whatever has always been broken in this way and needs fixed. Passive recharge is a non sequitur. Pass...
- by Gaogan - at 2010.02.10 20:15:00
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52. orca and providing fleet bonuses - question re agression. - in Science and Industry [original thread]
I certainly never saw a patch note saying they changed it, so as far as I know, it is still true. War targets of your fleet mates can shoot you, but you can not shoot them until they agress you first.
- by Gaogan - at 2010.02.10 18:28:00
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53. Separating blueprint originals from copies - in Science and Industry [original thread]
Is there a non ******ed way to do this? The normal item window can not be sorted or filtered based on whether blueprints are copies or not, and the s&i window which can do this, does not allow you to select them all and move them.
- by Gaogan - at 2010.02.10 18:22:00
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54. orca and providing fleet bonuses - question re agression. - in Science and Industry [original thread]
Providing bonus has nothing to do with it. If you fleet with someone at war, you become a valid target to their enemies.
- by Gaogan - at 2010.02.10 18:13:00
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55. Highsec moon mining - in Science and Industry [original thread]
No moon mining in >0.3 sec systems.
- by Gaogan - at 2010.02.10 18:02:00
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56. Gridloading bug - in Assembly Hall [original thread]
Support. This is game destroying. The other day in D-G we had hundreds of pilots wait up to 45 minutes for the grid to load before giving up and logging out. Many got kill mails the next day saying they died 30, 45, even 60 minutes or more after t...
- by Gaogan - at 2010.02.02 00:34:00
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57. The great war with CCP - in Warfare & Tactics [original thread]
I would very much like to fight with reds, but instead we get to fight CCP. It seems that the battle for D-G was lost almost without us firing a shot because the grid won't load. People waiting upwards of 45 minutes for the chance to shoot the ene...
- by Gaogan - at 2010.01.29 15:29:00
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58. Rorqual Overpowered Much? - in Ships and Modules [original thread]
Originally by: arbalesttom Confirming that rorquals are the new morosses. Yes, because the same 20% bonus that the Vexor, Myrmidon, Ishtar, and Dominix all get is just like the 50% bonus the moros gets/got. And again, there was noth...
- by Gaogan - at 2010.01.29 15:18:00
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59. Rorqual Overpowered Much? - in Ships and Modules [original thread]
Oh my god! I couldn't solo a capital in my ***abond! Waaaaaaa! And no you twit, it had no sensor boosters and took 15+ seconds to lock you.
- by Gaogan - at 2010.01.26 16:05:00
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60. Getting MS Access to accept refIDs > 2 billion - in EVE Technology Lab [original thread]
So why does it truncate it and why would importing to a temp table first, then merging help? Is it just a bug in the import wizzard preventing it from handling decimals?
- by Gaogan - at 2010.01.18 21:22:00
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