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1. this isn't in the common list... huh. - in Player Features and Ideas Discussion [original thread]
I think it is a great idea. I have suggested things in the past similar to this, I.E. Escort ships with the ability to designate and destroy incoming fire, or to dash in front of fire to absorb it instead of it hitting the intended target. I would...
- by Garonis - at 2007.11.09 19:46:00
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2. Warp Scram Drones - in Player Features and Ideas Discussion [original thread]
Forgive me if this has been addressed before, but why hasn't warp scrambling drones been brought up? Only thing I can think of is perhaps that drones are generally weaker than ships systems, and there isn't a percentage base for scrambling... Thou...
- by Garonis - at 2007.10.22 10:06:00
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3. Player Made Ship Skins - in Player Features and Ideas Discussion [original thread]
I could definitely see them implementing a ship skin for an alliance... It would be similar to the alliance logo, and released during a patch or something. I also like the idea of having 3-4 skins per ship, with a color slider, IMHO it wouldn't ad...
- by Garonis - at 2007.10.10 17:23:00
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4. EVE UPS????? - in Player Features and Ideas Discussion [original thread]
Coming soon: Interbus. It's already being looked into. This is my sig ^^
- by Garonis - at 2007.10.01 00:38:00
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5. Ship Destroyed = Drones Destroyed? - in Player Features and Ideas Discussion [original thread]
Indeed This is my sig ^^
- by Garonis - at 2007.04.08 15:00:00
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6. [Ships] Hunter - in Player Features and Ideas Discussion [original thread]
Not much different in specs than a tier 1 frigate.. the subsystem targeting is in the works I beleive This is my sig ^^
- by Garonis - at 2007.04.08 14:58:00
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7. Why no T2 mining laser upgrades? - in Player Features and Ideas Discussion [original thread]
No reason not to have named ones seeded in game: invent the t-2 ones. on annother note, I appologize for my snippy behavior lately.... fighting insomnia is a stone cold beyotch This is my sig ^^
- by Garonis - at 2007.04.08 14:55:00
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8. Balance ECM by boosting ECM... - in Player Features and Ideas Discussion [original thread]
Basically, you want to nerf Caldari even further? Nerfing ECM further than what its been already is imho a travesty. My reasons: #1 Caldari are shield tankers. ECM is a midslot item. Shield hardners/reppers are a midslot item. EW birds give up any...
- by Garonis - at 2007.04.08 14:49:00
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9. Balance ECM by boosting ECM... - in Player Features and Ideas Discussion [original thread]
Basically, you want to nerf Caldari even further? Nerfing ECM further than what its been already is imho a travesty. My reasons: #1 Caldari are shield tankers. ECM is a midslot item. Shield hardners/reppers are a midslot item. EW birds give up any...
- by Garonis - at 2007.04.08 14:49:00
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10. Cloaking Device Fuel - in Player Features and Ideas Discussion [original thread]
Edited by: Garonis on 08/04/2007 14:07:36 FFS people, this is EVE, not WoW!, If you want your shiney secure happiness of not haveing to worry about recon gankers after your barges in the belts, try this novel idea a patrol at your entry gates....
- by Garonis - at 2007.04.08 14:09:00
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11. New T2 BC class - raiders - in Player Features and Ideas Discussion [original thread]
I like the idea /signed This is my sig ^^
- by Garonis - at 2007.04.08 13:42:00
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12. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
In one of the devblogs there has been talk of very small player owned structures able to be launched "for self" People have talked about hollow asteroids, why not just a micro sized POS, with the same mechanics as a reguler pos, however greatly r...
- by Garonis - at 2007.04.08 13:39:00
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13. A little bit of an idea - in Player Features and Ideas Discussion [original thread]
Why not? we control ships, why shouldnt we have station security folks? pilots whos job is to dock with the control tower and cordintate the defensive armaments. Sounds logical to me. This is my sig ^^
- by Garonis - at 2007.03.09 23:42:00
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14. Walking in stations and combining it with 'FPS-Esque' play. - in Player Features and Ideas Discussion [original thread]
Gah! twitch-kiddies in EVE??? I can see it now: Day One "CCP proudly announces FPS style combat in its flagship game EVE Online. Day Ten "CCP proudly announces subscriber levels have hit the roof!" Day 30 -in corp chat for corp "X" member "z" "OMG...
- by Garonis - at 2007.03.09 23:36:00
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15. Lets use Marines on Outposts - in Player Features and Ideas Discussion [original thread]
So let me get this strait, you want to make pos/system sov warfare even more drawn out and complicated? This is my sig ^^
- by Garonis - at 2007.03.07 19:13:00
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16. Top 10 List From Me - in Player Features and Ideas Discussion [original thread]
Commander.. your ship doesnt have a*****pit.. you have a command bridge that is nothing more than an extremely armored room with your pod, and rows upon rows of computer and biological support hardware. This is my sig ^^
- by Garonis - at 2007.03.07 18:30:00
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17. The concept of pods..... - in Player Features and Ideas Discussion [original thread]
Our ships have crew already, as of right now, they dont actually DO anything, but I read somewhere (in a chronical, I beleive) that battleships still have thousands of crew still onboard. The crew maintains the ship, and even go so far as to do mu...
- by Garonis - at 2007.03.07 18:26:00
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18. Removing Stargates - in Player Features and Ideas Discussion [original thread]
I really like this idea. I personally have never really liked the idea of a structure enableing FTL travel between systems, however much a part of the backstory it plays a part of. I would like to imagine that the individual systems would seem big...
- by Garonis - at 2007.03.06 16:01:00
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19. For the third goddamn time! Skyboxs please! - in Player Features and Ideas Discussion [original thread]
I could go for some simulated skybox realizm... If we went total realizm we would have delta V and all the ships would be insamely fast and all combat would be chase/approach type stuff not to mention you would rarely run into annother player, sin...
- by Garonis - at 2007.02.09 06:19:00
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20. Please Fix ECM - in Player Features and Ideas Discussion [original thread]
I find it HILARIOUS that my t-2 equipped rook couldn't maintain a jam on 2 battleships with the appropriate racial jammers, almost best named dist amps in the lows and maxed ecm skills, with recon level 4. BTW neither of the two targetted battlesh...
- by Garonis - at 2007.02.07 06:17:00
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