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1. Please remove player bounties - in Player Features and Ideas Discussion [original thread]
Droidster wrote: SurrenderMonkey wrote: Garret Fedow wrote: Dying is sort of out of the question here, imagine losing your XXX skillpoint char because someone bountied you. Jail might work, something like a timer on the character with s...
- by Garret Fedow - at 2016.01.08 19:14:03
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2. Player bounties overhaul - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Garret Fedow wrote: You keep trying to insult me. Guess I will just hide your posts from now on. I can't really be bothered with your negativity. But he's right. This is a game we are all paying to play. Why would a...
- by Garret Fedow - at 2016.01.08 18:57:42
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3. Player bounties overhaul - in Player Features and Ideas Discussion [original thread]
You keep trying to insult me. Guess I will just hide your posts from now on. I can't really be bothered with your negativity.
- by Garret Fedow - at 2016.01.08 17:48:25
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4. Player bounties overhaul - in Player Features and Ideas Discussion [original thread]
Another possible exploit is having the person who captured you hold on to you forever. This could me mitigated by say having a time limit for delivering the captured to a station. Before the capsuleer captured manages to override the capture mod o...
- by Garret Fedow - at 2016.01.08 17:43:00
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5. Player bounties overhaul - in Player Features and Ideas Discussion [original thread]
Well you must just be a negative person I guess. Anyways flagged for being rude and flagging me without a valid reason.
- by Garret Fedow - at 2016.01.08 17:08:58
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6. Player bounties overhaul - in Player Features and Ideas Discussion [original thread]
So I just read this thread https://forums.eveonline.com/default.aspx?g=posts&t=463727&find=unread I made a comment on how to make bounties relevant. Some sort of jail time. Then I realized that to do this you actually had to have some ...
- by Garret Fedow - at 2016.01.08 17:02:32
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7. Please remove player bounties - in Player Features and Ideas Discussion [original thread]
So what would it take to make sure that a bounty system was meaningful? I'm guessing meaningful means that other people want to kill you real bad for that bounty. You need to stop people claiming that money for themself. That is hard in a game wh...
- by Garret Fedow - at 2016.01.08 16:51:12
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8. Salvage the scrap that spawns everywhere - in Player Features and Ideas Discussion [original thread]
When you are out doing missions you see blown up stuff everywhere, old station ruins and what have you. It would be a great environment interaction boost for the game if you could take a salvager and pull some scrapmetal out of that wreckage, a ch...
- by Garret Fedow - at 2016.01.08 14:10:33
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9. POSSIBLE landing on a planet with EVE ships. - in Player Features and Ideas Discussion [original thread]
Nana Skalski wrote: http://i.imgur.com/MuBLRCG.jpg Mockup of the landing site. Scan brings planet view. Looks cool, wouldn't mind the opportunity to do that. As I said I don't really care how that happens, as long as it becomes possible. A...
- by Garret Fedow - at 2015.08.10 19:53:42
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10. POSSIBLE landing on a planet with EVE ships. - in Player Features and Ideas Discussion [original thread]
I think the idea of being able to land on a planet is an okay idea. If it can be done within the existing framework sure why not. If a MJD or some other tech is used I don't really care, I think the loreguys at ccp know what rationale would be us...
- by Garret Fedow - at 2015.08.10 19:02:31
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11. MJD Cooldown - in Player Features and Ideas Discussion [original thread]
Agree it seems unreasonable to have to wait that long from a scram.
- by Garret Fedow - at 2015.08.10 18:41:51
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12. Rookie ship opt out option. - in Player Features and Ideas Discussion [original thread]
Wow did you just attack the merit of my pseudo code? It's purpose was after all to convey an idea. Maybe you didn't understand the idea? I hope your rant helped you IRL or something.
- by Garret Fedow - at 2015.08.10 18:10:43
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13. Rookie ship opt out option. - in Player Features and Ideas Discussion [original thread]
Does code smell? WOW... Legacy code or not, it is still just text with structure. I'll let the devs speak on such issues rather than random members with vague rumors.
- by Garret Fedow - at 2015.08.10 17:56:04
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14. Rookie ship opt out option. - in Player Features and Ideas Discussion [original thread]
Agondray wrote: -1 because of insisting the program will only take a short amount of time. Yeah cause the conditional loop that fills the hangar with a new rookie ship can't be edited to something like. IF (POD_CONDITION and NOT_OPT_OUT) ...
- by Garret Fedow - at 2015.08.10 17:44:07
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15. Rookie ship opt out option. - in Player Features and Ideas Discussion [original thread]
I know what I CAN do. I've done it plenty of times. I'm asking about not having to use that second even if you insist that it ONLY takes a second. It will only take the devs "a second" to add a function that lets people not deal with it too.
- by Garret Fedow - at 2015.08.10 17:30:49
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16. Rookie ship opt out option. - in Player Features and Ideas Discussion [original thread]
Sure that works too. As long as we can choose if we need it or not.
- by Garret Fedow - at 2015.08.10 14:17:32
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17. Rookie ship opt out option. - in Player Features and Ideas Discussion [original thread]
Having access to rookieships for free is nice for the new guy. But really when you dock or relog with a pod to an empty station, having to trash that ship every time becomes a chore. I'd really like to see a opt-out box for established players tha...
- by Garret Fedow - at 2015.08.10 12:10:41
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18. Shooting trough stuff. - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Garret Fedow wrote: Sounds like a capacity problem then. Well hope they get rich enough to upgrade the servers to be able to cope realistically in the future then. It's not a capacity issue. Continuing to throw money at har...
- by Garret Fedow - at 2014.03.08 10:08:00
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19. Shooting trough stuff. - in Player Features and Ideas Discussion [original thread]
Sounds like a capacity problem then. Well hope they get rich enough to upgrade the servers to be able to cope realistically in the future then.
- by Garret Fedow - at 2014.03.07 20:16:00
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20. Shooting trough stuff. - in Player Features and Ideas Discussion [original thread]
I was a bit disappointed to find that ships fire lasers etc trough asteroids and other object. It would be nice if the realistic element of these objects making you miss ships hiding behind them was introduced at some point.
- by Garret Fedow - at 2014.03.07 12:05:00
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