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61. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
I understand the idea that more simple logic if 1 dread can kill a tower in 1 our 60 dreads should kill it in 1 minute. Though game play has to take hold and the developers have to take into consideration blobbing. I built my dreads for structure...
- by Gevlin - at 2015.03.31 18:55:42
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62. [New structures] Administration Hubs and Advertisement Centers - in Player Features and Ideas Discussion [original thread]
I would be nice to be able to Hack the bill boards to put up different advertising. There should series of templates we would be able to piece together an add like Corp logs. Some of these templates would be designed to be Role play inflammatory...
- by Gevlin - at 2015.03.24 17:57:41
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63. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
When a station is destroyed, These are one of the few items that should be transported to another station or a planet.
- by Gevlin - at 2015.03.24 01:11:52
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64. Walking in stations - in EVE General Discussion [original thread]
The only way I see WIS happening would be through the VR Labs first starting with the exploring your own ship and working out from there.
- by Gevlin - at 2015.03.23 22:09:19
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65. Thank you CCP - in EVE General Discussion [original thread]
The fanfest was a solid presentation, via twitchtv. I can see the new process beginning to take shape. I find my self logging in more often and turning on more and more of my alt accounts, even though I don't have the time to be a professional pla...
- by Gevlin - at 2015.03.22 16:46:14
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66. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
In 2007 you could have your drones work for you when you were inside the shield... Those were the days.
- by Gevlin - at 2015.03.22 05:59:32
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67. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
I know some people hated the grind of damaging and repairing. I actually enjoyed it. Bringing my big ship to spend 15 mins repairing or shooting something. I did not have much fun when in the CFC we would simply blob caps, then jump out. The thri...
- by Gevlin - at 2015.03.05 05:21:21
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68. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
CCP Fozzie wrote: Finally caught up with the thread. :) ... and try to leave me with a reasonable number of posts to catch up on in the morning ok? You so know that will never happen!
- by Gevlin - at 2015.03.04 23:38:59
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69. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Might have an NPC Defense force installed in the system. Spending isk into the system to have Alliance owned NPC to defend the system vs small skirmishes. Then it would be fun to simply Rat in enemy space and collect their wrecks they have pai...
- by Gevlin - at 2015.03.04 23:34:26
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70. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Should be interesting. Sounds like modified football game with guns and a quarter back wearing a bullseye. I think using a ship scanner will be handy as a hit squad searches ships with the unique module
- by Gevlin - at 2015.03.04 19:48:49
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71. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
I would remove the warping of fighters and keep the Fighter assist. Making the carrier required to be on grid to have their fighters be of use, therefore risk vs reward is kept.
- by Gevlin - at 2015.02.27 15:00:50
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72. Sticky:Dev blog: In Celebration Of CSM X! - in EVE Information Portal [original thread]
Well colour me PINK! Dedicating in game art assets to promote the CSM. I would say that the CSM is not a simple marketing stunt.
- by Gevlin - at 2015.02.25 14:57:38
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73. Announcement:CSM9 Winter Summit minutes - in Assembly Hall [original thread]
This is awesome to see the minutes come out so fast. This shows me that CCP thinks the CSM is important. I hope this trend continues. I am really liking the new CCP.
- by Gevlin - at 2015.01.23 22:17:54
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74. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Ignorance is blis. Having a modual to cloak you vs local, and be non capadible with a regular clock in null sec would be an interesting thing. As a carebear loving the trill of being hunted in nulsec, it annoys me to be Un able to defend or disa...
- by Gevlin - at 2015.01.17 04:09:47
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75. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
The way Cloaking is now once you enter local every care bear scatters, There is no way to lay a trap to anyone who is careful. Thc cloaker just removes activity for both the prey and the predator. If the Predator (the cloaker) could hide him self,...
- by Gevlin - at 2015.01.12 02:12:56
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76. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I like the idea the thread is Sicky, Though some form of crowd sourcing drill down data base would be nice to discuss a topic.. Anyways I always loved the U boat or Ping idea. Though on the other hind I would love to see an increase of power to t...
- by Gevlin - at 2015.01.12 01:59:24
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77. Clone vat bay. - in Player Features and Ideas Discussion [original thread]
a rorqual can only carry 10 clones Max and only 1 bay. If it was able to hold more than 1 bay then the Rorqual could easily become that Medical ship., If the tug got popped, then the roaming fleet would re-equip to Procurers! and cause the enemy f...
- by Gevlin - at 2014.11.08 04:58:11
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78. Clone vat bay. - in Player Features and Ideas Discussion [original thread]
With the introduction of limited travel and clone upgrades being phased out. The Mother ship with spare ships for pilots to rejoin the fight a jump or 2 away becomes viable. This brings forwards the opportunity of a new ship. With the introductio...
- by Gevlin - at 2014.11.08 03:12:55
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79. CCP you making it hard for me to stay way. - in EVE General Discussion [original thread]
I have re subbed after 9months. I like the news I am hearing on the changes. Even though I don't have much time to play, The unlimited skill que was the deal maker. I may only be able to log on once a month for a day of play. The sadness of just f...
- by Gevlin - at 2014.11.08 02:44:49
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80. Sticky:Dev blog: Coming to EVE Online in the Phoebe release on November... - in EVE Information Portal [original thread]
One of the reasons I have unsubcribed my accounts was the inability to gain access to the internet regularly. With the unlimited skill que now I that is one less reason preventing me sending CCP my money
- by Gevlin - at 2014.10.10 22:39:00
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