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1. Solve the T1 Oversupply Problem - in Game Development Forum [original thread]
Originally by: Fixxor What I'm basically saying is that there is no money at all to be made in producing T1 goods (all that new engineers can produce) b/c so many T1 goods are entering the market for free. I was wrong, you're not a b...
- by Goumindong - at 2008.05.30 20:31:00
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2. Solve the T1 Oversupply Problem - in Game Development Forum [original thread]
Originally by: Fixxor Originally by: Goumindong You are a terrible economist. Define the problem first before giving the solution. Why is oversupply a problem? Just Because? Why are we adding more regulation into a market that i...
- by Goumindong - at 2008.05.28 22:33:00
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3. Solve the T1 Oversupply Problem - in Game Development Forum [original thread]
You are a terrible economist. Define the problem first before giving the solution. Why is oversupply a problem? Just Because? Why are we adding more regulation into a market that is supposed to be inefficient?
- by Goumindong - at 2008.05.28 18:32:00
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4. Dreadnoughts and system control bunkers - in Game Development Forum [original thread]
Originally by: bldyannoyed Originally by: James Lyrus Originally by: Vim The other dreads should have pretty big miss % due to the signature of the bunker, no? :) Dreads are not meant for FW, realy. The bunker got **** for ...
- by Goumindong - at 2008.05.25 22:09:00
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5. new missions rewards ... not worth it? - in Game Development Forum [original thread]
Originally by: DigitalCommunist Yeah, just a thought buuuuuuuuuuuuuuut maybe we already have 0.0 for resource competition? You make FW yield good monetary rewards and I guarantee you the big fish will come and eat all you little fish. ...
- by Goumindong - at 2008.05.23 22:14:00
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6. new missions rewards ... not worth it? - in Game Development Forum [original thread]
Originally by: CCP Greyscale Just to reiterate the point that we make every single time new missions are added: the payouts are based on average completion time and it takes a while for the system to populate with useful data. Until then t...
- by Goumindong - at 2008.05.23 22:09:00
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7. Myrmidon, Navy Issue - in Game Development Forum [original thread]
Originally by: Yuki Li Can we have a Moa that isn't the worst ship in the world ever too plx? <3 You already do, the Moa is pretty much fine. Vote Goumindong for CSM
- by Goumindong - at 2008.05.20 00:13:00
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8. Myrmidon, Navy Issue - in Game Development Forum [original thread]
Edited by: Goumindong on 19/05/2008 23:39:35 Originally by: Khandara Seraphim WTB Amarr Navy Arbitrator Khanid Navy arbitrator :Colbert: Vote Goumindong for CSM
- by Goumindong - at 2008.05.19 23:39:00
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9. Myrmidon, Navy Issue - in Game Development Forum [original thread]
Originally by: CCP Gangleri And I forgot to mention that the Magnate is also being made available, the Amarr Navies long lost frigate. Any clue on stats? Or will we find out in a week? Vote Goumindong for CSM
- by Goumindong - at 2008.05.19 23:14:00
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10. Titans are destroying the game. Remove the doomsday NOW. - in Game Development Forum [original thread]
Originally by: TypoNinja Threat, yes. the question is how much of a threat? Im 5'11 and weight about 125 lbs, in a fist fight I'm a threat to a 250 professional boxer. Not much of a threat, but a threat. Threat does not equate to 'reas...
- by Goumindong - at 2008.05.15 04:43:00
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11. Falcon boost. - in Game Development Forum [original thread]
CCP was clearly not proficient in "blinking" with falcons. Why falcons get the same jam strength as rooks, the world will never know. On the other hand, it should make rooks very cheap. Vote Goumindong for CSM
- by Goumindong - at 2008.05.13 14:29:00
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12. Idea: Tech 2 & Faction cap booster charges - in Game Development Forum [original thread]
Originally by: CCP Atropos This is a pretty good idea, I'll throw it at some in Game Design. I think most people would much rather have smaller cap boosters be more space efficient than larger cap boosters. Vote Goumindong for CSM
- by Goumindong - at 2008.05.12 16:14:00
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13. Titans are destroying the game. Remove the doomsday NOW. - in Game Development Forum [original thread]
Originally by: Irn Bruce I posted this in the other thread, but I suppose it belongs here. And sorry if it's been brought up before, but I can't be bothered reading 23 pages. How about simply making titans very vulnerable to doomsday blas...
- by Goumindong - at 2008.05.11 23:26:00
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14. Titans are destroying the game. Remove the doomsday NOW. - in Game Development Forum [original thread]
Don't attack him. Attack his arguments. Of which they are many flaws. To start with your argument ignores tactical considerations, ignores scale, ignores ranges, ignores warping, ignores dictors, ignores cov-ops, and simply ignores the fact that...
- by Goumindong - at 2008.05.11 23:24:00
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15. Stasis Webifiers: Problem and Solution - in Game Development Forum [original thread]
Originally by: Cpt Cosmic Edited by: Cpt Cosmic on 08/05/2008 07:02:29 I have read the first 2 pages and think this is a good idea but the extreme web ranges would introduce more problems than it would solve. it would make nano ships d...
- by Goumindong - at 2008.05.08 23:41:00
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16. Stasis Webifiers: Problem and Solution - in Game Development Forum [original thread]
Velocity is already a stacking penalized attribute. Such two 40% velocity penalties will create roughly a 60.88% reduction in velocity. Vote Goumindong for CSM
- by Goumindong - at 2008.05.08 03:10:00
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17. Titans are destroying the game. Remove the doomsday NOW. - in Game Development Forum [original thread]
Originally by: TypoNinja 'They spend more money they should win crap' as you put it is only half right, 'they spent more money so they have an advantage' would be the correct form And the question that is being answered is not "should...
- by Goumindong - at 2008.05.06 15:06:00
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18. Titans are destroying the game. Remove the doomsday NOW. - in Game Development Forum [original thread]
"you have to be even better at it" is pretty much the same as breaking the rule. Its like saying "new players need to be able to accomplish things" and then saying its O.K. because 10000 new players can accomplish something. The matter of scale c...
- by Goumindong - at 2008.05.06 02:10:00
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19. Stasis Webifiers: Problem and Solution - in Game Development Forum [original thread]
Originally by: Chomapuraku btw: what about the idea of buffing minnie or caldari missile boats by allowing them highly-specialized anti-nano (low dps, but high explosion velocity, missile velocity) setups that require all of their slots?...
- by Goumindong - at 2008.04.30 19:06:00
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20. No love for the maller and propecy? - in Game Development Forum [original thread]
Originally by: Dristra My basic vision is making an abbadon line of ships, and that would fit right into the system Not really. The Abaddon is not a ship that provides a new role. It just does the role of the Armageddon but better. ...
- by Goumindong - at 2008.04.28 17:53:00
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