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1. Proposal - Clean up CAOD - in Assembly Hall [original thread]
Originally by: NereSky The proposal has got nothing to do with individual players but has everything to do with players wanting a cleaner more professional political discussion point with troll posts and flames drastically reduced, S...
- by Goumindong - at 2009.03.09 08:25:00
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2. Proposal - Clean up CAOD - in Assembly Hall [original thread]
Edited by: Goumindong on 09/03/2009 05:48:38 Just because Jade Constantine wants a forum where he can advance her agenda without being laughed at doesn't mean that we should give it to him. Its a disgrace that we are even considering her propo...
- by Goumindong - at 2009.03.09 05:47:00
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3. Proposal: More T1 ships - in Assembly Hall [original thread]
Originally by: Octavio Santillian Personally, IĘd rather see CCP spend time on improving the role balance of current ships. By that I mean improving the usefulness of ships that are rarely flown because they are simply outclassed by a T1 c...
- by Goumindong - at 2009.03.02 22:42:00
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4. [Proposal] The Veldatar needs to join its son in Amarr - in Assembly Hall [original thread]
Edited by: Goumindong on 17/02/2009 12:49:06 If anyone deserves a giant phallic monument in Amarr its Chribba.
- by Goumindong - at 2009.02.17 12:49:00
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5. [Proposal] Fundamental Game Mechanics - Fix the Tracking Formula - in Assembly Hall [original thread]
Originally by: Hugh Ruka well I know all that ... the point is, you need to get that close and this means generaly web range/scrambler range. which means lower absolute transversals as most probably both of you will be webed ... this sig...
- by Goumindong - at 2009.02.05 21:53:00
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6. [Issue] Remove Learning skills from the game - in Assembly Hall [original thread]
Originally by: Santiago Fahahrri The true problem seems to be the manic group-think that everyone seems to thrust on new players. It's like a chant: "You must train learning first. You must train learning first. You must train learning fir...
- by Goumindong - at 2009.02.05 21:45:00
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7. [Issue] Remove Learning skills from the game - in Assembly Hall [original thread]
Originally by: Tarminic Kill them with fire. I don't care that I'll lose SP. They are the biggest waste of time and a completely arbitrary timesink that discourages new players. New players should be discouraged by the fact that New Eden i...
- by Goumindong - at 2009.02.05 21:43:00
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8. [Issue] Tempest vs Mealstrom v2 - in Assembly Hall [original thread]
Originally by: Dark Flare Bet he wasn't carrying Null. A Mega does more dps than a Tempest, and has more EHP, and if it wants can field a better active tank. Not the mega you claimed. In fact the pest you claimed you were flying did ...
- by Goumindong - at 2009.02.04 22:49:00
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9. [Issue] Tempest vs Mealstrom v2 - in Assembly Hall [original thread]
Originally by: Dark Flare Bet he wasn't carrying Null. A Mega does more dps than a Tempest, and has more EHP, and if it wants can field a better active tank. Not the mega you claimed. In fact the pest you claimed you were flying did ...
- by Goumindong - at 2009.02.04 22:46:00
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10. [Issue] Tempest vs Mealstrom v2 - in Assembly Hall [original thread]
Edited by: Goumindong on 04/02/2009 19:41:42 Originally by: Dark Flare myself in a Tempest (Battleship 5, T2 Large Autos, full Slave set, Strong Exile Booster) vs a Megathron pilot (Battleship 4, T1 Large Guns, no slaves, no exile) and...
- by Goumindong - at 2009.02.04 19:41:00
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11. [Issue] Tempest vs Mealstrom v2 - in Assembly Hall [original thread]
How about you keep one of them an AC boat and one of them an Arty boat. What is the insanity that makes you want both the Maelstrom and Tempest to be AC and Arty boats? Aren't you always complaining about how terrible it is that the ships are not...
- by Goumindong - at 2009.02.03 22:27:00
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12. [Proposal] Fundamental Game Mechanics - Fix the Tracking Formula - in Assembly Hall [original thread]
Originally by: Hugh Ruka it's the tracking advantage that this proposal is trying to fix ... because right now, they have a small tracking advantage, but it's still insufficient to hit at those close ranges reliably ... it's like the mis...
- by Goumindong - at 2009.02.03 05:16:00
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13. [Proposal] Fundamental Game Mechanics - Fix the Tracking Formula - in Assembly Hall [original thread]
Originally by: Gabriel Karade 'Just as dumb' - ok whatever you say... Whether or not you choose to acknowledge it, close-range ships are having more trouble hitting their targets, and short of boosting their tracking (not possible, too ...
- by Goumindong - at 2009.02.02 12:25:00
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14. [Proposal] Fundamental Game Mechanics - Fix the Tracking Formula - in Assembly Hall [original thread]
Originally by: Hugh Ruka now medium range guns (like pulse lasers) are a problem, but they are again lower DPS (or SHOULD BE) than the close range cannons. They are, but the short range weapons are, by necessity, not that far ahead tha...
- by Goumindong - at 2009.02.02 12:24:00
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15. [Issue] Tempest vs Mealstrom v2 - in Assembly Hall [original thread]
Originally by: Pattern Clarc It'll have better tracking with artillery, and more alpha with 1400mm's (12.5% more) with an increased drone bay similar (but not as large as) the typhoon. If tracking is what matters in anti-support it wi...
- by Goumindong - at 2009.02.02 09:31:00
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16. [Proposal] Fundamental Game Mechanics - Fix the Tracking Formula - in Assembly Hall [original thread]
Originally by: Gabriel Karade ask any Blaster pilot. The vocal minority of blaster pilots that post all over the boards are wrong(and/or troll alts) Quote: I guess you probably won't answer but: do you see why the tracking form...
- by Goumindong - at 2009.02.02 08:54:00
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17. [Proposal] Fundamental Game Mechanics - Fix the Tracking Formula - in Assembly Hall [original thread]
Edited by: Goumindong on 02/02/2009 08:33:17 Originally by: Gabriel Karade Goumindong, Pulse Lasers (this is effectively what you are referring to) would still be hitting less often than in the old 90% web days, when targets were effec...
- by Goumindong - at 2009.02.02 08:32:00
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18. [Proposal] Fundamental Game Mechanics - Fix the Tracking Formula - in Assembly Hall [original thread]
Originally by: Hugh Ruka Originally by: Goumindong Originally by: Gabriel Karade As I stated in the other thread, it provides a larger boost to those weapons designed for sub 5km range i.e. Blasters and Autocannons. It's pe...
- by Goumindong - at 2009.01.31 19:51:00
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19. [Proposal] Fundamental Game Mechanics - Fix the Tracking Formula - in Assembly Hall [original thread]
Originally by: Gabriel Karade As I stated in the other thread, it provides a larger boost to those weapons designed for sub 5km range i.e. Blasters and Autocannons. It's perfectly logical for a closer target to be easier to hit... imba...
- by Goumindong - at 2009.01.31 17:53:00
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20. [Issue] The Underlying Balance (Metagame) - in Assembly Hall [original thread]
Edited by: Goumindong on 31/01/2009 05:56:43 Originally by: Caleb Ayrania When I am talking about balance issues, and go in every direction its because the missing features are of an emergent nature Are you sure it isnt because y...
- by Goumindong - at 2009.01.31 05:57:00
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