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5981. Maelestrom PVP setups? - in Ships and Modules [original thread]
projectile falloff > projectile damage. In nearly all cases. ---------------------------------------- Thou Shalt "Pew Pew"
- by Goumindong - at 2007.02.16 16:27:00
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5982. Bloggers #52, Tuxford's Take on Need for Speed - in EVE Information Portal [original thread]
Originally by: RossP Zoyka Tux seemed to imply that a "nix to the cap bonus" would result in a neccessary decrease to the raw damage output of lasers for the sake of balance. This would then result in a damage bonus being neccessary to off...
- by Goumindong - at 2007.02.16 16:24:00
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5983. Amarr - Long needed boost on its way- - in Ships and Modules [original thread]
Originally by: dalman Originally by: Goumindong Originally by: Admiral Bosch bring back the good old gankagged on the apoc... give it 10% bonus to laser damage and 20% bonus to ROF of BEAM lasers. Make the name "apocalyps...
- by Goumindong - at 2007.02.16 15:57:00
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5984. New role for the Apocalypse. - in Ships and Modules [original thread]
No three bonuses on the apoc, it wont get it. Dont count on an optimal bonus either. ---------------------------------------- Thou Shalt "Pew Pew"
- by Goumindong - at 2007.02.16 15:51:00
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5985. Amarr - Long needed boost on its way- - in Ships and Modules [original thread]
Originally by: Admiral Bosch bring back the good old gankagged on the apoc... give it 10% bonus to laser damage and 20% bonus to ROF of BEAM lasers. Make the name "apocalypse" mean something other than... ohh look a massive battery in sp...
- by Goumindong - at 2007.02.16 15:49:00
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5986. Amarr - Long needed boost on its way- - in Ships and Modules [original thread]
Edited by: Goumindong on 16/02/2007 15:44:20 Beams are the reason to fly Amarr battlecruisers, they are pretty awesome. Well, relativly. They arent so great in the grand scheme of things. ---------------------------------------- Thou Shalt "...
- by Goumindong - at 2007.02.16 15:47:00
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5987. Bloggers #52, Tuxford's Take on Need for Speed - in EVE Information Portal [original thread]
Originally by: Steppa By the way, having said what I just did, I still think (and have since 2004), that battleships should be able to mount larger versions of the frigate weapons. For instance, a cruiser can fit dual 150mm weapons. A batt...
- by Goumindong - at 2007.02.16 15:44:00
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5988. Bloggers #52, Tuxford's Take on Need for Speed - in EVE Information Portal [original thread]
Originally by: Tuxford the cruisers aren't really that great and Apocalypse might get a bit of a role twist. I forgot to harp on this earlier. And it kinda ties into my point about the cap use on lasers. But first i would like to expre...
- by Goumindong - at 2007.02.16 15:34:00
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5989. Prophecy and it's ginormous fire trail - in Ships and Modules [original thread]
Originally by: Kalidann Has anyone else noticed this? as soon as the prophecy goes under 80% structure a jet of flame about twice the size of the actual ship erupts from th undercairage. It looks like they put a bs/dred sized flame there b...
- by Goumindong - at 2007.02.16 14:45:00
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5990. Speed nerf leaves minmatar what ? - in EVE General Discussion [original thread]
Originally by: Kagura Nikon the resistance bonus on Caldari are far better than the booster bonus. The minmatar shield tankers have less mids than caldari and far less shield HP. No we cannot tank as well. But speed is mostly intended to...
- by Goumindong - at 2007.02.16 14:43:00
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5991. The MWD nerf and Gallente Blaster ships - in Ships and Modules [original thread]
Originally by: Kehmor Edited by: Kehmor on 16/02/2007 13:59:25 So this is gona hurt I'm guessing. Not like blasterships have a whole lot of cap to spare anyway and they are far from being "overpowered" (not that I believe nanoships are...
- by Goumindong - at 2007.02.16 14:11:00
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5992. Speed nerf leaves minmatar what ? - in EVE General Discussion [original thread]
Originally by: Kael D'mende Ok, so i read the golden words of Tux, but besides all the amarr that are jumping up and down, what about races like Minmatar that has the role of hit and run ? Seriously aint it time to drop the broken role for...
- by Goumindong - at 2007.02.16 11:42:00
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5993. What made Amarr really good? - in Ships and Modules [original thread]
Originally by: Frools Originally by: IonHammer back in the hey day you could get your geddon to 1k + dps with some good guns and skills now with t2 everything i max out at around 760 dps and have much worse tracking i could get som...
- by Goumindong - at 2007.02.16 11:33:00
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5994. What made Amarr really good? - in Ships and Modules [original thread]
Edited by: Goumindong on 16/02/2007 10:51:22 Originally by: twit brent Geddons used to have 8 heatsink II's and pump out arround 1200dps with multifreq. It did the same damage as a blasterthron with neutrons and full magfield stabs. BS...
- by Goumindong - at 2007.02.16 10:55:00
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5995. Bloggers #52, Tuxford's Take on Need for Speed - in EVE Information Portal [original thread]
Edited by: Goumindong on 16/02/2007 10:44:34 Originally by: Tuxford Originally by: Goumindong Snip for space/trim quote tree Cap use on lasers is something we haven't discussed recently. We have all discussed it in the past...
- by Goumindong - at 2007.02.16 10:44:00
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5996. What made Amarr really good? - in Ships and Modules [original thread]
Originally by: Rodj Blake In addition to what's already been said, pulse lasers used to have around 20% longer optimal range. Yea, i think i had covered that. They were pretty bad. In the sense that it was overpowered. ----------------...
- by Goumindong - at 2007.02.16 10:08:00
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5997. Minmatar eWar idea - in Features and Ideas Discussion [original thread]
Originally by: Auron Shadowbane true, TP bonus suck, cause TPs suck . but web range is a far too powerfull ability. on the other hand a scrambling range bonus for warp disruptors would make sense and wouldnt be that powerfull. yeah its ...
- by Goumindong - at 2007.02.16 10:06:00
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5998. Mk II Command Modules [ restyled] - in Features and Ideas Discussion [original thread]
Edited by: Goumindong on 16/02/2007 10:00:20 ed; Nevermind. Anyway, this will increase the strength of camps, [gallente mainly, for optimal], as well as have an effect to blob things up togother. Something that the devs are trying to work awa...
- by Goumindong - at 2007.02.16 10:01:00
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5999. Bloggers #52, Tuxford's Take on Need for Speed - in EVE Information Portal [original thread]
Originally by: Tuxford Which is why we shouldn't be tinkering with with too many things at one. We start with one thing and then see if that makes it overpowered and the next adjustment is dependant on how the first one turned out. T...
- by Goumindong - at 2007.02.16 09:30:00
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6000. Bloggers #52, Tuxford's Take on Need for Speed - in EVE Information Portal [original thread]
Edited by: Goumindong on 16/02/2007 08:12:10 The minmatar ships that have "reduced tanking ability" are significantly faster than their peers. Thorax/Rupture? both have 5 low slots and no tanking bonus. The Stabber is 23% faster than the next ...
- by Goumindong - at 2007.02.16 08:11:00
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