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981. The nano problem - in Game Development Forum [original thread]
No, they could come in a heavy gang instead if they couldn't get forces for a fast gang to engage you. With the current mechanics since you cant kill the nano gang you have only one other option, get a bigger nano-gang. That promotes blobbing. ...
- by Goumindong - at 2008.04.09 00:30:00
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982. AFK cloakers - Probe-able solution? - in Game Development Forum [original thread]
You don't need a rorq, you just need any command ship. Vote Goumindong for CSM
- by Goumindong - at 2008.04.09 00:20:00
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983. The nano problem - in Game Development Forum [original thread]
Nah, it only forces a tie if the ships never end up on grid and close to each other. In that situation everything always counts as a tie If they blob you then they blob you, there isn't anything you can do about it. The problem is that you can't ...
- by Goumindong - at 2008.04.09 00:13:00
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984. AFK cloakers - Probe-able solution? - in Game Development Forum [original thread]
Per person, not per account. 20m/hour is at the top end of possible in empire in the same config as what you would be running in 0.0 iirc[and mineral prices havent gone down at more] But you are not constrained to mining which is why i said "not ...
- by Goumindong - at 2008.04.08 23:59:00
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985. The nano problem - in Game Development Forum [original thread]
If they don't engage its not much of a problem, its when you land close on the same grid and there is no chance of engagement that is. Vote Goumindong for CSM
- by Goumindong - at 2008.04.08 23:52:00
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986. AFK cloakers - Probe-able solution? - in Game Development Forum [original thread]
20m/acct/hour is fairly easily achieved in empire[not even including LP rewards] You would need everyone in your gang pulling down 40m/acct/hour to defend them. Vote Goumindong for CSM
- by Goumindong - at 2008.04.08 23:30:00
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987. The nano problem - in Game Development Forum [original thread]
Originally by: HEY LISTEN No not many kills but then nothing can stop gangs (even slow moving BS gangs ffs) from not engaging or running away if they think they are gonna lose, and that for a nano gang looking for kills is a loss, a fail ...
- by Goumindong - at 2008.04.08 23:18:00
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988. AFK cloakers - Probe-able solution? - in Game Development Forum [original thread]
Cost that pushes return under opportunity cost of producing in empire is unreasonable. Why not just let us scan them down? Same effect except now you can kill ratters who cloak as soon as you enter local instead of not being able to. Rise was pr...
- by Goumindong - at 2008.04.08 23:10:00
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989. The nano problem - in Game Development Forum [original thread]
Originally by: HEY LISTEN Edited by: HEY LISTEN on 08/04/2008 22:47:26 Originally by: Goumindong No really, ive been on inty ops with the same results. Sometimes nothing happens. But really, you seem to think that these gangs ...
- by Goumindong - at 2008.04.08 22:50:00
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990. AFK cloakers - Probe-able solution? - in Game Development Forum [original thread]
Edited by: Goumindong on 08/04/2008 22:49:09 Originally by: HEY LISTEN No your claiming that remember, im saying that ppl need to and can be be defended while they mine/rat, or evenShockedShocked move to another system and guard the g...
- by Goumindong - at 2008.04.08 22:47:00
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991. The nano problem - in Game Development Forum [original thread]
No really, ive been on inty ops with the same results. Sometimes nothing happens. But really, you seem to think that these gangs are going to kill everything, so please some evidence. Vote Goumindong for CSM
- by Goumindong - at 2008.04.08 22:41:00
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992. large artillery, why train it? - in Ships and Modules [original thread]
It is. If arties were running the highest tracking they would be way to good as anti-small ships weapons since the alpha is the most important aspect when shooting those. Vote Goumindong for CSM
- by Goumindong - at 2008.04.08 22:39:00
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993. AFK cloakers - Probe-able solution? - in Game Development Forum [original thread]
So you are saying that all anyone has to do to stop production is park some folks AFK and stick cloaks on their ships? That seems so balanced, that you can just go and disrupt enemy production without risk. Vote Goumindong for CSM
- by Goumindong - at 2008.04.08 22:31:00
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994. The nano problem - in Game Development Forum [original thread]
Except that i never made a positive claim, there is nothing to prove. Vote Goumindong for CSM
- by Goumindong - at 2008.04.08 22:28:00
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995. AFK cloakers - Probe-able solution? - in Game Development Forum [original thread]
No, proof that you can organize a mining op that can defend against said cloakers as you claim. You can't make the cloakers leave, and mining with them in local is stupid, so what do you do? Hell, i am willing to accept a thought experiment on ...
- by Goumindong - at 2008.04.08 21:37:00
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996. AFK cloakers - Probe-able solution? - in Game Development Forum [original thread]
Originally by: HEY LISTEN Edited by: HEY LISTEN on 08/04/2008 21:31:17 Originally by: Goumindong Please elucidate on how you can organize this mining op around a large gang of cloaking ships. Figure it out for yourself its...
- by Goumindong - at 2008.04.08 21:33:00
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997. The nano problem - in Game Development Forum [original thread]
So, you aren't going to prove your positive claim? I thought you were an uber pvper? Vote Goumindong for CSM
- by Goumindong - at 2008.04.08 21:32:00
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998. large artillery, why train it? - in Ships and Modules [original thread]
Originally by: Everyone Dies ITT Goum > Liang Artillery is fine, it doesn't need a boost. It's the only gun that doesn't need cap to fire for chrissake. If anything tachyons need their fitting and cap consumption lowered. ITT i d...
- by Goumindong - at 2008.04.08 21:31:00
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999. AFK cloakers - Probe-able solution? - in Game Development Forum [original thread]
Please elucidate on how you can organize this mining op around a large gang of cloaking ships. Vote Goumindong for CSM
- by Goumindong - at 2008.04.08 21:13:00
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1000. The nano problem - in Game Development Forum [original thread]
Edited by: Goumindong on 08/04/2008 21:11:53 Edited by: Goumindong on 08/04/2008 21:11:14 Originally by: Wesley Baird Originally by: Goumindong And only TWO didn't have a nano-ship on the mail[How the vagabond died to an eo...
- by Goumindong - at 2008.04.08 21:10:00
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