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1. Cyno inhibitor Battlecruiser - in Player Features and Ideas Discussion [original thread]
Given the proposed mechanics, this seems very niche, and the niche would be making gankers even safer. A command ship costs around 350m before fittings. Given a 10+ minute siege cycle, your gonna die if anyone wants to kill you, either your suppor...
- by Grandma Squirel - at 2014.08.24 13:18:00
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2. please add more ways to get above 5.0 sec status - in Player Features and Ideas Discussion [original thread]
It just needs to be hard enough to not be easily gamed, and to make it special for those who get it all the way up there. New flag - Anti-pirate Requires a security status of 4.5, loose it if you go below that. Gate/Station guns no longer prote...
- by Grandma Squirel - at 2014.08.24 03:15:00
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3. Are ceptors imba now? - in Ships and Modules [original thread]
Angelina Joliee wrote: " Most ceptors, as actually fit and flown, are in 2.5-3.5s align time territory, so they are possible to catch if you heavily remote sebo a naturally fast locking ship. That said, I enjoy my 1.9s align time raptor. " Th...
- by Grandma Squirel - at 2013.12.11 01:03:00
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4. Are ceptors imba now? - in Ships and Modules [original thread]
Kagura Nikon wrote: Angelina Joliee wrote: I had some fun in ceptors lately. The next day i thought: "So many ceptors flying around. Lets try to kill some of them.". I tried and i failed. I tried it in a remote-sensor-boosted daredevil, tha...
- by Grandma Squirel - at 2013.12.10 16:52:00
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5. Training for Advanced Gallente Frigates? Please help! :D - in Skill Discussions [original thread]
Your missing the point, the masteries poorly prioritize. If you wanted to spend years to train a perfect AF pilot, most of the skills would be there. But if you want to train a good to solid AF pilot, and spend a fraction of the time doing so, mas...
- by Grandma Squirel - at 2013.12.10 05:45:00
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6. Thanatos Training - in Skill Discussions [original thread]
Fundamentally, it depends on what you plan to use it for. Capital Energy Emission Systems - Any type of fleet role Capital Shield Emission Systems - Thanny may not be the first choice, but it works Capital Remote Hull Repair - Someones gotta rep t...
- by Grandma Squirel - at 2013.12.10 05:30:00
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7. Favorite use for Mobile Depot... - in Crime and Punishment [original thread]
Deploy outside 0.0 NPC station where a major alliance lives. Rename "Sovereignty Blockade Unit" or "Territorial Claim Unit".
- by Grandma Squirel - at 2013.12.10 05:19:00
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8. Is anything more fun than interceptors? - in Warfare & Tactics [original thread]
Vordak Kallager wrote: IMO, in 50-200 (what you are calling "medium" sized fleets), anything where you are not the FC or part of the FC team is going to be relatively boring. Individual piloting skill is secondary to going through the motions a...
- by Grandma Squirel - at 2013.12.10 05:14:00
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9. Packaging for shipment, and courier contracts. - in Player Features and Ideas Discussion [original thread]
Big thing I'd like to see is your courier remaining a package when delivered, so that it doesn't get mixed in with your stuff. You can package it before shipping, but then you run into double wrapping issues.
- by Grandma Squirel - at 2013.12.10 04:58:00
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10. Risk and Reward in Nullsec - in Player Features and Ideas Discussion [original thread]
Whats needed is some better incentive to actually do industry in nullsec, rather then harvest resources to be shipped to highsec/lowsec for industry.
- by Grandma Squirel - at 2013.12.09 21:32:00
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11. Fleet Commander-tool suggestion 1.0 - in Player Features and Ideas Discussion [original thread]
I can think of 3 practical applications: 1. DPS at range X, Logi at range Y - If you utilize fleet warps (some groups don't like them), it would be worth the time to sort into the right squads. 2. Tackle spread over a large area. Fleet warp tack...
- by Grandma Squirel - at 2013.12.09 21:28:00
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12. Private Bounties - in Player Features and Ideas Discussion [original thread]
You should either be able to adjust the settings later, to add new potential recipients, or set a deadline, at which point your bounty is returned, minus lets say a 5% processing fee. Maybe even allow a bounty to be withdrawn, again minus a fee, a...
- by Grandma Squirel - at 2013.12.09 21:21:00
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13. Way to Scan out someone in Null? - in Jita Park Speakers Corner [original thread]
Those who complain about the AFK cloaker system never give any weight to why the cloakers bother. The biggest reason is that AFK cloaking is the only tactic that works against a ratter in player sov null who is paying attention and taking precauti...
- by Grandma Squirel - at 2013.12.09 18:25:00
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14. Killmail changes. - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: You may want to edit your post, add some spacing in there to make that brick of text readable. On topic: personally I don't care about the isk war, that is why ships are destroyed during wars. The only thing I think ...
- by Grandma Squirel - at 2013.12.09 16:58:00
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15. Sticky:Dev blog: Twitch integration is here! - in EVE Information Portal [original thread]
OutCast EG wrote: ITT: people who don't understand what an 'entry level tool' is. An entry level tool includes at least the minimum functionality to make it not suck. That would be like calling a car with a top speed of 20mph an 'entry level ...
- by Grandma Squirel - at 2013.12.09 16:36:00
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16. Contracts and Contraband... - in Player Features and Ideas Discussion [original thread]
Batelle wrote: you can't put contraband into an item exchange contract? Correct. It is a real pain when it comes trying to do booster production to order.
- by Grandma Squirel - at 2013.12.09 16:32:00
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17. Sticky:Dev blog: Twitch integration is here! - in EVE Information Portal [original thread]
Iterating is fine and all, but if you roll it as proposed, without overlays to hide sensitive information, and mandatory comms streaming, you will poison the well with all major alliances, they will ban its use, and when you get around to releasin...
- by Grandma Squirel - at 2013.12.09 16:24:00
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18. Boosting max targeting range - in Ships and Modules [original thread]
If you can find someone to create a valid squad with, the Information Warfare skill gives you 2% targeting range per level. That person needs to be in system, undocked and in your squad, with which ever one of you has the leadership skills in squa...
- by Grandma Squirel - at 2013.12.09 14:25:00
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19. Contracts and Contraband... - in Player Features and Ideas Discussion [original thread]
Drugs/contraband in couriers would be a bad thing, unless perhaps there was an easy way to exclude all such couriers from displaying (enabled by default). You don't want to have to play wack a mole with courier acceptances to try to find a legal o...
- by Grandma Squirel - at 2013.12.09 14:18:00
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20. Training for Advanced Gallente Frigates? Please help! :D - in Skill Discussions [original thread]
Reicheck wrote: As Mr Ragweed said, check out the ISIS tool. If you can get Mastery V on a Velator, you'll have up to IV and probably V on most Gallente hulls. This excludes specialty skills like cloaking, bombs, etc that are required for cert...
- by Grandma Squirel - at 2013.12.09 05:37:00
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