Pages: [1] |
1. Mindlinks/Ganglinks/Ongrid Boosting - in Player Features and Ideas Discussion [original thread]
Ok for the off grid boosting problem why not just make a mod to block boosting bonuses if the booster is not on grid. Make the mod use a high/ulitliy slot just like the boosting link mods. But one change is to not have the mod give a visual effect...
- by Gray DeathStalker - at 2013.05.26 13:38:00
|
2. Questions/Concerns regarding to proposed changes to Command Ships and Off Grid B... - in Ships and Modules [original thread]
Ok for the off grid boosting problem why not just make a mod to block boosting bonuses if the booster is not on grid. Make the mod use a high/ulitliy slot just like the boosting link mods. But one change is to not have the mod give a visual effect...
- by Gray DeathStalker - at 2013.05.26 13:34:00
|
3. OFF GRID BOOSTING for Combat New Idea. brace yourselves - in Player Features and Ideas Discussion [original thread]
Ok for the off grid boosting problem why not just make a mod to block boosting bonuses if the booster is not on grid. Make the mod use a high/ulitliy slot just like the boosting link mods. But one change is to not have the mod give a visual effect...
- by Gray DeathStalker - at 2013.05.26 13:25:00
|
4. Sticky:EVE Online: Retribution 1.2 / DUST 514 Uprising deployment information thread - in EVE Information Portal [original thread]
Jonas Sukarala wrote: CCP and your sneaky patch.... V3 drones ... any possibility you fixed the turrets on them so they move? Projectiles need cap? What gun have you ever fired or even seen that needs anytype of power? Projectiles are just g...
- by Gray DeathStalker - at 2013.05.06 12:44:00
|
5. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
The cyno jammer module is very much needed as hotdrops do need some sort of counter,but I think it should be a area based module. You should be able to protect a small space in space from hotdrops. It should only be able to be fitted to Battlecrus...
- by Gray DeathStalker - at 2013.03.24 23:41:00
|
6. Cynojammer module - in Player Features and Ideas Discussion [original thread]
For the cyno jammer range I suggested it be skilled based with a starting of like 50km to 60km and with it to lvl 5 be 100km to 120km. And only for low sec not null. You need some kind of defense for the smaller capital capable coprs/alliances. Th...
- by Gray DeathStalker - at 2012.10.05 20:01:00
|
7. Cynojammer module - in Player Features and Ideas Discussion [original thread]
There is one, it's called a "cyno jammer" and is anchored at a POS. This requires SOV. [There are tons of alternatives to how to deal with this. 1) cynojammer at a POS; requires SOV 2) Instacanes to pop cynoship 3) More capitals to escalate furt...
- by Gray DeathStalker - at 2012.10.04 12:44:00
|
8. Cynojammer module - in Player Features and Ideas Discussion [original thread]
I think there definitely needs to be some sort of defense for cap fleets against hot drops right on top of you. Its too easy for a cloaky cyno ship to enter system and warp right on top of you,uncloak and light a cyno. Yes you can pop the cyno,but...
- by Gray DeathStalker - at 2012.09.30 00:09:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |