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201. EVE-MEEP [3.0.0.0] Finally here! - in Science and Industry [original thread]
Originally by: Wadaya Why was manually setting mineral prices removed for the new version? It was not removed -- We just did not add it to the new plugins (and we did not see the need for it as you may enter manual prices with the reso...
- by Grimdahl - at 2009.12.18 18:01:00
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202. EVE-MEEP [3.0.0.0] Finally here! - in Science and Industry [original thread]
Originally by: Starfinder Smith I have found a small bug. It seems the industry and production Eff values for one of my toons is reversed. i.e. she has industry 5 and pe 4 but meep lists them as industry 4 and pe 5. Not a big deal to adjus...
- by Grimdahl - at 2009.12.18 17:56:00
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203. EVE-MEEP [3.0.0.0] Finally here! - in Science and Industry [original thread]
Originally by: laksmi2 i use sell low prices to compute my assets. evemeep gives very strange numbers in this category like several thousand k isk for a battleship. its the same with all ships i checked. the other prices seem normal. is se...
- by Grimdahl - at 2009.12.17 18:00:00
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204. EVE-MEEP [3.0.0.0] Finally here! - in Science and Industry [original thread]
Edited by: Grimdahl on 16/12/2009 16:26:41 Originally by: Avalon Champion ... to allow you to tailor your prices to your specific region, as i dont see any way to filter the prices from Eve Central, maybe im missing something as im sti...
- by Grimdahl - at 2009.12.16 16:25:00
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205. EVE-MEEP [3.0.0.0] Finally here! - in Science and Industry [original thread]
Originally by: Siiee I really want to be able to just enter my own prices in the reprocessing plugin (and anywhere a prices is used really) syncing them to someones market dumps is fine, but I should be able to easily override the sc****d ...
- by Grimdahl - at 2009.12.13 14:00:00
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206. EVE-MEEP [3.0.0.0] Finally here! - in Science and Industry [original thread]
Originally by: FroschForscher meep doesnt store manually adjusted blueprint values. also some production times are way off Stupid question maybe : did you press save button? (appears if you edit something)
- by Grimdahl - at 2009.12.13 13:43:00
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207. EVE-MEEP[2.4.2.0] Empyrean Age data, UI changes - in Science and Industry [original thread]
You might try to delete (rename) your assets file (Assets.xml) in the profiles/character directory
- by Grimdahl - at 2009.01.16 16:25:00
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208. /corp/ContainerLog.xml.aspx - in EVE Technology Lab [original thread]
Need to change my former reply a bit: The release note does not describe the functions you may get within the container log. From the API reference I got: "Quantity of items added/removed/locked? NULL. " so I expected such entries within the res...
- by Grimdahl - at 2009.01.15 17:28:00
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209. /corp/ContainerLog.xml.aspx - in EVE Technology Lab [original thread]
Either it's defect or I don't get it's purpose -- or it does not work as mentioned in first release not Got following result: (replaced names,ids by 3 char strings xxx,yyy,zzz) As we are a corp with around 50 members I would have expected more r...
- by Grimdahl - at 2009.01.15 17:21:00
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210. EA 1.1.1 Data dump - in EVE Technology Lab [original thread]
Originally by: CCP Lingorm And now I shall deliver. New Export created and uploaded. http://ccp.vo.llnwd.net/o2/data/EmpyreanAge_1.1.1.64451_db.zip Toolkit page is being updated shortly with this link. Does it include Marauder da...
- by Grimdahl - at 2008.10.21 19:45:00
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