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1. Lasers with Recoil. - in Ships and Modules [original thread]
also, piezoelectric laz0rz?
- by Grimpak - at 2014.09.20 23:07:00
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2. [Kronos] T2 Sentries worse than faction? - in Ships and Modules [original thread]
I think they are supposed to have the same stats as T2, but not affected by the spec skills. Meaning a faction sentry should do the same damage as a T2 sentry with racial skill at 0, afaik. technically, the T2 sentry should do at least 2% more d...
- by Grimpak - at 2014.06.03 19:23:00
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3. Blockade Runners and how I feel they should be improved! - in Ships and Modules [original thread]
Willmahh wrote: honestly, blockade runners run blockades by being invisible, not by being immune to bubbles. if anything, the deep space transport, with its current +2 warp stability should be the immune one. pretty much this here.
- by Grimpak - at 2014.05.26 20:11:00
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4. Vigilant - in Ships and Modules [original thread]
Shpenat wrote: Angus McLean wrote: My neutron fit is as follows: 5x Neutron II's 10mn MWD II Warp Disruptor II Fed Navy Webifier Fed Navy Webifier (possibly switch for Small Cap Booster II w/Navy 400's?) DCU II 2x EANM II 2x Mag Stab I...
- by Grimpak - at 2014.05.21 08:11:00
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5. Why doesn't the Amarr interdictor have laser bonuses? - in Ships and Modules [original thread]
Lucky Ball wrote: Grimpak wrote: Feyrin wrote: Grimpak wrote: I miss the laz0rgeddon tho. in days of olde, before CCP fiddled with the stacking penalties, you could go full pulse with a lowslot rack crammed with heatsinks. ***** melt...
- by Grimpak - at 2014.05.14 02:10:00
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6. Why doesn't the Amarr interdictor have laser bonuses? - in Ships and Modules [original thread]
Feyrin wrote: Grimpak wrote: I miss the laz0rgeddon tho. in days of olde, before CCP fiddled with the stacking penalties, you could go full pulse with a lowslot rack crammed with heatsinks. ***** melted ships faster than you could say "oh...
- by Grimpak - at 2014.05.13 18:20:00
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7. Why doesn't the Amarr interdictor have laser bonuses? - in Ships and Modules [original thread]
I miss the laz0rgeddon tho. in days of olde, before CCP fiddled with the stacking penalties, you could go full pulse with a lowslot rack crammed with heatsinks. ***** melted ships faster than you could say "ohsnap". 2 geddons could go thru 2 ...
- by Grimpak - at 2014.05.13 17:54:00
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8. Why doesn't the Amarr interdictor have laser bonuses? - in Ships and Modules [original thread]
Zhu Khan wrote: It probably has to do with some of the recent ship rebalancing that happened. The Inquisitor (IIRC) used to be a missile frigate. I think the Prophecy used to be slightly more missile-focused before it got its drone related boos...
- by Grimpak - at 2014.05.13 16:17:00
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9. Why doesn't the Amarr interdictor have laser bonuses? - in Ships and Modules [original thread]
Zeratul Stark wrote: It kinda sucks that you can spend so much time training Amarr/turrets and then have to switch for missiles if you want to use their interdictor. eeeehhhhhhhh that's relative. You would end up training for missiles as ...
- by Grimpak - at 2014.05.13 14:22:00
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10. Raptor : where does it shine ? - in Ships and Modules [original thread]
Gregor Parud wrote: Grimpak wrote: Odithia wrote: where does it shine ? where does it shine? not getting shot while tackling **** up. It's a tackling inteceptor, not a space superiority interceptor. You want space superiority, there a...
- by Grimpak - at 2014.05.13 13:45:00
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11. Raptor : where does it shine ? - in Ships and Modules [original thread]
Odithia wrote: where does it shine ? where does it shine? not getting shot while tackling **** up. It's a tackling inteceptor, not a space superiority interceptor. You want space superiority, there are 4 other ships in the same class that y...
- by Grimpak - at 2014.05.13 11:38:00
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12. 5 Sub-Cap ships everyone should have. - in Ships and Modules [original thread]
6) orca - because while a blockade runner is awesome to move some stuff about, sometimes it's better to grab the orca and bring the entire home with ya.
- by Grimpak - at 2014.05.09 09:54:00
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13. What is the purpose of Shield Resistance??? - in Ships and Modules [original thread]
Steel-Stone wrote: Here what i did. (2) ADI Gistum C-Type ADI 40% (I get higher since my skills) (1) Damage Control II 12.50% (1) Small Anti Explosive screen 30% (1) Small Anti Kinetic screen 30% My wolf has: Kinetic: 40 with rigs bumps it...
- by Grimpak - at 2014.05.09 09:35:00
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14. Ship Changes - Odyssey (common sense?) - in Ships and Modules [original thread]
Tsukino Stareine wrote: Denalipro wrote: Syreniac wrote: ... You do know what a Rate of Fire bonus means, right? And the Hyperion is going to be an amazing ship, even if it does have a sucky active tank bonus. I get the ROF,,,just n...
- by Grimpak - at 2013.05.27 21:11:00
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15. BUFF the Dragoon! - in Ships and Modules [original thread]
Illia Vuilleurmier wrote: I LOVE the look of the Dragoon. It was said however in the last CSM minutes that both the CSM and devs were aware of its close resemblance to the coercer and may alter the look of one of them. it being a vampire dron...
- by Grimpak - at 2013.02.17 16:52:00
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16. BUFF the Dragoon! - in Ships and Modules [original thread]
honestly, stat-wise the dragoon is good. the reason why it isn't used tho, it's because it looks like a fat, pregnant coecer, and the algos is much better looking. so yes, it seems that the dragoon problems are pretty much visual. hell even th...
- by Grimpak - at 2013.02.17 09:32:00
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17. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Serptimis wrote: Grimpak wrote: Sergeant Acht Scultz wrote: Is this what armor tanking was in need? - more lol mods and skills to train = no wait, isn't like, armour rig 1 pretty much mandatory already? and doesn't this sorta fix some ...
- by Grimpak - at 2013.02.16 15:46:00
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18. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Sergeant Acht Scultz wrote: Is this what armor tanking was in need? - more lol mods and skills to train = no wait, isn't like, armour rig 1 pretty much mandatory already? and doesn't this sorta fix some of the armor rigs too?
- by Grimpak - at 2013.02.16 14:26:00
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19. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
OP is forgetting that active tanking armour rigs are being changed by trading off speed penalty for repper's grid penalty, and armour reppers are getting their grid usage dropped to compensate.
- by Grimpak - at 2013.02.16 12:59:00
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20. What I want from Battleship rebalance - Amarr hulls - in Ships and Modules [original thread]
Aralieus wrote: ITTigerClawIK wrote: am i the only person who has never had a problem fitting a full rack of MPL 2's on my geddon???? REALLY?!?! Possibly, do you have a fit that allow's a full rack of MPL II's and a decent tank with prop ...
- by Grimpak - at 2013.02.05 06:50:00
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