| Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
1. BUFF the Dragoon! - in Ships and Modules [original thread]
Illia Vuilleurmier wrote: I LOVE the look of the Dragoon. It was said however in the last CSM minutes that both the CSM and devs were aware of its close resemblance to the coercer and may alter the look of one of them. it being a vampire dron...
- by Grimpak - at 2013.02.17 16:52:00
|
2. BUFF the Dragoon! - in Ships and Modules [original thread]
honestly, stat-wise the dragoon is good. the reason why it isn't used tho, it's because it looks like a fat, pregnant coecer, and the algos is much better looking. so yes, it seems that the dragoon problems are pretty much visual. hell even th...
- by Grimpak - at 2013.02.17 09:32:00
|
3. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Serptimis wrote: Grimpak wrote: Sergeant Acht Scultz wrote: Is this what armor tanking was in need? - more lol mods and skills to train = no wait, isn't like, armour rig 1 pretty much mandatory already? and doesn't this sorta fix some ...
- by Grimpak - at 2013.02.16 15:46:00
|
4. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Sergeant Acht Scultz wrote: Is this what armor tanking was in need? - more lol mods and skills to train = no wait, isn't like, armour rig 1 pretty much mandatory already? and doesn't this sorta fix some of the armor rigs too?
- by Grimpak - at 2013.02.16 14:26:00
|
5. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
OP is forgetting that active tanking armour rigs are being changed by trading off speed penalty for repper's grid penalty, and armour reppers are getting their grid usage dropped to compensate.
- by Grimpak - at 2013.02.16 12:59:00
|
6. What I want from Battleship rebalance - Amarr hulls - in Ships and Modules [original thread]
Aralieus wrote: ITTigerClawIK wrote: am i the only person who has never had a problem fitting a full rack of MPL 2's on my geddon???? REALLY?!?! Possibly, do you have a fit that allow's a full rack of MPL II's and a decent tank with prop ...
- by Grimpak - at 2013.02.05 06:50:00
|
7. reposting from general chat - in Ships and Modules [original thread]
Jorma Morkkis wrote: Industrial level 1: Bestower Industrial level 2: Bestower Industrial level 3: Bestower Industrial level 4: Mammoth Industrial level 5: Iteron V very much this. all things considered, the mammoth is the one that gives th...
- by Grimpak - at 2012.12.26 10:28:00
|
8. Large Hybrid Rails - in Ships and Modules [original thread]
Viktor'Fon'Doom wrote: I was fitting out a ship and noticed the below in the text of Railguns. Does that mean you can't use any guidance enhancing items at all on the ship? I am coming back to the game after a 4 year break so i have forgotten a...
- by Grimpak - at 2012.12.25 00:57:00
|
9. The best Turrets/Missile Launchers? - in Ships and Modules [original thread]
"best" something in this game is sorta relative, unless it's the Orca. solution: train everything.
- by Grimpak - at 2012.12.24 13:05:00
|
10. The Death of a Drone... - in Ships and Modules [original thread]
it's random really. first days I couldn't even throw a swarm of drones at a frigate and expect them to survive. now I can go thru entire missions without even getting damaged drones.
- by Grimpak - at 2012.12.22 10:43:00
|
11. Heavy Assult Cruiser Rebalance? - in Ships and Modules [original thread]
Anemonae Ambrosia wrote: I can't wait that long for T2s to get balanced. This whole process is just ******** slow haste makes waste.
- by Grimpak - at 2012.12.21 18:23:00
|
12. Number of the rigs - in Ships and Modules [original thread]
Kasutra wrote: Clearly, T3s should have 1 rig slot. When T4s come out, they will have no rig slots. I don't know what will happen when T5s come out, but it scares me. the reason why T3's have 3 rig slots is, afaik, because they are suppose...
- by Grimpak - at 2012.12.15 14:20:00
|
13. how do you counter the 500dps daredevil? - in Ships and Modules [original thread]
by the lords that's an horrible DD setup. too weak of a tank, (dmg control + C-type ANP's are awesome) you use a super-long range web with a super-short range weapon (it's a horrible thought yes, but a rail DD is very good and has a higher chan...
- by Grimpak - at 2012.12.15 14:17:00
|
14. Number of the rigs - in Ships and Modules [original thread]
it's about 2 things: balance, and the fact that T2 hulls are supposed to be "specialized" hulls, meaning they are focussed into one type of gameplay. This means that having 3 slot rigs might break the ship somehow in a way that it might start e...
- by Grimpak - at 2012.12.15 14:07:00
|
15. Unprobable T3's? - in Ships and Modules [original thread]
Crazy Zillef wrote: Hi, Been doing some reading and can't seem to find a solid answer on this topic. I was trying to probe down a Tengu doing a mission in low sec last night and could not get closer than 99%. I was using Sisters Launcher and s...
- by Grimpak - at 2012.12.15 13:59:00
|
16. Are EAF's ever going to get some love? - in Ships and Modules [original thread]
Dinsdale Pirannha wrote: Romvex wrote: T2 ships have yet to be balanced. most, including EAFs, are terrible ships. I'm sure once Fozzie gets his hands on them they will be better than the T1 variants, but for now that is the case. Personally...
- by Grimpak - at 2012.12.09 10:43:00
|
17. Why does Dragoon the only new BS with split dmg types? - in Ships and Modules [original thread]
Hazzard wrote: Dragoon is a mix of missiles and turrets which makes it a pain to fit for PvE. For PvP this works as you can make it a mini - curse with neuts, but why would you ever want this for PvE? I know that the ship is ugly with it's fa...
- by Grimpak - at 2012.12.06 23:33:00
|
18. Split Weapons mounting - Hmmm ... why? - in Ships and Modules [original thread]
Hannott Thanos wrote: Sheynan wrote: There is no advantage, in theory these ships (like the Typhoon for example) should have a 7.5%lvl damage bonus to missiles and guns plus a second bonus. In reality some, like the Typhoon have just a 5%/l...
- by Grimpak - at 2012.11.27 14:04:00
|
19. Fleet Issue Typhoon...loving it. - in Ships and Modules [original thread]
John Ratcliffe wrote: Quote: A 5000 DPS torp fit would be impressive indeed. But you don't have one. You have a ~850 DPS torp fit whose alpha is less relevant than its damage projection issues. EFT says 4918 DPS per volley. It's wrong? ...
- by Grimpak - at 2012.10.25 00:09:00
|
20. Fleet Issue Typhoon...loving it. - in Ships and Modules [original thread]
fleet nanophoon = OHGODOHGODGETTITOFFMEGETITOFFME
- by Grimpak - at 2012.10.24 20:41:00
|
| Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
| First page | Previous page | Next page | Last page |