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121. what hybrids and destroyer buff did - in Ships and Modules [original thread]
Todd Jaeger wrote: that pilot is not a cheater,ccp did the mistake of buffing hybrids too much.maybe people dont realize it yet but hybrids are overpowered. either 1/10 troll, or "Y SO SRS?" no, really.
- by Grimpak - at 2012.01.12 20:03:00
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122. Occator VS. Viator - in Ships and Modules [original thread]
both are viable if you use proper scouting.
- by Grimpak - at 2012.01.04 15:57:00
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123. Assault Frigates Will Blot Out the Sun... - in Ships and Modules [original thread]
retri needs some adjustments (5th turret slot + fittings), and the presented changes need some workout, but it's a start. mwd sig bloom decrease bonus is something that makes AF's work better and increase their survival while not dropping their m...
- by Grimpak - at 2011.12.28 03:39:00
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124. Turret Balancing THE FIX!!! - in Ships and Modules [original thread]
Noisrevbus wrote: Stuff I might not agree with noisr on many things, but he knows pretty damn well what he's saying. and with that said, /thread.
- by Grimpak - at 2011.12.27 01:15:00
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125. Turret Balancing THE FIX!!! - in Ships and Modules [original thread]
Fade Azura wrote: Alara IonStorm wrote: The reson Artillery is so heavily used right now is that the DRF (Big Maelstrom Users) are in civil war. Those are not 100000 Kills but 100000 Maelstroms on kill Mails. Each kill that they get has 50+ ...
- by Grimpak - at 2011.12.26 14:08:00
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126. The end of Hybrid buff - in Ships and Modules [original thread]
Large Collidable Object wrote: RougeOperator wrote: Goose99 wrote: Rails now has +10% of very little dps, +5% of very little tracking. Blasters now has +0% of very little range. Gallante slowboats has +5% of very slow speed. Did it occur...
- by Grimpak - at 2011.12.18 12:03:00
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127. How should we 'fix' ECM? - in Ships and Modules [original thread]
broken or not, there is no "real" fix for ECM besides nerfing it into oblivion or complete removal from game. Decreasing cycle might be a better option, but you would need to work out on the ECM boats' cap or ECM cap usage a bit to make it bearabl...
- by Grimpak - at 2011.12.16 14:21:00
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128. Nemesis - small roam fit - in Ships and Modules [original thread]
Daedalus Arcova wrote: Grimpak wrote: or die to a drone swarm. You must have missed the bit where I said 'stay aligned', meaning 'warp out if you have to'. Tanking in a stealth bomber is like polishing a turd. still, having an MSE fi...
- by Grimpak - at 2011.12.14 02:15:00
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129. Nemesis - small roam fit - in Ships and Modules [original thread]
Daedalus Arcova wrote: Rip out everything but the highs. Mids: MWD, 2x damps, target painter Lows: BCU, nanofibre Rigs: rocket fuel, hydraulic bay thrusters Use the MWD to move to long range, put damps on any threats (range for BC and smalle...
- by Grimpak - at 2011.12.13 14:32:00
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130. Blengu - in Ships and Modules [original thread]
Wylee Coyote wrote: Vicker Lahn'se wrote: Wylee Coyote wrote: Raven Ether wrote: It's why CCP needs to revisit some subsystems, several are just useless in a sad way. I wish railgun tengu and drone proteus were viable. Let's not ...
- by Grimpak - at 2011.12.12 02:04:00
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131. How to we shall make the Eos good - in Ships and Modules [original thread]
fixing the Eos: A) make info warfare links worthwhile B) boost Eos' tank (by shuffling about some slots for example). there's no need for the Eos to make more damage than it can theoredically do atm. if you want a CS that does damage, than go ...
- by Grimpak - at 2011.12.12 00:15:00
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132. Anti-frigate ship? - in Ships and Modules [original thread]
AML caracal upping the ante, AML navy caracal (that has frigate-like agility btw).
- by Grimpak - at 2011.12.09 14:37:00
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133. Quick Gallente QQ thread. - in Ships and Modules [original thread]
Alara IonStorm wrote: mkjkgkvk Melkan wrote: Jeremy Ironforge wrote: Oh why then assualts use Incursus' hull and SBombers use Tristan's? drone bay They both have a 5m3 Drone Bay. I would guess it was an aesthetic choice. no, it'...
- by Grimpak - at 2011.12.09 13:53:00
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134. Falcon and their 10m3 drone bay - in Ships and Modules [original thread]
Krios Ahzek wrote: Naomi Knight wrote: ElCholo wrote: Warrior IIs to help push away light tacklers that get too close to you. yep the whooping 32 max dps with max skills will clearly kick those tacklers asses.... How many frigates ha...
- by Grimpak - at 2011.12.08 15:10:00
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135. Falcon and their 10m3 drone bay - in Ships and Modules [original thread]
it's a bit more useful than the falcon's damage bonus that's for sure.
- by Grimpak - at 2011.12.08 12:53:00
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136. The Argument is Over - in Ships and Modules [original thread]
Liang Nuren wrote: Grimpak wrote: Liang Nuren wrote: Emily Poast wrote: 1. Reduce the falloff bonuses from the angel ships that have it, Its the whole package that's the problem. I guess a falloff change would fix some of the prob...
- by Grimpak - at 2011.12.08 00:37:00
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137. The Argument is Over - in Ships and Modules [original thread]
Liang Nuren wrote: Emily Poast wrote: 1. Reduce the falloff bonuses from the angel ships that have it, Its the whole package that's the problem. I guess a falloff change would fix some of the problem, but I'm not 100% sold. I'm mor...
- by Grimpak - at 2011.12.08 00:16:00
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138. The Argument is Over - in Ships and Modules [original thread]
Zyella Stormborn wrote: Rysis Vyvorant wrote: 1. Change armour tanking penalties and fitting reqs. 2. Continue to fix hybrids. 3. Minmatar can not have the fastest ships with its current system. So either nerf the weapon system or slow dow...
- by Grimpak - at 2011.12.07 01:30:00
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139. The Argument is Over - in Ships and Modules [original thread]
how to nerf AC ships: a) nerf hull falloff bonus from 10 to 5% (discussable, but this nerf would avoid the splash effect from TE/TC nerf over blasters (yes they would be quite affected by TE/TC nerf too), and still maintain viability of fight...
- by Grimpak - at 2011.12.06 11:42:00
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140. Everything goes as planned - in Ships and Modules [original thread]
Liang Nuren wrote: Diomidis wrote: Ehm, afaik, Neutron Blaster dps @ point ranges with Null is quite respectable in both nagas and taloses. If your idea of PvP is "let the suckers tackle and I do dps from 50+", then the blaster ships don't c...
- by Grimpak - at 2011.12.05 00:43:00
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