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381. A Plea to Examine RSD Specialised Ships. - in Test Server Feedback [original thread]
Originally by: Minas Reul Whereas an RSD II on SiSi gives: 17% + 25% bonus from ship = 38% on both stats or 34% + 25% bonus from ship = 50.5% on just ONE stat. (using a script) RSD II with 25% bonus from sisi (with and without sc...
- by Gripen - at 2007.11.11 16:41:00
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382. Scripts and how they will affect modules - in Test Server Feedback [original thread]
I've just noticed one more change related to new dampeners: the way bonuses from skills working on sisi differs from the way they do on TQ. Signal Suppression skill and ship bonuses are giving much less than before. Current TQ bonus formula: T2 D...
- by Gripen - at 2007.11.11 00:08:00
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383. CCP: A bit overboard with the EW nerfs? - in Test Server Feedback [original thread]
/signed for every single word of original poster. Originally by: LiBraga Your aguement is flawed. Damps are too effective and your talking about fitting them to ships not dedicated to them. Care to prove your point? How using 4 slots 2 ...
- by Gripen - at 2007.11.09 23:06:00
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384. CCP, Where are you going wiith all of these changes? - in EVE General Discussion [original thread]
Dear devs can we have an official answer or if it wasn't discussed internally then your personal opinion on this matter: electronic warfare on non-specialized ships. Is it ok but overpowered now or EW should not be worthwhile fitting on ships with...
- by Gripen - at 2007.11.09 12:42:00
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385. Questions for Amarr Pilots - in Ships and Modules [original thread]
1) In your understanding, what is the Amarrian ship design philosophy? Thing that shoots and absorbs the damage. 2) What Amarrian ships do you fly, and how long have you flown them? Apoc, Absolution, Sacrilege. Liked Vengeance a lot before khan...
- by Gripen - at 2007.11.09 01:45:00
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386. Scripting has brought forth the sledgehammer.... - in Test Server Feedback [original thread]
Originally by: Stein Voorhees Make it so Sensor Damps and Tracking Disruptors are only effective on the ships they should be used on. Don't make it chance based but make their base numbers very low but significantly increase the bonuses on...
- by Gripen - at 2007.11.04 16:51:00
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387. Will Revelation III fix Target Painters - in Player Features and Ideas Discussion [original thread]
MWD raises your speed and your signature to make you as easy to hit as without speed boost. If there would be no effect from having higher target signature than turret signature then small turrets would have a big problems hitting MWDing frigate ...
- by Gripen - at 2007.11.04 11:36:00
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388. Will Revelation III fix Target Painters - in Player Features and Ideas Discussion [original thread]
Both target signature and gun tracking affect chance to hit the target in the same way. Those parameters multiplied together in the tracking formula so there will be no difference which one you increase. Chance_To_Hit=0.5^[(Target_Transversal*Tur...
- by Gripen - at 2007.11.03 13:38:00
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389. Will Revelation III fix Target Painters - in Player Features and Ideas Discussion [original thread]
For the gun tracking 30% increase in tracking is equal to 30% increase of the target signature. With the Signature Focusing skill at level 4 Target Painter gives your target 36% increase in signature what is more than a Tracking Computer gives to ...
- by Gripen - at 2007.11.03 12:28:00
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390. The new UI and it‘s wonderful options - in Test Server Feedback [original thread]
On the sisi windows can't be dragged partially offscreen. Can we have this ability back as it was very usefull?
- by Gripen - at 2007.11.02 17:26:00
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391. Stasis Webifiers - Are you happy with them? - in EVE General Discussion [original thread]
No, I'm not happy with them. When I just started to play I was dreaming to became a frigate pilot Too bad that in eve be a support ship pilot means fly as fast as you can and stay out of web range or be wtfbbqed.
- by Gripen - at 2007.10.30 11:31:00
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392. Nerf Cap boosters - in Ships and Modules [original thread]
I agree with the OP. In many situations Cap Booster is obvious choice. And obvious choices are bad for the game.
- by Gripen - at 2007.10.27 22:47:00
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393. Active\Passive tank balance, Focus fire issue. Idea from Starcraft 2. - in Player Features and Ideas Discussion [original thread]
Originally by: Ris Dnalor let me re-state this so that you can correct me if I've a55ed it up. You want weapons to start at ( something like ) 30% of their damage output and over the first 60 seconds of firing slowly work up to their curr...
- by Gripen - at 2007.10.16 11:32:00
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394. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Mashie Saldana I click import, enter the API key. The window to select character pops ups. After I select a character and hit ok the window is closed but still no character to be found for selection anywhere. You need to ...
- by Gripen - at 2007.10.15 16:53:00
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395. Trinity II, Minmatar Ships - in EVE General Discussion [original thread]
Huginn Scythe
- by Gripen - at 2007.10.15 06:42:00
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396. R.I.P Hatuk - in Out of Pod Experience [original thread]
Even if I haven't known a lot about the person behind all those great activities within alliance now I'm feeling that someone really close has gone. My deepest condolences to his family and friends. RIP Hatuk
- by Gripen - at 2007.10.15 02:52:00
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397. Active\Passive tank balance, Focus fire issue. Idea from Starcraft 2. - in Player Features and Ideas Discussion [original thread]
Any more opinions on this? Absolutly agree about lock-breaking EW issue: it should not reset damage effectiveness. Most usable solo\small gang ships are below battleship size. May be it would be a good idea to make different weapon sizes increas...
- by Gripen - at 2007.10.14 14:49:00
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398. Active\Passive tank balance, Focus fire issue. Idea from Starcraft 2. - in Player Features and Ideas Discussion [original thread]
What is I believe makes battles in Eve less diverse (pretty known facts so trying to be short): Most effective tactics in gang warfare is the focus fire. Generally it's just choosing one by one most damaging and less tanked ships in enemy gang. ...
- by Gripen - at 2007.10.07 04:34:00
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399. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: SeismicForce With a hulk, my ice miner II's show a duration of 280.5 seconds in EFT, and in-game they are 330 seconds. (No implants, no mining upgrades, exhumers at level IV) It is very possible that there are some errors...
- by Gripen - at 2007.10.04 23:49:00
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400. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Leandro Salazar Originally by: Kamoonga Okay, forgive the stupidity, but how do you actually use this thing? I unzipped the files to a folder on the desktop. Right away WinZip complains about having to overwrite a C...
- by Gripen - at 2007.10.01 19:23:00
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