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61. Idea to for allowing capital ships in high security space - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: GsyBoy wrote: Like the idea of access just for travel, solution to shite jump range. All high slot modules not activatable, no launching of drones allowed, no modules that would create a weapons timer. If you have to nerf ...
- by GsyBoy - at 2016.08.02 20:44:37
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62. Idea to for allowing capital ships in high security space - in Player Features and Ideas Discussion [original thread]
Like the idea of access just for travel, solution to shite jump range. All high slot modules not activatable, no launching of drones allowed, no modules that would create a weapons timer.
- by GsyBoy - at 2016.08.02 14:55:41
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63. On grid boosters - Discussion Topic - in Player Features and Ideas Discussion [original thread]
I dont care what happens to boosts, on/off,increase/decrease, include bells...no cares, let people do what they want to do. One request though - we need effects or 'bonus tag' (similar to crim tag) that shows that an individual is under their eff...
- by GsyBoy - at 2016.08.02 14:42:32
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64. Bumping - in EVE General Discussion [original thread]
Bobb Bobbington wrote: GsyBoy wrote: My point is still not being understood. Nothing should be 100% safe or not safe. At the moment a targeted freighter is dead 100% of the time. This three minute rule fixes nothing. I mean, you coul...
- by GsyBoy - at 2016.04.25 00:22:43
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65. Bumping - in EVE General Discussion [original thread]
My point is still not being understood. Nothing should be 100% safe or not safe. At the moment a targeted freighter is dead 100% of the time. This three minute rule fixes nothing.
- by GsyBoy - at 2016.04.24 18:39:59
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66. Bumping - in EVE General Discussion [original thread]
Black Pedro wrote: any ship class became effectively invulnerable (which arguably freighters already boarderline are) I think quite the opposite. If you get targeted in high sec while running a route you will die. That is more of an issue i...
- by GsyBoy - at 2016.04.23 18:43:31
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67. Bumping - in EVE General Discussion [original thread]
Obviously if not screamed pointed or bubbled, short spool timer 20 secs to allow wardecer to point,
- by GsyBoy - at 2016.04.23 10:22:12
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68. Bumping - in EVE General Discussion [original thread]
Issue Ganking is indefensible however ganking and grieving, when done manually, has a valid place in game. Recommendation Use two of the new concepts introduced. A one time mod and being jumped to random system place. Consequence If effort by pi...
- by GsyBoy - at 2016.04.23 10:10:43
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69. Bumping - in EVE General Discussion [original thread]
I see no major strategy changes, just scram with burner alt every 2 mins 59.999999secs recurring and can hold until downtime.
- by GsyBoy - at 2016.04.23 09:53:35
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70. Bumping - in EVE General Discussion [original thread]
Shae Tadaruwa wrote: GsyBoy wrote: So you get 2 mins 45 secs of bumping, scram and repeat? Did I miss something? 15 seconds apparently. Perfection is a dish best served like wasabi, would recommend in bumping 101 giving yourself some t...
- by GsyBoy - at 2016.04.23 09:32:46
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71. Bumping - in EVE General Discussion [original thread]
Also spice it up, if turned greater than 170 degrees to where you are warping, when you turn in warp, after the 180 secs, the stress tears your ship in half.
- by GsyBoy - at 2016.04.23 08:16:47
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72. Bumping - in EVE General Discussion [original thread]
So you get 2 mins 45 secs of bumping, scram and repeat? Did I miss something?
- by GsyBoy - at 2016.04.23 08:11:12
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73. Moons need to be linked to industry levels and be exhaustable - in Player Features and Ideas Discussion [original thread]
Moons are not fixed and run out, new contents respawn with the level dependant on the industrial activity of the system and constellation.
- by GsyBoy - at 2015.06.19 14:10:34
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74. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Nikk Narrel Ok, so let's determine what is required for a hostile to engage such a fleet. Do they need a similar module to find them, or will they get a heads up that an active detection system is present, because of the energy being dumped ac...
- by GsyBoy - at 2015.03.26 14:54:42
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75. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: GsyBoy wrote: On the topic of local i think it should only be available for sov holders and postive standing members. There can be maybe specific fleet ships that would be required to provide roaming parties with this inte...
- by GsyBoy - at 2015.03.26 14:18:37
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76. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
On the topic of local i think it should only be available for sov holders and postive standing members. There can be maybe specific fleet ships that would be required to provide roaming parties with this intel or scan module with spin up time like...
- by GsyBoy - at 2015.03.26 13:42:36
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77. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Quote: WTF are you sniffing, or koolaide your drinking.... Does a CORP train the skills? Does a CORP Fly the ship? NO....a Individual MEMBER trains and flies what he /she has earned through much, much hard work and effort. For someone else to e...
- by GsyBoy - at 2015.03.24 13:35:53
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78. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Love the changes, very inventive and good looking, obviously a lot of work done on them. However very hard to comment at the moment due to the missing information. At the moment i would rather logoff in a safe than on these structures. Really nee...
- by GsyBoy - at 2015.03.24 13:02:16
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79. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Simples, only can be used by a rorq or an orca. If you can not defend, you should not own sov. Committment to taking sov then assured.
- by GsyBoy - at 2015.03.09 15:36:00
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80. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Solution - Only the rorqual can fit the new mod and window of 10 hours. Agression needs to be readded to bubbles if free port a go.
- by GsyBoy - at 2015.03.05 13:03:43
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