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1. { a suggestion for new modules a shield bleed through regulator } - in Player Features and Ideas Discussion [original thread]
I think that would have a larger impact on gaming than you might have imagined. Natural resistances of shield and armor are usually the polar opposite. Usually shield is weakest against EM, where armor is strongest. So if you fly against EM-hea...
- by HDRA - at 2012.11.02 16:09:00
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2. { idea for a 3D signature radius } - in Player Features and Ideas Discussion [original thread]
larger general size is what causes larger Sig Rad ,the sig Rad penalty on the shield extenders is more for a balance to the armors plating mass penalty resulting better targeting what it bathers me the most is that of the servers limitations tha...
- by HDRA - at 2012.11.01 15:01:00
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3. { idea for a 3D signature radius } - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Nice idea but.... What if I am at 45 degrees to your ship, which facing do I use. Or how about 30 degrees? Or 29.747 degrees. A cube is barely a 3D object, with tesselation they are talking millions of object faces to calcu...
- by HDRA - at 2012.11.01 02:38:00
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4. { idea for a 3D signature radius } - in Player Features and Ideas Discussion [original thread]
what if all ships had different sig radius on all 6 sights or 3 sights depending their appearance and the sight that is directly on the path of the ordnance will be the one that apply the signature radius it will bring allot more tactics in figh...
- by HDRA - at 2012.11.01 01:17:00
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5. [Proposal] Remote Repair - in Assembly Hall [original thread]
I support too I also have a consideration what if the resistant that you have on your ship shields and armor also resists repairs the same way it resists damage it makes total sense
- by HDRA - at 2011.08.31 00:41:00
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6. Do we really need to have access to 3 characters? - in Player Features and Ideas Discussion [original thread]
But my friends we are suppose to play with the game not out smarted and manipulated to serve our needs in it, we are suppose to play around go here and there to cooperate with others, that is why there is limitations of access in sum skills in the...
- by HDRA - at 2011.08.30 23:32:00
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7. Do we really need to have access to 3 characters? - in Player Features and Ideas Discussion [original thread]
I only do this posts because I like the game is very different then any out there, both the developing team and the community all though most of the community acts like 8 year olds I still like them But I think one character per account is more...
- by HDRA - at 2011.08.29 23:35:00
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8. Do we really need to have access to 3 characters? - in Player Features and Ideas Discussion [original thread]
Is never too late in doing the right thing besides there are new players joining the game every day is worth doing it for them.
- by HDRA - at 2011.08.28 16:58:00
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9. Do we really need to have access to 3 characters? - in Player Features and Ideas Discussion [original thread]
To have a cyno alt you need two accounts anyway to have them both active cino alt and capitol ship alt
- by HDRA - at 2011.08.27 21:29:00
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10. Suggestion for the planetary interaction skills - in Assembly Hall [original thread]
I support it will boost market prices for PI products ,and you not going to have to use all 3 characters to control planets in order to make considerable profit and more players will get interested
- by HDRA - at 2011.08.27 17:48:00
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11. Do we really need to have access to 3 characters? - in Player Features and Ideas Discussion [original thread]
I feel that the 3 accessibly characters are damaging the gaming experience and take advantage of skills that meant for a singly character like skills for the Market ,Planetary Interaction, also are used from people that they profit from the game u...
- by HDRA - at 2011.08.27 17:34:00
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