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781. More FW changes on SiSi - in Warfare & Tactics [original thread]
Veshta Yoshida wrote: PS: RP in FW context now reflects badly on the community as a whole, does it? *insert image of octo-facedesk* No, you're taking what I said out of context. Obviously I have no issue with role play in Faction Warfar...
- by Hans Jagerblitzen - at 2012.05.15 18:25:00
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782. FW system upgrades - in Features and Ideas Discussion [original thread]
Gallactica wrote: Hans any feeback / comments on what Tekitha replied to your post with? It's a start, though I'm cautious about any mechanic that gives powers explicitly to larger corps over smaller corps, or to the pilot with the most LP (...
- by Hans Jagerblitzen - at 2012.05.15 17:55:00
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783. More FW changes on SiSi - in Warfare & Tactics [original thread]
Veshta Yoshida wrote: @Hans: Our efforts to influence the CSM/process came too late, best you can do is make sure they start the resuscitation in a timely fashion. I was pretty clear during the campaign that much of the expansion may very ...
- by Hans Jagerblitzen - at 2012.05.15 15:59:00
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784. More FW changes on SiSi - in Warfare & Tactics [original thread]
Veshta Yoshida wrote: PS: Anything has huge potential if iterated upon, but the devil is in the details. On paper the current map is the most powerul tool until one realises that a system can go from uncontested to vulnerable in the time it ta...
- by Hans Jagerblitzen - at 2012.05.15 14:55:00
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785. More FW changes on SiSi - in Warfare & Tactics [original thread]
Cearain wrote: From what hans posted I think he pointed this out to ccp. However after listening to an interview from soundwave I think he wants to see faction war snowball out of control for one side and then see if any other entities will jo...
- by Hans Jagerblitzen - at 2012.05.14 20:02:00
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786. More FW changes on SiSi - in Warfare & Tactics [original thread]
chatgris wrote: WHY ARE YOU LEAKING OUR SUPER SEKRET INTEL!?!?!?111eleven It's ok, I also leaked the location of our secret bases in my latest blog post. No hiding now!!
- by Hans Jagerblitzen - at 2012.05.11 20:12:00
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787. FW system upgrades - in Features and Ideas Discussion [original thread]
Gallactica wrote: Has this been implemented yet? Uhh.....no. And it won't be until there's a way to implement the feature without destroying normal gameplay for those not involved with the war in the process. Neutrals run level 5 missions...
- by Hans Jagerblitzen - at 2012.05.11 19:40:00
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788. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
Hrett wrote: I know I might have mentioned this before but just in case: Offensive plexing can be exploited too. People will just go to backwater systems and plex minors in speed fit condors or atrons. Please give LP for both offensive and d...
- by Hans Jagerblitzen - at 2012.05.10 20:41:00
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789. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Some feedback for the developers: I am hearing reports that the IHUB hitpoints have been increased by 129% ?? Increasing the hitpoints of the IHUB would ensure that only those militia corps with a massive battleship fleet and / or Dreadnoughts c...
- by Hans Jagerblitzen - at 2012.05.10 20:04:00
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790. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
Julius Foederatus wrote: Splitting LP rewards is not a good idea IMO. You shouldn't be disincentivizing people to not play together in a multiplayer game. I understand people want to try and limit blobbing, but all you're really doing is penali...
- by Hans Jagerblitzen - at 2012.05.10 20:02:00
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791. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
Some feedback for the developers: I am hearing reports that the IHUB hitpoints have been increased by 129% ?? Increasing the hitpoints of the IHUB would ensure that only those militia corps with a massive battleship fleet and / or Dreadnoughts c...
- by Hans Jagerblitzen - at 2012.05.10 18:34:00
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792. FW system upgrades - in Features and Ideas Discussion [original thread]
Cross-posting a great set of answers from the developers about the upcoming changes, and what lies next for Faction Warfare: https://forums.eveonline.com/default.aspx?g=posts&m=1278754#post1278754
- by Hans Jagerblitzen - at 2012.05.10 17:49:00
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793. More FW changes on SiSi - in Warfare & Tactics [original thread]
Cross-posting a great set of answers from the developers about the upcoming changes, and what lies beyond the May 22 release: https://forums.eveonline.com/default.aspx?g=posts&m=1278754#post1278754
- by Hans Jagerblitzen - at 2012.05.10 17:47:00
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794. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
CCP Ytterbium wrote: CCP Soundwave wrote: * DO WE USE CAPS FOR HEADLINES? Yell yes Screw you, get out of here, they are mine, mine, my own! You can't have them, no, you can't, my property, MINE. I don't give two drakes whether you ...
- by Hans Jagerblitzen - at 2012.05.10 17:39:00
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795. More FW changes on SiSi - in Warfare & Tactics [original thread]
Nitalya wrote: i dont see this happening as the LP cost of them will be silly due to ccp implementing penalties to the loseing faction in the form of 4x the lp cost for items. this idea of theres is going to be a game breaker and will cause mo...
- by Hans Jagerblitzen - at 2012.05.10 16:47:00
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796. More FW changes on SiSi - in Warfare & Tactics [original thread]
Dirk Smacker wrote: You seemed to have misread my post or I seemed to have mistyped it. The safer mission obviously goes to those who have locked out the enemy from those systems. I was saying that is is indeed a motivating factor, but you nee...
- by Hans Jagerblitzen - at 2012.05.10 16:38:00
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797. More FW changes on SiSi - in Warfare & Tactics [original thread]
Nitalya wrote: just a thought.. most militias have alot of -10 players due to ccps falure to fix neutral remote reps and all the other stupid things that cause fleets to lose sec This is obviously something we're looking into, you're talking...
- by Hans Jagerblitzen - at 2012.05.10 16:27:00
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798. More FW changes on SiSi - in Warfare & Tactics [original thread]
Dirk Smacker wrote: Why wouldn't a losing empire pay its pilots more LP for the scalps of the invaders? Giving an LP modifier for enemy kills would encourage the underdog to keep fighting. This is actually something several of us on the ...
- by Hans Jagerblitzen - at 2012.05.10 16:11:00
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799. More FW changes on SiSi - in Warfare & Tactics [original thread]
Ahazu Sagam wrote: Im getting more and more to the point were i would actually prefer a delay of the FW "features". There are still so many bugs and missing features on SISI. They managed to implement consequences and visiability (UI guys did a...
- by Hans Jagerblitzen - at 2012.05.10 15:53:00
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800. More FW changes on SiSi - in Warfare & Tactics [original thread]
Sui'Djin wrote: That's what I was thinking of. What is still missing is the aspect of 'diminishing return' mentioned by the Devs. Looks like this is not implemented yet, so the pendulum has no real momentum to swing back for the losing side. ...
- by Hans Jagerblitzen - at 2012.05.10 15:28:00
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