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1. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Can you explain the reasoning behind the Muninn change? The 6/3/6 layout strongly encourages it to be armor fit, which creates a lot of overlap between the it and zealots/diemos/etc. What role is it meant to fill? Would it be able to compete with ...
- by Harimata - at 2013.07.18 13:25:00
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2. Chaining multiple output silos? - in Science and Industry [original thread]
Hi. I have not been able to find a conclusive answer to this on google, and wanted to check here before trying it out in game. Lets say I have a Gallente Large Tower, running a Fullerides reaction. Two input silos (with Platinum Technite and Car...
- by Harimata - at 2013.06.26 03:48:00
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3. NULL SEC SYSTEMS For RENT ! - in Sell Orders [original thread]
What your policy on the moons in the systems?
- by Harimata - at 2013.01.18 17:31:00
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4. Concord LP Store - in Missions & Complexes [original thread]
Some way to buy sec standing with LP -- up to -0.01 or something Some way to fix FACTION standings (eg amarr/caldari/minmatar/gallente) with LP -- up to -0.01 or something Concord Faction mods -- I'm sure there are categories that aren...
- by Harimata - at 2012.08.14 18:50:00
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5. Sticky:Armor / shield rig changes for Inferno - in Player Features and Ideas Discussion [original thread]
I think the main problem with active tanks is that it a) does not scale well in small fights, b) vulnerable to high alpha damage. With a low EHP, once you have more incoming DPS than you can tank, you will die very quickly. It also becomes somewha...
- by Harimata - at 2012.04.23 18:08:00
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6. [Proposal] Moon mining changes - in Assembly Hall [original thread]
Arduemont wrote: I was just going to ignore this thread and hope it went away on its own. Bad ideas don't hang around long unless the thread owner is battling on merciless without thought for the amount of support they're getting, which is what...
- by Harimata - at 2012.04.18 16:07:00
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7. [Proposal] Moon mining changes - in Assembly Hall [original thread]
Gizznitt Malikite wrote: Additional points with my suggestion: --- While a lone cloaker could setup deflectors around a region, a lone defender could destroy them all.... --- Coming to defend the Mining POS gets you a KM, meaning you can ...
- by Harimata - at 2012.04.18 15:43:00
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8. [Proposal] Moon mining changes - in Assembly Hall [original thread]
Kusum Fawn wrote: I want to know if you have ever managed a mining tower chain or single tower. Im not saying that your idea doesnt have a certain logic to it, im saying that its not realistic for this game. I have never managed a mining t...
- by Harimata - at 2012.04.17 16:34:00
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9. [Proposal] Moon mining changes - in Assembly Hall [original thread]
Gizznitt Malikite wrote: A much better alternative, IMO, would be something like the following (This is a very rough idea that just popped into my head): A mining ray deflector..... Something you anchor between the moon harvesting array and ...
- by Harimata - at 2012.04.17 16:11:00
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10. [Proposal] Moon mining changes - in Assembly Hall [original thread]
... edit: eve forum ate my post, need to re-write it :(
- by Harimata - at 2012.04.17 15:31:00
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11. [Proposal] Moon mining changes - in Assembly Hall [original thread]
Seepy wrote: Honestly thats one of the dumbest ideas I heard in a long time. Try to think about it this way: Moon Mining plays its biggest part (highest value Goo) in 0.0 Space. That is where Alliances are fighting over each other TechMoons. ...
- by Harimata - at 2012.04.16 21:14:00
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12. [Proposal] Moon mining changes - in Assembly Hall [original thread]
Danika Princip wrote: So if your alliance is, say, Australian, you automatically lose a good chunk of your income? (It's hard to defend against some guy and his five bomber alts when you're asleep after all.) Well... yes. Moon production hap...
- by Harimata - at 2012.04.15 14:09:00
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13. [Proposal] Moon mining changes - in Assembly Hall [original thread]
Arduemont wrote: Its a very interesting proposal. I wont lie, I like it. However, I think it would take a very large amount of CCP resources when a much simpler solution to the "moon goo" problem could be found. This does not attempt to f...
- by Harimata - at 2012.04.15 07:19:00
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14. [Proposal] Moon mining changes - in Assembly Hall [original thread]
I believe there is a general sentiment around EVE that moon mining, in its current state, is unbalanced. I'm not going to go into details about it -- that can be discussed in separate threads. Instead, I would like to propose a change to how moon ...
- by Harimata - at 2012.04.14 20:20:00
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15. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Harimata wrote: ..snip.. Of course, the prices/ratios/etc will need to be adjusted for risk vs reward vs opportunity. A universe-wide war should cost more and be harder to win than something much more local. It should also be possible to a...
- by Harimata - at 2012.03.29 16:37:00
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16. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
There are a couple issues that I have with the current design of the war dec system. There are some areas which it does reasonably well, and falls short in others. First and foremost, there is no direct motivation for defender to undock/fight bac...
- by Harimata - at 2012.03.29 16:21:00
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