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1. Sticky:Dev Blog: The Next Steps in Structure Transition - in EVE Information Portal [original thread]
What will happen to clones in outposts? Currently those clones are perfectly safe but with this change they could be destroyed either through the destruction of the replacement citadel or its unanchoring.
- by Hashi Lebwohl - at 2017.05.04 17:04:13
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2. Super Kerr-Induced Nanocoatings (SKINs) - in Test Server Feedback [original thread]
CCP Terminus wrote: Licenses given to you under this system will be put in your redeeming queue. Hope that helps! What if the skinned ship is in a corporate hangar - whose redeeming queue will it appear? The original owner, CEO, or random...
- by Hashi Lebwohl - at 2015.04.10 14:37:19
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3. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Nevyn Auscent wrote: Initial reply to the Dev blog/snippets from Fanfest. AI MUST fire back; Can't stress this enough, if a player fits weapons to their structure they should always fire at attackers. Otherwise it's a 24/7 job to defend a st...
- by Hashi Lebwohl - at 2015.03.22 10:49:46
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4. Future Gallente Federation elections - in Live Events Discussion [original thread]
CCP Falcon wrote: Just because we don't reply to something, it doesn't mean we haven't seen it, or are ingoring it. ingoring - suggested definition - stabbing a thread to death so that it may never rise again...
- by Hashi Lebwohl - at 2014.12.29 13:00:07
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5. CCP... Mystery of the Eve "Mystery code" ? - in EVE General Discussion [original thread]
CCP Falcon wrote: Pak Narhoo wrote: Back to the front page with this. Not letting this go the way that promised 10 year vet station went. Not going to be the case. I'm currently talking with a few people internally to get a response. ...
- by Hashi Lebwohl - at 2014.12.18 15:00:26
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6. Sticky:Dev blog: Invention updates in Phoebe - in EVE Information Portal [original thread]
Gilbaron wrote: oh, and a 1% te bonus is nothing but a joke. a bad one. Even worse that 1% is stack penalised - it's actually only worth about 0.6%.
- by Hashi Lebwohl - at 2014.11.03 15:33:26
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7. Crius state of play - in Science and Industry [original thread]
Feedback General I think you can make too few ships and too many modules off a bpo in a given period compared to before the patch. If you want to make ships you really want to be inventing them now - but if you are inventing modules you ar...
- by Hashi Lebwohl - at 2014.09.01 22:03:00
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8. Announcement:Crius Issues - in EVE Information Portal [original thread]
Jon Lucien wrote: Can someone from CCP explain how 0.2 + 0.15 = 0.347? http://i.imgur.com/kX5VqRo.png?1 Getting -34.7% time reduction from skills instead of 35%. 20% + 80% * 15% + (80% * ( 1 - 15%)) * 4% Final 4% is the beancounter impl...
- by Hashi Lebwohl - at 2014.08.01 11:17:00
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9. Announcement:Crius Issues - in EVE Information Portal [original thread]
Small rounding issue. Making 1320 Quantum Microprocessors using a 10/20 Blueprint in a station required 7129 Phenolic Composites Formula I've been using is this: =MAX(CEILING(Base_units_required*(1-ME/100)*Product_units*Location_bonus,1),Produc...
- by Hashi Lebwohl - at 2014.07.28 18:35:00
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10. Announcement:Crius Issues - in EVE Information Portal [original thread]
CCP Claymore wrote: Mac586 wrote: Industry implants do not have any effect when: Manufacturing Material Research Time Research You have time frame when this will be fixed? Why do you believe they are not working? File a bug report w...
- by Hashi Lebwohl - at 2014.07.24 10:16:00
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11. Sticky:[Crius] Consolidation feedback thread - in Test Server Feedback [original thread]
CCP Nullarbor wrote: Ydnari wrote: Salpun wrote: Ydnari wrote: Is multiple job delivery going to be fixed before release? Doesn't work on SiSi. Can select multiple jobs, but hitting deliver only delivers the top one. Can deliver as m...
- by Hashi Lebwohl - at 2014.07.21 09:16:00
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12. Sticky:[Crius] Consolidation feedback thread - in Test Server Feedback [original thread]
BUG: clone jumping from a clone without a Beancounter implant to one with a BX-604 did not update the production time - remained at 24% rather than the expected 27%. Undocking and changing systems did not resolve the issue but re-logging did. Pl...
- by Hashi Lebwohl - at 2014.07.19 18:16:00
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13. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
I am amazed people are surprised that CCP Greyscale has done this - the guy has prior form - he's the dev that made all the shield compensation skills effectively useless except those few individuals who passive shield tank... ...and no there was...
- by Hashi Lebwohl - at 2014.07.16 22:29:00
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14. Sticky:[Crius] Current known issues - in Test Server Feedback [original thread]
3000m range on pos facilities to access has returned = I hope a bug its being reported by pilots that the 25% ME facility bonus from a POS is a bug (for the sake of the game I hope so) - but I've not seen any dev confirmation - could someo...
- by Hashi Lebwohl - at 2014.07.02 19:56:00
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15. Sticky:[Crius] Manufacturing feedback - in Test Server Feedback [original thread]
The key questions that anyone manufacturing should ask are: how much is all this going to cost? am I likely to make a profit? How much is all this going to cost What I would like to see on the manufacturing UI is a toggleable figure...
- by Hashi Lebwohl - at 2014.07.02 19:04:00
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16. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
I've been of SISI tonight. These are my observations: 1. I was going to suggest that the total cost of a production would good to display GÇô then I found it in the pop-up on the spanner adjacent to the bpo. So instead I would suggest that this f...
- by Hashi Lebwohl - at 2014.06.30 22:58:00
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17. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
I think people exaggerated the impact of tech II bpo's on the market - I believe bpo's set the floor price and bpc's set the ceiling price. Floor pricing Bpo's products can be manufactured cheaper than bpc's but the supply is fixed so they ca...
- by Hashi Lebwohl - at 2014.05.19 18:07:00
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18. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
I do not see the comprehension that module blueprints and ship blueprints are very different. Modules For module blueprints most of the non-minerals are extra materials - a change put through a few nerfs ago to bring build costs for bpo and bpc'...
- by Hashi Lebwohl - at 2014.05.19 18:02:00
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19. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
In the past, when an announcement is made that will have a requirement to get the appropriate skills there is time given between that announcement and when the change goes live. Time to Kronos -> 15 days Time to learn a rig skill to 5 ->...
- by Hashi Lebwohl - at 2014.05.19 09:39:00
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20. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Meroa Buelle wrote: Hashi Lebwohl wrote: CCP Greyscale wrote: We are currently of a mind to shift invented BPCs so they have positive (or at worst 0) ME and TE figures. This a) prevents the removal of extra materials giving invention an e...
- by Hashi Lebwohl - at 2014.05.16 20:13:00
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