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1. A new Vision for 0.0 gameplay. Mining and Blob solved! Crazy ideas for crazy pe... - in Player Features and Ideas Discussion [original thread]
anti blobbing solution: cynos and covert cynos are only possible in those jump regions. the cyno skill does whiden those regions by a factor of like a 100% per level making most of the systems again accessible at every point throuh a cyno. but wit...
- by Heinrich'von'Thrak - at 2011.09.09 21:44:00
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2. A new Vision for 0.0 gameplay. Mining and Blob solved! Crazy ideas for crazy pe... - in Player Features and Ideas Discussion [original thread]
solves the rest of the botting losses: "ship design". this is directly connected to the respawn rate of the asteroid belts. wich will get the alliances moving in space. now it gets funny. belts do not respawn anymore. well... yes they do, but not ...
- by Heinrich'von'Thrak - at 2011.09.09 21:42:00
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3. A new Vision for 0.0 gameplay. Mining and Blob solved! Crazy ideas for crazy pe... - in Player Features and Ideas Discussion [original thread]
What nullsec should be. (Even if one idea is a success, me=happy!) sorry for my bad english, i am german so please bear with me. Nullsec has several problems as i read in several blogs. solutions are rare and most of the things are Cosmetical. i...
- by Heinrich'von'Thrak - at 2011.09.09 21:41:00
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4. Laedy owns - in EVE Alliance Tournament Discussion [original thread]
Originally by: Suitonia Originally by: Heinrich'von'Thrak Originally by: El'Niaga Yeah takes such skill to kill ships not firing back and not running their tanks.... well... it takes: 1. a vagina 2. a computer 3. eve onl...
- by Heinrich'von'Thrak - at 2011.06.20 02:04:00
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5. Laedy owns - in EVE Alliance Tournament Discussion [original thread]
Edited by: Heinrich''von''Thrak on 20/06/2011 01:52:53 Originally by: Shiroi Okami Originally by: Heinrich'von'Thrak Originally by: El'Niaga Yeah takes such skill to kill ships not firing back and not running their tank...
- by Heinrich'von'Thrak - at 2011.06.20 01:50:00
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6. Laedy owns - in EVE Alliance Tournament Discussion [original thread]
Originally by: El'Niaga Yeah takes such skill to kill ships not firing back and not running their tanks.... well... it takes: 1. a vagina 2. a computer 3. eve online 4. 19 nerd friends who are not afraid to **** off an audience of 30k. ...
- by Heinrich'von'Thrak - at 2011.06.20 01:44:00
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7. Official apology thread by hydra + outbreak - in EVE Alliance Tournament Discussion [original thread]
Originally by: Karles Originally by: Jean'Luc Pi card Well, what i learned in eve so far is, that one of the higher goals of this game is to **** people off. you scam them, you canflip them, you hulkageddon them, you hotdrop them a...
- by Heinrich'von'Thrak - at 2011.06.20 01:24:00
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8. The difference between SPORT and WAR. - in EVE Alliance Tournament Discussion [original thread]
i support this 'monument idea'. also i think to take the isk war out of a sports event, ally tournament contenders should train on sisi and the tournament should take place on sisi with sisi prices. money problem solved. also everybody should trai...
- by Heinrich'von'Thrak - at 2011.06.20 01:10:00
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9. The Solo-PvP Solution. A new tactical element also at fleet level! - in Player Features and Ideas Discussion [original thread]
Originally by: Di Mulle And, btw... your proposal will not affect blobs in any way. Because it is a "post" solution. I.e. it does nothing to prevent forming a blob. Blobs need "pre" solution, i.e. giving more incentives to small fights. ...
- by Heinrich'von'Thrak - at 2010.04.02 15:07:00
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10. The Solo-PvP Solution. A new tactical element also at fleet level! - in Player Features and Ideas Discussion [original thread]
Originally by: Naomi Wildfire Think of it: Fleet fights would be wasted, someone jumps into a fleet, removing one by one. Sniper fleets would be useless if close range stuff forces you into a solo fight. Supercaps would take an other cap ...
- by Heinrich'von'Thrak - at 2010.04.02 14:14:00
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11. The Solo-PvP Solution. A new tactical element also at fleet level! - in Player Features and Ideas Discussion [original thread]
Originally by: Cpt Branko Cool story. PVP in EFT much? read first forum rule for the "ideas thread": 1) This is a breeding ground for ideas. If someone has an idea, listen to it. If you don't like it, think about why. Constructive ...
- by Heinrich'von'Thrak - at 2010.03.30 13:41:00
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12. The Solo-PvP Solution. A new tactical element also at fleet level! - in Player Features and Ideas Discussion [original thread]
Quote: OK, I need to guess you want to isolate two ships from the rest. You choose not to elaborate on that for some unknown reason. hm... maybe you did AGAIN not read my first post... I wrote THIS in my first post: "What if a module w...
- by Heinrich'von'Thrak - at 2010.03.30 13:34:00
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13. The Solo-PvP Solution. A new tactical element also at fleet level! - in Player Features and Ideas Discussion [original thread]
Edited by: Heinrich''von''Thrak on 30/03/2010 11:34:14 Quote: Checking who you are answering to may help someday, huh ? if discussing is a "personal" thing for you you might better not do it... obviously you can't manage to discuss ...
- by Heinrich'von'Thrak - at 2010.03.30 11:29:00
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14. The Solo-PvP Solution. A new tactical element also at fleet level! - in Player Features and Ideas Discussion [original thread]
never said is dead... just brought up an idea how to get more people into while at the same time getting rid of some blobs, while at the same time including wormhole space and the new formations. this could basically renew thw whole fighting s...
- by Heinrich'von'Thrak - at 2010.03.30 10:32:00
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15. The Solo-PvP Solution. A new tactical element also at fleet level! - in Player Features and Ideas Discussion [original thread]
wh=wormhole, thats that... you know what a wormhole is, right? and only writing "solo-pvp is alive" does not negate all other positive effects that this idea will bring... also, i must say that what you say is not true. what do you mean by solo pv...
- by Heinrich'von'Thrak - at 2010.03.30 09:49:00
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16. The Solo-PvP Solution. A new tactical element also at fleet level! - in Player Features and Ideas Discussion [original thread]
no... it is no "instancing" thats why i wrote "pseudo-instancing"... it is in the same world, but shortly reduced to a 1v1 situation. or 5v1 situation like in the battleship-frigate example... it's basically instancing without instancing... well m...
- by Heinrich'von'Thrak - at 2010.03.30 08:05:00
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17. The Solo-PvP Solution. A new tactical element also at fleet level! - in Player Features and Ideas Discussion [original thread]
one last idea to get the fights away from the gates: the gravity of planets and moons also disturbs the module. i hope this is a good idea... what do you guys think about it? cheerio!
- by Heinrich'von'Thrak - at 2010.03.30 07:29:00
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18. The Solo-PvP Solution. A new tactical element also at fleet level! - in Player Features and Ideas Discussion [original thread]
PvP needs teamplay, fair enough, but there is no REAL possibility at the moment for a skilled Solo-PvP player to do his lone-wolf-thing and go out there and kill. Why is that? well mainly because sooner or later he will run into a group and they w...
- by Heinrich'von'Thrak - at 2010.03.30 07:22:00
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