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1. New to high sec pvp. - in Warfare & Tactics [original thread]
could always bait miners etc in the belts Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00
- by HeliosGal - at 2010.03.20 13:31:00
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2. Caldari Battle Report 3-19-2010 - in Warfare & Tactics [original thread]
kill some non fw peeps for sport Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00
- by HeliosGal - at 2010.03.20 13:16:00
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3. Station egg issue *dev help needed* - in Test Server Feedback [original thread]
did ccp install a new mirror perhaps ? Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00
- by HeliosGal - at 2010.03.20 12:13:00
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4. CCP if want tyrannis and dust514 to succeed read this. - in Test Server Feedback [original thread]
well dont forget wormhole systems off empire will also be fair game, lots of empty wormholes might now be populated more just for the farming opportunities. So many opportunities remembering most non ice pos fuels will now require planet manfacutr...
- by HeliosGal - at 2010.03.20 11:26:00
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5. PI: Back to Reality - in Test Server Feedback [original thread]
making impressions based on prebeta alpha testing is bad. Still the system in its first form looks reasonabel Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 ...
- by HeliosGal - at 2010.03.20 11:18:00
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6. Planetary Interaction testing on FD-MLJ VI - in Test Server Feedback [original thread]
pretty well figured it out seems to be working as it is programmed to be at VI in FD waiting for next update Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 m...
- by HeliosGal - at 2010.03.20 11:09:00
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7. PI question - in Test Server Feedback [original thread]
industrial , social skills , management skills all those that are under represented ingame at present will be boosted Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied le...
- by HeliosGal - at 2010.03.20 09:18:00
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8. wh differences tq/sisi spawn rate - in Test Server Feedback [original thread]
instead of being spread out 10 out of 40 systems per constellation will have a batch of wormholes thats all Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 mi...
- by HeliosGal - at 2010.03.20 09:13:00
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9. Somethings else 0.0 players can do about empire. - in EVE General Discussion [original thread]
there are 3 zones in eve and they dont mix - ccp hasnt created enough motivation Empire = carebears those that enjoy PVE - and of course resupply u get emprie wardecs, baiting etc u can find pvp in empire if u want Low sec - get a mix of wh ratte...
- by HeliosGal - at 2010.03.20 09:08:00
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10. t2 mining frigs OR t3 frigate proposition - in Features and Ideas Discussion [original thread]
reasonable idea, could also make a frigate that has a bonus to gas cloud mining amounts. And another one if ccp follow thro with comets could have a bonus comet mining Signature - CCP what this game needs is more variance in PVE aspects and a litt...
- by HeliosGal - at 2010.03.20 09:02:00
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11. Capital energy vamp/neutra - in Features and Ideas Discussion [original thread]
good idea only if its only usable on other capital ships Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low s...
- by HeliosGal - at 2010.03.20 08:55:00
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12. Planetary Interaction info - in Test Server Feedback [original thread]
Originally by: Di Mulle Originally by: Solra Wolfe I hate to join the chorus of booos, but someone at CCP really needs to post a dev blog outlining what they are hoping to achieve for PI in the Tyrannis release. Otherwise the level...
- by HeliosGal - at 2010.03.20 08:53:00
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13. MASSIVE Thank you to CCP! - in Test Server Feedback [original thread]
i agree smartmove by the csm to bring it up can only help ccps dev cycle Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per factio...
- by HeliosGal - at 2010.03.19 12:58:00
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14. What's the best way to find an unoccupied Wormhole? - in Missions & Complexes [original thread]
well u could always move into a wormhole if there is another corp in there setup when they are quite arm youre pos well, put bubbles around it when they log in harass them if u want will eventually move em out. Best way is find suitable one with s...
- by HeliosGal - at 2010.03.19 12:38:00
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15. Stuck In WormHole - in Missions & Complexes [original thread]
i find ppl in wh and collapse them after them lol
- by HeliosGal - at 2010.03.19 12:32:00
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16. Scanning for asteroid belts?? - in Science and Industry [original thread]
i just go and scan for whatever i can find Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00
- by HeliosGal - at 2010.03.19 11:27:00
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17. Gas Mining - in Science and Industry [original thread]
ccp said soemthing about tech 3 mining barges being specialised gas mining ships in the future Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more t...
- by HeliosGal - at 2010.03.19 11:18:00
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18. Slowing down the capitals. - in Features and Ideas Discussion [original thread]
cut the insurance payout on capitals by 30% taht might slow em down
- by HeliosGal - at 2010.03.19 10:44:00
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19. Titan De-Proliferation - in Features and Ideas Discussion [original thread]
a more sutble way of doing it would be to increase the ice cost of flying them , add npc trade goods would increase logistics requirements, and the more the are the more that will die as different groups attack each other
- by HeliosGal - at 2010.03.19 10:28:00
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20. New Solution for AFK cloakers - in Features and Ideas Discussion [original thread]
hows this a one hour cloak on and a 10 minute cooldown timer allowing u if they are afk and not logged off to scan them down or make them bounce around. This would solve the problems - same goes for wormhole space. the 10 minute timer would only a...
- by HeliosGal - at 2010.03.19 10:19:00
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