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121. A counter to cloak - in Player Features and Ideas Discussion [original thread]
FYI I was mostly trying to get the trolls to shut up- You and I seem to agree on many levels, anyways. Primarily aimed at Solostrom who still seems to think he has grounds to argue here- He's finely tuned his play-style and combat ability around ...
- by Helixios - at 2010.06.10 08:18:00
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122. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Quote: I don't use the rats to get a kill. I use them to speed the process up! Yeah... No. - Battle Dust Proposal
- by Helixios - at 2010.06.09 23:00:00
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123. A counter to cloak - in Player Features and Ideas Discussion [original thread]
I'm just going to throw this out here- I already know most of you here who are just trolling will ignore it. You're all so opposed to passive defenses in a system in any way, but I should just mention... How similar to gate guns attacking a tran...
- by Helixios - at 2010.06.09 20:26:00
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124. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Mark Hadden Originally by: darius mclever So tell me Torothanax ... how is life up in the north? if you get to know where he sits, maybe you could drop me a message =) I need a new nice place for "afking" =) ...
- by Helixios - at 2010.06.08 20:24:00
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125. Update Autolinking for Planetary Interaction - in Player Features and Ideas Discussion [original thread]
Currently you can view all the normal, proper things that will be introduced. My suggestion is that you let us be able to link Planets, now that we can interact with them. Say I want a friend to check out a planet for me, for whatever reason. Ra...
- by Helixios - at 2010.06.08 03:13:00
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126. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Grarr Dexx, maybe you should visit Pax, BCA and friends more often. :) Glad to see we're so popular, but warmongering has no place in this argument, Darius. Stay on topic. - Battle Dust Proposal
- by Helixios - at 2010.06.07 21:56:00
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127. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Edited by: Helixios on 07/06/2010 08:27:04 My arguments are usually for the sake of realism. There's too many things in this game that don't function the way that they logically should. Given a way to realistically defend a system under my co...
- by Helixios - at 2010.06.07 08:27:00
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128. Neighborhood watch û Become an officer of law in low sec - in Player Features and Ideas Discussion [original thread]
I don't like the idea of the Cyno. Makes it too quick and easy to hop right on top of some pirate and gank him, no problem. Granted, people would get used to a police response, but I think it's best if you still have to use the gate networks to ge...
- by Helixios - at 2010.06.07 02:23:00
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129. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Edited by: Helixios on 06/06/2010 23:16:39 Grarr Dex, there's some issues with your argument, and considering I've been growing tired of faulty assumptions... Player interaction does not function the same way when it comes to offense and defe...
- by Helixios - at 2010.06.06 23:13:00
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130. Sovereignty Based Anti Cloak Idea - in Player Features and Ideas Discussion [original thread]
I think if there was a 10 minute delay to the decloak pulse, the module would not be able to be used to **** over people trying to get through gate camps. Then a module like this might be agreeable. - Battle Dust Proposal
- by Helixios - at 2010.06.06 22:47:00
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131. How to make gang warfare the norm and fix so much else.....I think. - in Player Features and Ideas Discussion [original thread]
I've seen at least three topics stating an idea pretty much exactly like this. Signed. Also, it would work well in combination with my proposal ( Battle Dust Scenarios ). Give it a read if you've got the time. - Battle Dust Proposal
- by Helixios - at 2010.06.06 22:39:00
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132. Battle Dust - Environmental Dangers of Large Fleet Combat - in Player Features and Ideas Discussion [original thread]
Edited by: Helixios on 06/06/2010 08:53:43 Edited by: Helixios on 06/06/2010 08:53:16 Energy transfer and shield transfer would be the quickest and easiest way to super charge the atmosphere around your ship. I'd imagine it could be balanc...
- by Helixios - at 2010.06.06 08:52:00
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133. Battle Dust - Environmental Dangers of Large Fleet Combat - in Player Features and Ideas Discussion [original thread]
In my defense, the hulk scenario wasn't a complaint, just a stated fact. :p Good to see a lot of people agreeing with this idea. I'd like to see more, though. - Battle Dust Proposal
- by Helixios - at 2010.06.05 21:45:00
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134. [IDEA] Sun Stuff - in Player Features and Ideas Discussion [original thread]
I think it's certainly something to look in to. CCP seems to do plenty good making environments for their anomalies and complexes, but hardly seem to use the existing environments of space at all. While it might make it a little too easy to sca...
- by Helixios - at 2010.06.05 09:45:00
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135. [Re-Raising a post] Reducing the Blob focus fire - in Player Features and Ideas Discussion [original thread]
Edited by: Helixios on 05/06/2010 00:35:44 I think the problem cannot simply be solved by a single correction. I believe the solution to large fleet combat being bland and hive minded, rather than being based on the skill of individual pilotin...
- by Helixios - at 2010.06.05 00:35:00
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136. Null sec for the unemployed- Squatters - in Player Features and Ideas Discussion [original thread]
Buuuuump
- by Helixios - at 2010.06.04 20:43:00
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137. Fueling the Industry - Mining and Materials - in Player Features and Ideas Discussion [original thread]
Ah. Derp. Interesting video, I remember actually hearing about comets in Eve, before, somewhere. Thanks.
- by Helixios - at 2010.06.03 07:23:00
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138. Null sec for the unemployed- Squatters - in Player Features and Ideas Discussion [original thread]
Edited by: Helixios on 03/06/2010 07:07:25 Edited by: Helixios on 03/06/2010 07:06:45 Edited by: Helixios on 03/06/2010 07:04:34 Originally by: Nika Dekaia Essentially, you want wormholes with less risks. You want wormholes wit...
- by Helixios - at 2010.06.03 07:04:00
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139. Fueling the Industry - Mining and Materials - in Player Features and Ideas Discussion [original thread]
Just going to make a short post here about Eve's current mechanics on harvesting materials for production, and how it could be expanded. So, for basics? Mining. You can mine asteroid belts, probably the most typical way to get materials. Now th...
- by Helixios - at 2010.06.03 06:34:00
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140. Battle Dust - Environmental Dangers of Large Fleet Combat - in Player Features and Ideas Discussion [original thread]
In a similar sense, mass mining operations could also cause dangerous scenarios involving "space pollution". Unused materials left behind from mining would leave loads of floating debris making it especially difficult to maneuver. In reality, aste...
- by Helixios - at 2010.06.03 06:24:00
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