Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Hybrids Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III Edited by: Gypsio III on 18/03/2011 09:19:49 Originally by: Hesed Tracking is a more significant penalty in close range, where objects can cross more radians per tick, but signature resolution is a pre...
- by Hesed - at 2011.03.19 05:55:00
|
2. Hybrids Fix - in Player Features and Ideas Discussion [original thread]
Originally by: The Djego Edited by: The Djego on 17/03/2011 15:09:54 Edited by: The Djego on 17/03/2011 15:09:04 Originally by: Gypsio III Okay, who wants to explain how tracking works to the OP? I guess, that would b...
- by Hesed - at 2011.03.18 01:19:00
|
3. Hybrids Fix - in Player Features and Ideas Discussion [original thread]
I've been thinking about this some more while stuck in traffic today. If we did implement the suggested tweaks to ammo for signature focusing and tracking, we could do something a little different than make damage static across the board. Instead...
- by Hesed - at 2011.03.18 01:14:00
|
4. Hybrids Fix - in Player Features and Ideas Discussion [original thread]
I believe there is nothing wrong with either blasters or rails. Rather, it's the ammo. We need to be able to pursue equilibrium between stats. Instead of having just one stat being modified, and producing this curve , we need to modify two stats...
- by Hesed - at 2011.03.17 05:59:00
|
5. More colors for contacts. less crap for drones - in Player Features and Ideas Discussion [original thread]
CCP should bring back custom buddies folders. They were a very useful tool for planning out what you wanted to do when you logged in to the game. Blue/red distinctions are for corps, not people. - <3 + - </3.
- by Hesed - at 2011.02.06 07:26:00
|
6. Fleet Improvement - in Player Features and Ideas Discussion [original thread]
Image will be redirect, manual link: image Basically adds the option to sort through fleets according to selections made by fleet boss. - <3 + - </3.
- by Hesed - at 2011.01.11 01:58:00
|
7. Making mining more interesting - without minigames... - in Player Features and Ideas Discussion [original thread]
Asteroid belts should disguise signatures both looking in and out. Wish I could power down my ship and hide in belts. - <3 + - </3.
- by Hesed - at 2011.01.01 08:22:00
|
8. I'm bad at this game. - in Crime and Punishment [original thread]
Howdy. Tried a round of suicide ganking in a busy 0.5 pipe today with some corpies in a destroyer and gank cruiser. A couple hundred scan later, we still don't see anything that is a viable target. Eventually, most of us are ready to go play so...
- by Hesed - at 2010.11.20 20:57:00
|
9. Agility buffs, web nerfs, giant gates... be careful what you ask for. - in EVE General Discussion [original thread]
Small ship gate warfare in empire is dead. Time to nerf local, and let the multitudes wander far and wide. <3 - Good. + - Bad.
- by Hesed - at 2008.12.09 08:05:00
|
10. Remove Sentry guns from low sec. - in EVE General Discussion [original thread]
Frigate piracy is fun, but lack of interceptors on the gates in lowsec makes it accessible to the little guy and newer people without well-established social organization. Don't get me wrong, I like total competition and I even think EVE could mak...
- by Hesed - at 2008.11.04 06:20:00
|
11. I have joined the Dark Side - in Crime and Punishment [original thread]
L2Repackage. Just like a pirate, stealing bandwidth with unnecessarily large images. - Good. + - Bad.
- by Hesed - at 2007.05.20 07:36:00
|
12. Quick Titan FIX (includes naked gallente female pics) - in Player Features and Ideas Discussion [original thread]
Pics or stfu. - Good. + - Bad.
- by Hesed - at 2007.05.11 05:59:00
|
13. Any chance this will work? - in Crime and Punishment [original thread]
I'm pretty sure the only challenging part is actually getting a scanprobe to function reliably against a mission deadspace. AFAIK there is only a 1/200 chance of succeeding. I could be misinformed though. - Good. + - Bad.
- by Hesed - at 2007.05.01 06:13:00
|
14. PvP is so close to death it's quite scary. - in EVE General Discussion [original thread]
Every patch results that pvp requires more intel. Which means pvp is less random and more predictable. Predictable conflict means more focus on attrition/numbers. Ganks just become another isk source for the "real conflict." Focus on numbers re...
- by Hesed - at 2007.04.24 07:42:00
|
15. Why 0.0 sucks - in Crime and Punishment [original thread]
Technically, they can't cloak while an npc is targetting them, so you just have to get to the belts sooner. Which means: -Use faster, lighter ships. -Use them warp rig thingies. -Target smaller systems. -Use more aggressive intel measures. Don't...
- by Hesed - at 2007.04.24 06:54:00
|
16. WarDec is out of control - in Player Features and Ideas Discussion [original thread]
Maybe you could hire on Ben Thompson as a corporate security consultant, relocate your corp to lowsec, and become a deadly, badass Amazon babe corp. - Good. + - Bad.
- by Hesed - at 2007.04.12 05:02:00
|
17. good fight versus good gank - in Crime and Punishment [original thread]
OKF - Good. + - Bad.
- by Hesed - at 2007.04.06 00:33:00
|
18. the sec status trick - in Crime and Punishment [original thread]
I believe it's some sort of aggregate of what you kill in the 15m timeframe. I don't think you are penalized for killing the npc frigs along with the npc battlecruisers. Sec farming still lame. Also, timer adjustments, if possible, are borderline...
- by Hesed - at 2007.04.06 00:01:00
|
19. Ransom offers are a luxury, take them if they're offered. - in Crime and Punishment [original thread]
My impression is that the silent bloc of folks don't take it personal. The ship they are in has let them down, and so it must die. Probably doesn't apply to those <6mos who are actually working for their ship, rather than the other way roun...
- by Hesed - at 2007.04.04 17:12:00
|
20. [IGB TOOL] GriefSplit(tm) Beta-Testing - in Crime and Punishment [original thread]
Nice intel tool. - Good. + - Bad.
- by Hesed - at 2007.04.04 16:55:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |