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1. Projectile Weapons - Balancing - in Features and Ideas Discussion [original thread]
Originally by: Nuts Nougat This is aimed at Barrage I take it? The ammo that is made completely useless by a single explosive resist mod? See what I did there? Yeah I saw. You managed to completely ignore the fact that base explosive re...
- by Hirana Yoshida - at 2010.03.20 11:02:00
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2. Somethings else 0.0 players can do about empire. - in EVE General Discussion [original thread]
All you need to do is make the mechanics encourage null-sec to take in missioneers/ratters and the rest will sort itself naturally since more logistics will required as populations grow. Still need an actual plan/vision for low-sec though CCP tri...
- by Hirana Yoshida - at 2010.03.20 09:25:00
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3. Capital energy vamp/neutra - in Features and Ideas Discussion [original thread]
Originally by: HeliosGal good idea only if its only usable on other capital ships I would have to agree. Capping out any sub-capital with a single burst is something even the mighty Curse can't do .. Nos being percentage based shouldn'...
- by Hirana Yoshida - at 2010.03.20 09:03:00
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4. Imperial Navy Slicer - in Ships and Modules [original thread]
Most popular is the range/speed fit, probably a leftover of the nano-age kiting fetish. Dies faster than most interceptors against anything that can run it to ground or track it. Another option is close range brawler. [Imperial Navy Slicer, Brawl...
- by Hirana Yoshida - at 2010.03.20 08:44:00
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5. fix damage rigs - calibration points too high - in Assembly Hall [original thread]
Originally by: Ogogov Either way, it does nothing to promote active tanks. Where do you get the active tank tangent from? This is about a perceived imbalance of the fitting requirements of weapon rigs. Active tanking vs. buffer tanking...
- by Hirana Yoshida - at 2010.03.19 20:45:00
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6. Titan De-Proliferation - in Features and Ideas Discussion [original thread]
Originally by: Aqriue Again, why is everyone so worked up over the biggest ship in space with the least utility . BANG! One carrier dead. BANG! One dread dead. Now what? Because those Titans that AoE'ed a Carrier are still around and t...
- by Hirana Yoshida - at 2010.03.19 17:41:00
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7. Stabber vs Dramiel - in Warfare & Tactics [original thread]
Girls, focus! We are trying to help a guy who wants to kill Dramiel's for Goddess sake not stroke your e-peens. We should be doing our utmost to encourage the OP and help him become a stone cold Dramiel killer. A good Dramiel is a dead Dramiel!
- by Hirana Yoshida - at 2010.03.19 17:24:00
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8. Stabber vs Dramiel - in Warfare & Tactics [original thread]
Don't use barrage. Go straight up/down to clear asteroids. Use EC-300 drones, they will mess up all frigates. Use web and armour/hull tank instead. Use neutraliser(s). Do all that and you can probably chase him off, but you need at least twin we...
- by Hirana Yoshida - at 2010.03.19 15:24:00
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9. Nano nerf needed again? - in Features and Ideas Discussion [original thread]
Originally by: 1600 RT dramiel is a good ship yes and like DEVs have already said is what is meant to be. and for all the people that cry about it OPness just think you can buy 5 ceptors for the price of a dramiel and it coul be killed eas...
- by Hirana Yoshida - at 2010.03.19 15:15:00
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10. [IDEAS]Gal Overhaul (Myrm, Deimos, Hype, Brutix, Mega ) - in Ships and Modules [original thread]
Originally by: Last Wolf Edit: Also, I think reppers should repair hp/sec instead of huge CHUNKS of armor/shield every 5 or 10 seconds. Same with cap use, slowly drain the cap each second instead of huge chunks at a time. Then deal away wi...
- by Hirana Yoshida - at 2010.03.19 15:02:00
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11. BOOST AMARR! - in Ships and Modules [original thread]
Originally by: VanNostrum Originally by: Bomberlocks for a number of years until january of this year with Dominion, lasers were by far the best weapons wat? Pay him no mind. As he said he has no idea what the hell he is tal...
- by Hirana Yoshida - at 2010.03.19 10:59:00
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12. Amarr crystal switching in space - in Features and Ideas Discussion [original thread]
Edited by: Hirana Yoshida on 19/03/2010 10:40:46 Welcome to the wonderfully buggy world of rapid ammo change. You should try it in a high-lag situation, becomes even more hilarious when the server calls gets queued and executed at what appear...
- by Hirana Yoshida - at 2010.03.19 10:36:00
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13. EVE Online: Tyrannis teaser video--How will you rule? - in EVE General Discussion [original thread]
Isn't it a little misleading, even downright false marketing (illegal in the EU by the way)? How does what is essentially an expansion of mining/moon-mining translate to tyranny and warfare? Or is all the dramatics aimed at people pwning each oth...
- by Hirana Yoshida - at 2010.03.19 10:00:00
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14. The more-than-3-ECM-logic - in Ships and Modules [original thread]
Take your example of 12 ships, Matari frigs and some Gallente .. a multispecs has a chance against anything, while a racial is practically guaranteed a jam. In a camp like that the Minmatar hulls pose the biggest threat due to their speed (ie. mor...
- by Hirana Yoshida - at 2010.03.19 09:25:00
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15. Decloaking? Pre-Nano/Post-Nano/Pirate ship buff (dramiel) - in Warfare & Tactics [original thread]
Edited by: Hirana Yoshida on 19/03/2010 07:07:35 Speed is only part of picture. Decloak range is 2.5km (or is it 2km?), maximum range from gate is ~15km, common Interceptor speed is 4+k/s. So a maximum of three seconds or so until you are at...
- by Hirana Yoshida - at 2010.03.19 07:04:00
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16. i give up \0/ - in Warfare & Tactics [original thread]
Originally by: chatgris Originally by: Mire Stoude So... you got tired of losing pvp ships, and you switch to Gallente? Let me save you some time; train Amarr. This. Gallente are the weakest right now, amarr or minmatar if you ...
- by Hirana Yoshida - at 2010.03.19 06:49:00
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17. remove auto-levelling - in Assembly Hall [original thread]
Not supported in original form. If there is no up an down how does one explain the obvious planar characteristics of a system/galaxy/universe? Rotation + Gravity can easily be incorporated into a system of alignment so up/down is a matter of tast...
- by Hirana Yoshida - at 2010.03.19 06:37:00
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18. fix damage rigs - calibration points too high - in Assembly Hall [original thread]
Reducing them to 150 (50+ more than the 'utility' weapon rigs) would be near ideal. Allows blowing two rigs in place of a damage mod and still have calibration for range, tracking etc. Especially potent on small hulls and hulls with limited 'spare...
- by Hirana Yoshida - at 2010.03.19 06:27:00
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19. Titan De-Proliferation - in Features and Ideas Discussion [original thread]
Dominion did a good job at making Titan's worth bringing to the front, but at the same time it made a mockery of the large scale wars where Titan's have value. You won't make so much as a dent in the Titan population by any changes to isk/mineral...
- by Hirana Yoshida - at 2010.03.19 06:15:00
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20. Titan De-Proliferation - in Features and Ideas Discussion [original thread]
Adding maintenance costs wont have the desired effect if you don't encourage losing the damn things as well. Super-capitals are still being built on assembly lines with isk/resources being a non-issue. Sovereignty and moon changes was supposed to ...
- by Hirana Yoshida - at 2010.03.18 14:02:00
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