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1. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
And while CCP is at it changing clones how about: - No implants for Alpha clones. - Implants for Omega clones can only be installed (and more importantly) removed in stations.
- by Hong Hu - at 2016.08.31 15:06:27
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2. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Clifffitir Awik wrote: I dont get why you are changing a system of boosts that works quite well the way it is now. Not to mention industrial pilots have been saying NOPE to rorqs in belts forever. Way to take a page outta SOEs "how to kill a ga...
- by Hong Hu - at 2016.08.29 22:50:35
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3. Sticky:Dev Blog: Bidding Farewell to the In-game Browser - in EVE Information Portal [original thread]
Have any of the Eve news sites reached out to the DOTLAN, various mapper and market devs (those outside of CCP) to see if they are working through this? Player reaction from those who are only users seems less significant to me than the reactions ...
- by Hong Hu - at 2016.06.24 19:51:41
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4. [Rebalance] The Wrecks - in Player Features and Ideas Discussion [original thread]
Good stuff. Good idea. Will the wrecks have different icons to reflect the different sizes?
- by Hong Hu - at 2015.06.24 22:47:18
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5. Sticky:Dev blog: The Dominix, Work In Progress And A New Art Director - in EVE Information Portal [original thread]
Those Minmatar ships. OMG, no. I think you have done well with the Tempest and Typhoon. The Stabber was a win. But the Thrasher I think is quite good as is. And the concept drawings for the Stiletto and Probe, just awful. The Stiletto as it curr...
- by Hong Hu - at 2015.06.22 02:26:27
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6. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Well, to compensate for individual responsibility for warping (in Stealth Bombers) maybe we can change back to a 10 second flight time for the actual bombs? The change makes the setup for launch more challenging. But the end game of the bomb launc...
- by Hong Hu - at 2015.06.11 22:24:09
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7. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Odd problem, a couple of fits are broken and will not load. Nor can they be deleted. How would I go about deleting them manually?
- by Hong Hu - at 2015.06.04 02:36:00
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8. SOMER Blink - Microlotteries that Finish in Minutes! - in Sell Orders [original thread]
I am sad to see this end. I've enjoyed playing the Blink.
- by Hong Hu - at 2014.08.20 01:06:00
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9. Sticky:Dev blog: 'Little Things' coming to EVE Online in Crius - in EVE Information Portal [original thread]
Folders in the IGB... that would be great.
- by Hong Hu - at 2014.07.07 22:03:00
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10. Sticky:[CRIUS] Little things from Team Super Friends - in Test Server Feedback [original thread]
Thank you for these nice, polished changes. I look forward to Team Super Friends posting a DevBlog where the "little things" include folders and other improvements to the IGB.
- by Hong Hu - at 2014.06.12 22:00:00
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11. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: On the subject of bubble immunity, we are of the opinion that adding that bonus to these ships would be far too strong and trivialize the risks of moving medium sized cargos through nullsec space. This isn't really the place f...
- by Hong Hu - at 2014.05.19 03:20:00
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12. Sticky:Dev Blog: Fleet, you fools! - UI Changes In Rubicon - in EVE Information Portal [original thread]
Good stuff. Re: the implants, how about making it impossible to pull implants when in combat? Some tasty pod is all wrapped up after getting evicted from its overpriced, poorly employed, ++ber pimped T3 candy cruiser, and ready to be cracked, and...
- by Hong Hu - at 2013.11.07 19:45:00
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13. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Hmmmmm... Sleipnir... Now Slurricane... Not sure I like (or the Eos or the Nighthawk). In fact the only one that I 'like' is the revolting, putrid, disgusting, patooey Amarr... (role playing, complete) Would it kill them to just design a whole n...
- by Hong Hu - at 2013.10.05 15:56:00
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14. About the Eos' model - in Player Features and Ideas Discussion [original thread]
Hmmmmm... Sleipnir... Now Slurricane... Not sure I like (or the Eos or the Nighthawk). In fact the only one that I 'like' is the revolting, putrid, disgusting, patooey Amarr... (role playing, complete) Would it kill them to just design a whole n...
- by Hong Hu - at 2013.10.02 21:40:00
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15. T2 Industrials - Repurpose the DST - in Player Features and Ideas Discussion [original thread]
The recent T1 Industrial rebalance was interesting. I like the specializations for PI, charges, minerals and ore. I think that specialization ought to be extended to the Deep Space Transports like the Mastodon. However, as a nod to their T2 status...
- by Hong Hu - at 2013.09.12 13:45:00
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16. Sticky:Probe scanning improvements in Odyssey 1.1 - in EVE Information Portal [original thread]
The panel uses the phrases Cosmic Anomaly and Cosmic Signature. Would it be possible to remove the redundant word 'Cosmic'? That way the column width could be narrowed to show as little as an A or S and improve the use of limited screen space.
- by Hong Hu - at 2013.08.22 18:07:00
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17. Sticky:Dev blog: Fleet interface and other improvements in Retribution 1.1 - in EVE Information Portal [original thread]
Great changes. Thank you. Something not addressed, what about creating "roles" in fleet? Specifically, the ability to fleet warp. At present only the FC has that ability. So if a cloaky scans down a target that player has to be in the FC position ...
- by Hong Hu - at 2013.02.18 19:42:00
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18. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Just to clarify one valid question. Even if the prerequisites change, you can still fly the ship as long as you had the main skill before the overhaul. This is not in question here. However, if the prerequisites cha...
- by Hong Hu - at 2013.02.07 20:32:00
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19. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Thank you!
- by Hong Hu - at 2012.12.06 15:41:00
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20. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
CCP Fozzie wrote: As for the gang link nerf discussion. It's extremely clear that the addition of the 5% bonused T3s combined with the T2 gang link modules created a perfect storm with gang boosts. These have become far too powerful and it has ...
- by Hong Hu - at 2012.12.02 16:09:00
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