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61. Weapon Turrets and Missle launchers - in Crime and Punishment [original thread]
Got a question. Maybe I am not understanding something here so I hope someone will help me out. Why are missle launchers so much better than weapon turrets? I was doing some rat hunting in 0.0 in my Armageddon and had some Medium and Large Hybrid,...
- by Hook1971 - at 2004.08.18 13:23:00
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62. Weapon Turrets and Missle launchers - in Crime and Punishment [original thread]
Got a question. Maybe I am not understanding something here so I hope someone will help me out. Why are missle launchers so much better than weapon turrets? I was doing some rat hunting in 0.0 in my Armageddon and had some Medium and Large Hybrid,...
- by Hook1971 - at 2004.08.18 13:23:00
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63. New Audio Voice Overs - in Player Features and Ideas Discussion [original thread]
I like this idea too. I would love to see this implimented.
- by Hook1971 - at 2004.08.05 07:07:00
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64. New Audio Voice Overs - in Player Features and Ideas Discussion [original thread]
I like this idea too. I would love to see this implimented.
- by Hook1971 - at 2004.08.05 07:07:00
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65. User Interface Suggestions and Ideas Thread. - in Player Features and Ideas Discussion [original thread]
Salvage drones: Can pick up loot cans from destroyed NPC's Scout Drones: Can be deployed to other systems and relay info back to you on possible gate camping activity. Decoy Drones: Can be deployed to take some of the heavy fire you are receivin...
- by Hook1971 - at 2004.07.30 13:39:00
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66. User Interface Suggestions and Ideas Thread. - in Player Features and Ideas Discussion [original thread]
Salvage drones: Can pick up loot cans from destroyed NPC's Scout Drones: Can be deployed to other systems and relay info back to you on possible gate camping activity. Decoy Drones: Can be deployed to take some of the heavy fire you are receivin...
- by Hook1971 - at 2004.07.30 13:39:00
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67. Idea to balance Miners and PVP'ers in 0.0 - in Player Features and Ideas Discussion [original thread]
Ok, All good points. I see were you are coming from. I know that mining in 0.0 is super dangerous as it should be. The fact is that alot of mining ops fail to even get to their destination in 0.0 because of gate campers. This option would at least...
- by Hook1971 - at 2004.07.19 13:38:00
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68. Idea to balance Miners and PVP'ers in 0.0 - in Player Features and Ideas Discussion [original thread]
Ok, All good points. I see were you are coming from. I know that mining in 0.0 is super dangerous as it should be. The fact is that alot of mining ops fail to even get to their destination in 0.0 because of gate campers. This option would at least...
- by Hook1971 - at 2004.07.19 13:38:00
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69. CSM top ten community demanded feature/bug fix list - in Player Features and Ideas Discussion [original thread]
Get rid of the gates completely. Make it possible to warp up to 20 systems away at one time. ("Inter" system warp drives.) When you exit warp. You arrive at a random location in the destination system. (And I am not talking about "Jump drives". ...
- by Hook1971 - at 2004.07.19 01:01:00
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70. CSM top ten community demanded feature/bug fix list - in Player Features and Ideas Discussion [original thread]
Get rid of the gates completely. Make it possible to warp up to 20 systems away at one time. ("Inter" system warp drives.) When you exit warp. You arrive at a random location in the destination system. (And I am not talking about "Jump drives". ...
- by Hook1971 - at 2004.07.19 01:01:00
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71. Idea to balance Miners and PVP'ers in 0.0 - in Player Features and Ideas Discussion [original thread]
So here is my idea: Get rid of Instajumps, Safe spots and Warp core stabilizers. Now hang on before you start flaming and keep reading. And in return: Get rid of the gates completely. Make it possible to warp up to 20 systems away at one...
- by Hook1971 - at 2004.07.18 20:49:00
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72. Idea to balance Miners and PVP'ers in 0.0 - in Player Features and Ideas Discussion [original thread]
So here is my idea: Get rid of Instajumps, Safe spots and Warp core stabilizers. Now hang on before you start flaming and keep reading. And in return: Get rid of the gates completely. Make it possible to warp up to 20 systems away at one...
- by Hook1971 - at 2004.07.18 20:49:00
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73. Fighting in 0.0/New Dev Blog - in Crime and Punishment [original thread]
I just dont see how removing local chat will benefit anyone. I think what the player pirates were hoping for was to be invisible to other players but still be able to see their victims.
- by Hook1971 - at 2004.07.18 20:38:00
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74. Fighting in 0.0/New Dev Blog - in Crime and Punishment [original thread]
I just dont see how removing local chat will benefit anyone. I think what the player pirates were hoping for was to be invisible to other players but still be able to see their victims.
- by Hook1971 - at 2004.07.18 20:38:00
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75. Fighting in 0.0/New Dev Blog - in Crime and Punishment [original thread]
Edited by: Hook1971 on 18/07/2004 19:14:40 Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 18/07/2004 19:06:57 Makes the NPCs destroyed map a workaround? It's already implemented, the code has just been broken for a whil...
- by Hook1971 - at 2004.07.18 19:12:00
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76. Fighting in 0.0/New Dev Blog - in Crime and Punishment [original thread]
Edited by: Hook1971 on 18/07/2004 19:14:40 Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 18/07/2004 19:06:57 Makes the NPCs destroyed map a workaround? It's already implemented, the code has just been broken for a whil...
- by Hook1971 - at 2004.07.18 19:12:00
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77. Fighting in 0.0/New Dev Blog - in Crime and Punishment [original thread]
Originally by: BobGhengisKhan Quote: -Player pirates could get extremly bored warping from system to system waiting for someone to kill that could never show up because they have no idea were anyone is in the first place. Might re...
- by Hook1971 - at 2004.07.18 18:48:00
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78. Fighting in 0.0/New Dev Blog - in Crime and Punishment [original thread]
Originally by: BobGhengisKhan Quote: -Player pirates could get extremly bored warping from system to system waiting for someone to kill that could never show up because they have no idea were anyone is in the first place. Might re...
- by Hook1971 - at 2004.07.18 18:48:00
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79. Fighting in 0.0/New Dev Blog - in Crime and Punishment [original thread]
The balance on these ideas are getting worse. Idea: Getting rid of the "Pilots In Space" option in the map. Pros: -Easier to hide. No one will know were anyone is. -Easier to sneak. (But, how do you know what your sneaking up on if you dont ...
- by Hook1971 - at 2004.07.18 18:29:00
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80. Fighting in 0.0/New Dev Blog - in Crime and Punishment [original thread]
The balance on these ideas are getting worse. Idea: Getting rid of the "Pilots In Space" option in the map. Pros: -Easier to hide. No one will know were anyone is. -Easier to sneak. (But, how do you know what your sneaking up on if you dont ...
- by Hook1971 - at 2004.07.18 18:29:00
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