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1. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Lingorm The database is heavily 'normalised' (a method of removing duplicate data) this means that the marker for BPO/BPC is not actually in the Inventory table, it is a table that stores specific differential data. This...
- by Icome4u - at 2008.06.25 03:14:00
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2. Carriers and Motherships, Rev III - in Player Features and Ideas Discussion [original thread]
Edited by: Icome4u on 23/10/2007 03:44:45 Ok so i'll give this a shot: How to 'balance' carriers and MS w/o angering most of the EVE community: Simple things to be done: #1 Supercapitals can't go in low sec. #2 Carriers can't be damp. ...
- by Icome4u - at 2007.10.23 03:42:00
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3. Carrier/Mothership uber nerf - in Player Features and Ideas Discussion [original thread]
Originally by: Ruato Originally by: crak capitan Edited by: crak capitan on 21/10/2007 11:49:36 How would you assign fighters to 3 mates in a megablob capital fight where mod lag is 20 minutes? Its a simple case of misplaced p...
- by Icome4u - at 2007.10.21 16:07:00
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4. 3Dconnexion - Make Eve look even more amazing - in Player Features and Ideas Discussion [original thread]
Please keep us up to date if it works. I'=m interested in buying one but if it doesn't work with EVE... bleh
- by Icome4u - at 2007.05.15 06:56:00
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5. Cloaking Device Fuel - in Player Features and Ideas Discussion [original thread]
Originally by: Cain Bloodlust Originally by: Draekas Darkwater Not sure that I really support this, but you could also introduce a new high slot item that required charges to fire off. It would act kind of like a EMP burst/depth ch...
- by Icome4u - at 2007.04.03 01:14:00
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6. Radical change - idea to fix system (Jita) lag - in Player Features and Ideas Discussion [original thread]
Just have InterBus deliver items to you for a special price. It could also NOT deliver in low sec or 0.0 or have it done for a higher price b/c of 'risk'.
- by Icome4u - at 2007.04.03 01:01:00
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7. Thoughts on targetable modules... - in Player Features and Ideas Discussion [original thread]
Edited by: Icome4u on 03/04/2007 00:53:23 Bad idea. It would make shield tankers even easier to beat...lame. And CCP already said that they are working on modules over-heating. Edit: Oh and it wouldn't make much difference with small ships vs...
- by Icome4u - at 2007.04.03 00:53:00
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8. Sheild based Nos & Sheild Sig Q's - in Player Features and Ideas Discussion [original thread]
Ok... have a NOS that emits somekind of dmg to reduce armor but isn't affected by the amount of shield left. A bit like a armor neutraliser. Only fair tbh.
- by Icome4u - at 2007.04.03 00:47:00
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9. Crazy idea? - in Player Features and Ideas Discussion [original thread]
I had this crazy idea... just a though tho... fix the Chimera?
- by Icome4u - at 2007.03.02 00:42:00
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10. Naming Systems - in Player Features and Ideas Discussion [original thread]
"Request back up at x0O6s!" (Thats x, zero, O, six, s) gg interlangual corp mates!
- by Icome4u - at 2007.02.28 05:20:00
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11. Accelerating Skills Through Action - A way for new players to catch up - in Player Features and Ideas Discussion [original thread]
Id prefer paying isk to learn faster Would sure make that capital V train a bit faster
- by Icome4u - at 2007.02.28 05:18:00
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12. About Logoffski's and gatecamps - in Player Features and Ideas Discussion [original thread]
Originally by: KaptnSparrow ....and don't log, even with a control tower in your hold. Its just not worth it to loose reputation over what, 400M, 600M? Hope you feel the same way when i come accross you :)
- by Icome4u - at 2007.02.28 05:16:00
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13. ISK for CASH - in Player Features and Ideas Discussion [original thread]
Originally by: Thor Xian Originally by: Tesal It would be nice to buy ISK though, even if you can't convert it back to real cash. That way if you are a newbie like me you could get a couple of hundred million to buy stuff like ship...
- by Icome4u - at 2007.02.28 05:13:00
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