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1. So I've been reluctant to join a Corp.... - in Alliance and Corporation Recruitment Center [original thread]
So I've been reluctant to join a corp. This is largely attributed to the belief that being in a corp meant you are gambling a hell of alot more and could really lose everything. Not only from wars that could happen, but also from being taken advan...
- by Injuries - at 2011.02.10 23:50:00
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2. What if Mining was a puzzle game? - in Player Features and Ideas Discussion [original thread]
Ok I think this was proposed somewhere else. But I'm not sure so I'm taking a stab at this. What if Mining were like a puzzle minigame? And that different asteroids had different types of puzzles? This would be alot more entertaingin than just sta...
- by Injuries - at 2011.02.08 07:49:00
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3. Thanks CCP! Ok now that I can remake my portrait, how do I...?? - in Issues, Workarounds & Localization [original thread]
How can I set up the Character Creator so that my profile looks like this? http://img.villagephotos.com/p/2010-1/1352866/shadowless14.PNG.jpg Ok an explanation is in order. This Screenshot was with the SHADER QUALITY set to LOW. If you look in t...
- by Injuries - at 2011.01.26 05:42:00
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4. Character Creation problem! Help!! - in Issues, Workarounds & Localization [original thread]
Ok first off I have got to say I love the character creator! Mad props to CCP for making it! Now I have unfortunately run into a small problem. My character looked good when I finished creating him. But when I checked his profile a day later, I no...
- by Injuries - at 2011.01.21 03:12:00
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5. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
I'm almost certain they are going to lose a bunch of subscriptions over this. They lied about it being a bug when it was in their game manual (which not surprisingly has been edited). Expecting people not to complain about that is just stupid. Yes...
- by Injuries - at 2008.10.16 18:43:00
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6. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Please keep in mind that "Ghost Training" was primarily used to encourage players to have more than one account. When you train a skill and the subscription expires, you are most likely going to renew that subscription because you can't make us...
- by Injuries - at 2008.10.14 07:54:00
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7. Some Ewar concepts - in Player Features and Ideas Discussion [original thread]
You bring up a good point about keeping the module specialized. But if it gets the specialization treatment then it might need to be more effective for those specialized tasks. I like the Anti-Gravity Bomb idea that can throw ships in many directi...
- by Injuries - at 2008.07.24 17:34:00
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8. Some Ewar concepts - in Player Features and Ideas Discussion [original thread]
Edited by: Injuries on 23/07/2008 14:22:08 Well it wouldn't replace warp inhibitors due to the fact the module will only have about 5 seconds of effective maneuvering disruption. The second use would be about 3 seconds and your third attempt w...
- by Injuries - at 2008.07.23 14:17:00
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9. Some Ewar concepts - in Player Features and Ideas Discussion [original thread]
Damage Projection Unit: Module description: A module designed to fool the enemy into thinking you have sustained structural damage thus creating the illusion that your ship is an easy target. Function: This high fitting module is designed so that...
- by Injuries - at 2008.07.23 09:59:00
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10. Some Ewar concepts - in Player Features and Ideas Discussion [original thread]
Illusionary Vessel Projector: Module Description: Creates an illusion that you are flying a much larger ship than you actually are thereby fooling enemies into fleeing. Function: This module does not work on T2 or capital sized ships. This high ...
- by Injuries - at 2008.07.23 09:33:00
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11. Some Ewar concepts - in Player Features and Ideas Discussion [original thread]
Howdy =) I'd like to suggest a few ideas for electronic warfare to the game. Hopefully these are unique and interesting enough that would make them considered. So without further delay, here are some concepts I've been thinking of. Trajectory In...
- by Injuries - at 2008.07.23 08:31:00
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12. Have you ever started moving without clicking to move? - in Issues, Workarounds & Localization [original thread]
Hmmm... Perhaps you are right. I will look into getting another mouse to experiment with or possibly fixing the switch. Thanks guys and sorry for my sluggish response =)
- by Injuries - at 2008.07.21 07:45:00
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13. Have you ever started moving without clicking to move? - in Issues, Workarounds & Localization [original thread]
Recently my ship has mysteriously began accelerating without me commanding so on a number of occasions. Now note that I have never had this problem before. It could be just the way I click that causes the client to register a double click when I o...
- by Injuries - at 2008.06.30 03:47:00
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14. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
A few details on the idea. 1. System Codex is limited to 1 per solar system. It is limited to how often you can move it around. When a system is contested, a special icon appears in the overview to signify the flag is in the process of being cap...
- by Injuries - at 2008.06.19 10:19:00
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15. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Boy is this ever a challenge! I have only read little bits and pieces and it is clear that theres alot at steak! [The food and not the act of wagering goods. Its dinner time where I live =) ] So with that I want to toss a few ideas that I think wo...
- by Injuries - at 2008.06.19 10:04:00
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16. Moderate the use of 'CCP:' in front of topic-title please - in Player Features and Ideas Discussion [original thread]
I'm going to agree here. I just started visiting this place and it has gotten annoying already! Maybe an easy way is to put it in the rules? Would make things alot easier that way.
- by Injuries - at 2008.06.19 07:42:00
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17. Passive Sensor Dampeners? - in Player Features and Ideas Discussion [original thread]
Whenever I use Sensor Dampeners, they often feel rather awkward and limited. The problem starts when you have to lock onto the target to use them in the first place. The enemy can cover some distance while you are attempting to lock onto them. Eve...
- by Injuries - at 2008.06.19 05:38:00
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18. [REV] Helios setups? - in Ships and Modules [original thread]
I'm not sure about having that kind of setup. Eats up wayyyy too much cap! So far my test setup looks to be something like this. High's: 1 Salvager 1 T2 Co Ops Cloak Mid's: 1 T2 Afterburner (I'll explain why in a second...) 2 T2 Warp Disruptors...
- by Injuries - at 2008.06.04 04:47:00
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19. unable to get server status - in Issues, Workarounds & Localization [original thread]
Hey xhairy =) I have the same problem... I can't get on either. I hope they got some people working on it. Cause it would suck if they were all home asleep while the server keels over and dies. Inj
- by Injuries - at 2008.02.21 05:36:00
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