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1. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Orca Platypus wrote: First if of course **** you and your stupid face. 52 bubbles there were just a legacy, simply nobody cared to pick them up. They would've expired in two days anyway as no sane effort can keep more than 0 bubbles in space ...
- by Innominate - at 2017.03.14 22:23:00
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2. Fozzie Sov is the Wrong Sov: An alternate vision - in Player Features and Ideas Discussion [original thread]
Tykonderoga wrote: Totally untrue. As it is, supers and titans are rarely used. What you want for them is a death penalty. And what you want them for is to fulfil a power fantasy that has no place in a multiplayer game.
- by Innominate - at 2015.03.12 18:10:25
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3. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
This design is one of most hilariously amazing things to come out of CCP.
- by Innominate - at 2015.03.03 15:46:47
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4. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
CCP Rise wrote: Innominate wrote: CCP Rise wrote: I really want to highlight that one of the huge benefits of this system is to NOT drop people after a tutorial with no idea what to do next. What do you expect new players to do when t...
- by Innominate - at 2015.02.19 16:47:28
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5. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
CCP Rise wrote: I really want to highlight that one of the huge benefits of this system is to NOT drop people after a tutorial with no idea what to do next. What do you expect new players to do when they have finished the tutorial?
- by Innominate - at 2015.02.19 16:43:43
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6. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
Why is it that every time the NPE comes up, we get a new set of tutorials and that's it? The tutorials are mediocre but not that terrible aside from a few specific issues. The focus always falls on the first couple of days of playing Eve, but thi...
- by Innominate - at 2015.02.19 16:02:56
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7. We want your corp little things! - in EVE General Discussion [original thread]
Titles are the big one. The number of available titles to work with is too small for a large corporation. The problem of granting titles also exists, while non-director corp members can be given the ability to grant roles, they cannot be given the...
- by Innominate - at 2014.12.19 16:52:19
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8. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Arbitrary immunities are dumb everywhere they exist.
- by Innominate - at 2014.12.18 15:21:56
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9. Announcement:Update regarding Multiboxing and input automation - in EVE General Discussion [original thread]
https://sites.google.com/site/khromtor/oldrigs What's the ruling on a setup like this?
- by Innominate - at 2014.11.25 16:30:54
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10. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Aiyshimin wrote: Why would the changes "hurt" anyone? That's not their intent or purpose. It will change the way people move capitals around. The effects to carriers, dreadnoughts, supercarriers and titans overall are reasonable. I think...
- by Innominate - at 2014.10.03 08:44:00
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11. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Rowells wrote: Innominate wrote: CCP Greyscale wrote: Jump length distance has almost no impact on travel time, number of midpoints is largely irrelevant to travel time when fatigue is a factor. Then why are you nerfing jump ranges s...
- by Innominate - at 2014.10.03 08:01:00
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12. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: Jump length distance has almost no impact on travel time, number of midpoints is largely irrelevant to travel time when fatigue is a factor. Then why are you nerfing jump ranges so viciously?
- by Innominate - at 2014.10.03 07:52:00
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13. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Erufen Rito wrote: CCP Greyscale wrote: That's a question I'd suggest you ask your leaders, not us. Well, no. See, the game is designed as we know it right now. You guys can blob at your hearts content as of today. With the changes, and...
- by Innominate - at 2014.10.02 23:17:00
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14. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: That's a question I'd suggest you ask your leaders, not us. Are you seriously blaming the the players for playing the game as it is designed? Just because you don't understand why the design created the Eve of today, ...
- by Innominate - at 2014.10.02 23:07:00
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15. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Viceversa wrote: Nurf on JF s will stop industries in 0.0. unless CCP makes other regional transportation methods. Just escort a freighter.
- by Innominate - at 2014.10.02 01:46:00
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16. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Mallak Azaria wrote: Well we have the tools now unless I'm missing something. The manufacturing locations were changed. It still depends on having shipping of resources to/from Jita as most cannot be reasonably collected in-place where they ...
- by Innominate - at 2014.10.02 00:54:00
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17. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Mallak Azaria wrote: We had been asking for this for years anyway. And we're still waiting.
- by Innominate - at 2014.10.02 00:45:00
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18. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Dear CCP, Why do you keep letting Greyscale work on nullsec mechanics? No CCP developer has a longer and more storied history of making bad changes to nullsec. He has no understanding of why nullsec works the way it does or how a given change wil...
- by Innominate - at 2014.10.01 22:26:00
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19. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Needs the ability to put up isk bets that go to the winner.
- by Innominate - at 2014.09.25 14:03:00
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20. Somer Blink - in EVE General Discussion [original thread]
If CCP is going to legitimize this style of RMT, why not cut out the middleman? CCP could start their own plex referral program, and even build the isk kickback right into it. Give interested parties a referral link where they can set an isk bonu...
- by Innominate - at 2014.08.18 07:46:00
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