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1. Antialiasing not working? - in Issues, Workarounds & Localization [original thread]
Thank you, good sir; worked perfectly __________________ Live forever, apes.
- by Inquisitus - at 2007.06.04 15:50:00
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2. armour - in EVE General Discussion [original thread]
Originally by: Makhan I beleive you mean "armor". Not if you speak real English (i.e. not American English) __________________ Live forever, apes.
- by Inquisitus - at 2007.06.03 18:26:00
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3. Antialiasing not working? - in Issues, Workarounds & Localization [original thread]
Great, thanks. __________________ Live forever, apes.
- by Inquisitus - at 2007.06.03 16:58:00
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4. Antialiasing not working? - in Issues, Workarounds & Localization [original thread]
I've just upgraded most of the hardware in my computer (CPU, motherboard, memory, PSU, sound card, graphics card) and all of a sudden antialiasing no longer works. I've set up a profile for EVE in NVIDIA Control Panel and set AA to 4x through the...
- by Inquisitus - at 2007.06.03 14:48:00
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5. HUN Corporation is closing its doors - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Inquisitus on 16/05/2006 21:02:02 Sad to you go guys Fly safe. __________________ "If it moooves, compile it." - Larry the cow
- by Inquisitus - at 2006.05.16 21:01:00
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6. Where can i find the features of the Ingame Browser? - in EVE Technology Lab [original thread]
Thanks for the info... unfortunately I don't have director privelages so I can't really test for any new roles I'll nag one of the directors to though __________________ "If it moooves, compile it." - Larry the cow
- by Inquisitus - at 2006.01.15 12:14:00
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7. Where can i find the features of the Ingame Browser? - in EVE Technology Lab [original thread]
nonsequitur, does that IGB class use up to date corp roles? __________________ "If it moooves, compile it." - Larry the cow
- by Inquisitus - at 2006.01.14 16:22:00
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8. S.A.S - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Inquisitus on 27/09/2005 06:08:10 Respect to you guys, good luck in the future. But for now, bring it on __________________ "If it moooves, compile it." - Larry the cow
- by Inquisitus - at 2005.09.27 06:08:00
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9. New type of weapon. - in Player Features and Ideas Discussion [original thread]
Edited by: Inquisitus on 25/09/2005 15:03:52 Actually, railguns don't use magnetic coils to accelerate projectiles, you're thinking of a Gauss gun there Railguns use 2 parallel metal rails with an armature between them. A current is passed ...
- by Inquisitus - at 2005.09.25 15:00:00
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10. Nerf oversized plates on frigs and cruisers - in Player Features and Ideas Discussion [original thread]
Originally by: Atma Darkwolf ya'know, I hope they eventualy do this with guns too. I am sick of seeing BS's flying around with frig/cruiser sized guns... the massive powerload should alone blow the turrets right up. It's the year 21000 ...
- by Inquisitus - at 2005.09.24 18:00:00
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11. I have an idea for a way to make everyone happy. - in Player Features and Ideas Discussion [original thread]
Edited by: Inquisitus on 05/09/2005 17:55:08 Please think about what you're about to post before you actually post it. The economy in empire is directly linked to what is happening in 0.0 space. That is where high end minerals come from. That...
- by Inquisitus - at 2005.09.05 17:40:00
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12. manual control - in Player Features and Ideas Discussion [original thread]
The problem with manual controls is that the sheer amount of data that would have to be sent between the server and the client would be too much. If you consider that at when you tell your ship to move in a direction, that's just one piece of info...
- by Inquisitus - at 2005.09.05 17:32:00
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13. Missiles on overview/point to point distance? - in Player Features and Ideas Discussion [original thread]
1. I don't know about anyone else, but I'd like the option of having missiles on overview, or at least having them show up in space with an icon on them. In big battles it's really difficult to tell whose missiles are whose, where they're going, a...
- by Inquisitus - at 2005.09.03 08:39:00
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14. Community Petition. - in Out of Pod Experience [original thread]
Signed. __________________ "If it moooves, compile it." - Larry the cow
- by Inquisitus - at 2005.09.03 01:37:00
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15. Do i need a new vid card? - in Issues, Workarounds & Localization [original thread]
I'm getting this exact problem as well. I get really scared of the computer locking up when I do PvP I'm running a 6800GT (AGP) with the latest drivers + DX9, running at stock frequencies. __________________ "If it moooves, compile it." - Larr...
- by Inquisitus - at 2005.09.01 15:39:00
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16. Like EVERY OTHER mmo - in Player Features and Ideas Discussion [original thread]
Edited by: Inquisitus on 28/08/2005 12:56:56 I can't stop laughing at when the OP said "It took me a few hours to realize that it's the same as all other MMORPG's". If you've only played EVE for that long, you've only experienced about 1% of t...
- by Inquisitus - at 2005.08.28 12:54:00
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17. Official - ASCN Deploys the first Outpost in EvE! - in Corporation, Alliance and Organization Discussions [original thread]
Awesome! Well done ASCN!
- by Inquisitus - at 2005.08.21 09:34:00
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18. CTDs when firing lasers? - in Issues, Workarounds & Localization [original thread]
Edited by: Inquisitus on 12/02/2005 17:56:17 I'm getting a CTD whenever I try to fire my weapons (small pulse lasers) All other modules working fine, any ideas? :S Thanks.
- by Inquisitus - at 2005.02.12 17:55:00
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19. Retribution bonuses? - in Ships and Modules [original thread]
The skill bonuses on the Retribution don't seem to be having any effect for me, they stay at 60% EM, 80% explosive, 62.5% kinetic, 35% thermal even though the skills should increase explosive and kinetic resitances by 15% and 10% per Amarr frig lv...
- by Inquisitus - at 2005.02.10 22:51:00
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20. Funny little thing check it out it will make your day!!! - in EVE General Discussion [original thread]
- by Inquisitus - at 2004.09.11 09:30:00
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